Category: Rants & Raves
Time to Move on to Something Else…
Dear friends, I’ve spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can blame the convoluted syntax on me), to my main f... Continue
Mixamo’s animation store plug-in now support...
At the core of our company philosophy is the belief that nothing should get in the way of the creative process. Game development has traditionally been laden with technical, financial and workf... Continue
Iterative baking of Occlusion and NavMeshes
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn’t it be cool if the navmesh and occlusion data was ... Continue
Linux Publishing in Unity 4.0
It’s Na’Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released — with a publishing option for Linux! For those of us who have been wo... Continue
Shuriken – World Particle Collision
With Unity 4.0 we are adding support for world particle collsion detection. It’s quite awesome and very fast. We spent a lot of time optimizing world particle collisions and also did more t... Continue
Online Services take your games to new heights
It’s always exciting to announce a new service or product, and certainly there has been no shortage of enthusiasm with the introduction of our new Online Services program into the Unity Asset S... Continue
Introducing Humble Indie Bundle 6 . . . featuring ...
Hey! It’s your resident Penguin Pushers here, and we’ve got some exciting news! Humble Indie Bundle 6 is launching today, featuring Rochard: this is the first time ever that a Humble Bundle h... Continue
Property Drawers in Unity 4
A new exciting editor extension feature is coming for Unity 4 – Property Drawers! What started out as a NinjaCamp project between Rune and I has now been included in Unity. Property Drawers... Continue
Made in Brighton!
Unity was in full effect at the Made in Brighton games conference yesterday – getting a mention right off the bat in the first talk. The south coast town has become a Mecca for games deve... Continue
Unity Talk at SIGGRAPH Mobile 2012
This year was a debut for SIGGRAPH Mobile – a full day program dedicated to Mobile graphics during SIGGRAPH 2012 conference in Los Angeles. Mobile becoming part of the graphics conference p... Continue
Unity 4: Linux Publishing Preview: What, How, and ...
Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unity 4.0′s Linux publishing preview – so are w... Continue
Introducing the Unity Developer Network
As part of a larger plan, today we launch the first iteration of the Unity Developer Network. The first iteration ties all of your Unity experience online into 1 single sign on. So now when you u... Continue
Unity 4: More Mecanim!
Hi, My name is Robert Lanciault. I am lead developer for Mecanim at Unity. I wrote this post to provide more information about what you can do with the new Mecanim character animation system in U... Continue
Ninja Camp VI
Last week was Unity’s sixth ‘Ninja Camp’. A chance for the developers in the company to get together from our various worldwide offices, and take a break from their usual work o... Continue
Creative Assembly Developer Profile
The Creative Assembly is a veteran game studio celebrating its 25th birthday this year. Known for the Total War game series, they have recently brought the series to a whole new audience of gamer... Continue
Unity Earns Top Spot at 2012 American Business Awa...
Today Unity was named a Finalist in The 2012 American Business Awards “Most Innovative Tech Company of the Year– up to 2500 employees” category, and will ultimately be a Gold, Silver, or Br... Continue
London Unity Usergroup 11
London Southbank University, April 25th 2012 marked the 1 year anniversary of London Unity Usergroup. A celebration complete with free t-shirts, cupcakes, book giveaways (pictured right) and a gr... Continue
Unity-authored projects win top honors at serious ...
After GDC, we took some time to spread our wings outside of the entertainment space to exhibit at industry events for military training, and virtual reality. To our delight, Unity received non-st... Continue
Unity: Pushing the Envelope in a New Direction
Over the last few years, Unity has made a name for itself as a first-class environment for creating gorgeous, cutting-edge 2D and 3D games that are capable of bringing the most beef... Continue
Unity 3.5 Developer Preview: Expanding Horizons!
The recently released Unity Developer Preview is jam-packed with new features. Among the most exciting of these features are previews of two new export options for publishing to the web: Google N... Continue
Assets to bring detail & fidelity to your gam...
When creating compelling video game levels, the idiom ‘God is in the Details’ couldn’t be more true. Detail in your world design is a sign of artistry and aptitude that motivate... Continue
Asset Store Action News – October 2011!
Autumn is here.. and for those of us in the northern hemisphere, this means cooler weather, colorful falling leaves, pumpkins and Halloween monsters. And on the Unity Asset Store, you’ll fi... Continue
Tips for water in Unity
This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice. To keep up to date with the latest tech this post wil... Continue