Making the UI Backend Faster


In Unity 4.6 / 5.0, the generation of batches for rendering of the UI system is very slow. This is due to a few factors, but ultimately our ... Read more

Games Made For Sharing: Social Game Design


It’s a truism that even in the era of instantly accessible content, nothing quite rivals the power of word of mouth. Social media can help u... Read more

Asset Store: A force for creative goodness.


Since its inception in 2010, the Unity Asset Store has endeavored to empower game developers with the tools and resources they need, so they... Read more

Agnostic Cloud Management


Hi I am Karsten, I have been working behind the scenes of Unity since 2011, as an IT Manager, to support our IT infrastructure. Backgroun... Read more

Mike Capps Joins Unity as Internal Advisor


I’m very excited to announce that Dr. Mike Capps will be joining Unity Technologies as an advisor to me, our exec team and to our core R&... Read more

A Designer’s Guide To Using Video Ads


Opting For Video Ads: Making a great game is just the start as they say.  Understanding the best way for your game to make revenue is vit... Read more

The So Very Many Games of GDC 2015


While GDC is a big show with a lot of big game development news and interesting talks, it's also become a show where a ton of games, especia... Read more

Hey Developers, You’re Awesome


Man it’s been a great couple of weeks for Unity and many of you in the community. We launched Unity 5, announced some great changes to our p... Read more

The Players Journey


We all want to be heroes (or villains). To be the leading character in our own stories is an important aspect of playing the games we love, ... Read more

Getting Started as a Contributor to our Open-Source Projects


Unity and Open-Source Last month at Unite, we announced our Open-Source initiative, where we will be opening the source to various componen... Read more