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Archive for the ‘Rants & Raves’ Category

Unity 3.5 Developer Preview: Expandi…

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The recently released Unity Developer Preview is jam-packed with new features. Among the most exciting of these features are previews of two new export options for publishing to the web: Google Native Client and Flash. In addition to leveraging users’ already-installed software to get them into your games even faster, these platforms will allow Unity…

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Assets to bring detail & fideli…

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When creating compelling video game levels, the idiom ‘God is in the Details’ couldn’t be more true. Detail in your world design is a sign of artistry and aptitude that motivates players to invest interest (and money!) in your game. Often we find that the lush and detailed worlds themselves are as much the star…

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Asset Store Action News – October 2011!

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Autumn is here.. and for those of us in the northern hemisphere, this means cooler weather, colorful falling leaves, pumpkins and Halloween monsters. And on the Unity Asset Store, you’ll find things are equally cool, colorful, and there’s no shortage of monsters! If you’re not already familiar with the Unity Asset Store, it’s the place…

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Tips for water in Unity

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This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice. To keep up to date with the latest tech this post will primarily concentrate on new Pro water stuff, but later on there are some general tips which should…

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