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Category: Rants & Raves

Assets that rock

by - 27 Comments

Sometimes, it’s hard to put a finger on what makes the Asset Store so special. Is it the relief that you feel when you find out that “there’s an asset for that? Or just the breathtaking diversity? For me, it’s that Asset Store is a real ecosystem, with assets battling for dominance in their respective niches. ... Read more

Unity Test Tools 1.3 – responding to your fe...

by - 10 Comments

Hi again! This time is will be much shorter. The 1.3 version update for Unity Test Tools is out and ... Read more

No Limits – Unity in Cross Industry Developm...

by - 15 Comments

Every industry wants to engage with their audiences in ways that grab and hold attention. Unity, fro... Read more

From Zero to Hero: The Asset Store Publisher Story

by - 6 Comments

Joshua McGrath is a little mad. He draws level diagrams in the shower, loves answering Tidy Tile Mapper support emails and applies his zen c... Read more

Custom == operator, should we keep it?

by - 200 Comments

When you do this in Unity: if (myGameObject == null) {} Unity does something special with the == operator. Instead of what most people would... Read more

On the future of Web publishing in Unity

by - 93 Comments

A few weeks ago at GDC, we announced support for WebGL publishing for Unity 5. Now I’d like to share some more information on what thi... Read more

On Hunting the Uncommon Elephant

by - 20 Comments

Hunting bugs is fun.  And every now and then you get away alive with a story to bore your grandkids with (“In my days, we still hunte... Read more

GDC 2014 Wrap-up

by - 14 Comments

Wow! What an incredible conference GDC was this year! Our booth was awesome, incredibly busy, and full of amazing friends and partners demon... Read more

Simplygon Now Live in Unity

by - 9 Comments

Greetings all!  I’m pretty chuffed that Simplygon’s AAA quality mesh reduction and automatic LOD technology is now available to... Read more

The ‘Kii to Unity’ contest

by - 4 Comments

I’m pretty fond of Kii, with whom Unity has a very amicable relationship!  They’ve got what I think is one of the most promisin... Read more

Time to Move on to Something Else…

by - 108 Comments

Dear friends, I’ve spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, y... Read more

Mixamo’s animation store plug-in now supports Mecanim!

by - 11 Comments

At the core of our company philosophy is the belief that nothing should get in the way of the creative process.  Game development has tradi... Read more

Iterative baking of Occlusion and NavMeshes

by - 15 Comments

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... Read more