The Players Journey

9

We all want to be heroes (or villains). To be the leading character in our own stories is an important aspect of playing the games we love, ... Read more

Getting Started as a Contributor to our Open-Source Projects

16

Unity and Open-Source Last month at Unite, we announced our Open-Source initiative, where we will be opening the source to various componen... Read more

Are We Spellbound By Games – Asking Questions About Habit Forming Design

9

The Greatest Magic Trick Once upon a time we all thought how charming it was when games had that elusive 'addictive' quality which deligh... Read more

Assets that rock

27

Sometimes, it’s hard to put a finger on what makes the Asset Store so special. Is it the relief that you feel when you find out that “there’... Read more

No Limits – Unity in Cross Industry Development

15

Every industry wants to engage with their audiences in ways that grab and hold attention. Unity, from the beginning, has been designed to be... Read more

Custom == operator, should we keep it?

200

When you do this in Unity: if (myGameObject == null) {} Unity does something special with the == operator. Instead of what most people w... Read more

On Hunting the Uncommon Elephant

20

Hunting bugs is fun.  And every now and then you get away alive with a story to bore your grandkids with ("In my days, we still hunted bugs ... Read more

Time to Move on to Something Else…

108

Dear friends, I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you ... Read more

No rest for the Ninjas

10

With our biggest release to date just out the door, you’d think the developers at Unity would get some time to kick back and relax. Hell no!... Read more

Ninja Camp VI

27

Last week was Unity's sixth 'Ninja Camp'. A chance for the developers in the company to get together from our various worldwide offices, and... Read more