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Category: Rants & Raves

More Open-Source Initiatives from Unity

by - 45 Comments

Our community is full of users who rely on Unity — whether it be for work, for play, or both. Knowing that, we’ve been thinking about new ways we can engage our community and provide a better user experience. One of the initiatives we’ve decided on is to start sharing the source for selected components [&... Read more

Are We Spellbound By Games – Asking Question...

by - 8 Comments

The Greatest Magic Trick Once upon a time we all thought how charming it was when games had that elu... Read more

Assets that rock

by - 27 Comments

Sometimes, it’s hard to put a finger on what makes the Asset Store so special. Is it the relief t... Read more

Unity Test Tools 1.3 – responding to your feedback

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Hi again! This time is will be much shorter. The 1.3 version update for Unity Test Tools is out and I want to share some of the goodness it ... Read more

No Limits – Unity in Cross Industry Development

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Every industry wants to engage with their audiences in ways that grab and hold attention. Unity, from the beginning, has been designed to be... Read more

From Zero to Hero: The Asset Store Publisher Story

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Joshua McGrath is a little mad. He draws level diagrams in the shower, loves answering Tidy Tile Mapper support emails and applies his zen c... Read more

Custom == operator, should we keep it?

by - 200 Comments

When you do this in Unity: if (myGameObject == null) {} Unity does something special with the == operator. Instead of what most people would... Read more

On the future of Web publishing in Unity

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A few weeks ago at GDC, we announced support for WebGL publishing for Unity 5. Now I’d like to share some more information on what thi... Read more

On Hunting the Uncommon Elephant

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Hunting bugs is fun.  And every now and then you get away alive with a story to bore your grandkids with (“In my days, we still hunte... Read more

GDC 2014 Wrap-up

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Wow! What an incredible conference GDC was this year! Our booth was awesome, incredibly busy, and full of amazing friends and partners demon... Read more

Simplygon Now Live in Unity

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Greetings all!  I’m pretty chuffed that Simplygon’s AAA quality mesh reduction and automatic LOD technology is now available to... Read more

The ‘Kii to Unity’ contest

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I’m pretty fond of Kii, with whom Unity has a very amicable relationship!  They’ve got what I think is one of the most promisin... Read more

Time to Move on to Something Else…

by - 108 Comments

Dear friends, I’ve spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, y... Read more