Categories & Tags

Category: Technology

Mixing Sweet Beats in Unity 5.0

by - 25 Comments

One of the big areas of focus for Unity 5.0 has definitely been in audio. After a quiet period of feature development in this area, we have been working hard at taking audio to a first class feature within Unity. To make this work we first had to take a step back and re-work a […]... Read more

Magical moments: What the Everyplay acquisition me...

by - 16 Comments

As a veteran of online, mobile and console games services I’ve become used to the idea of chan... Read more

High-performance physics in Unity 5

by - 107 Comments

We’d like to highlight some of the 3D physics changes you can look forward to in Unity 5.0. We’v... Read more

Metal, a new graphics API for iOS 8

by - 23 Comments

Exciting times for graphics on iOS 8! At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s lo... Read more

VR Game Jam in Boston

by - 4 Comments

Over the last days of May and into early June, over 50 people from in and around the Boston game community gathered together for a VR game j... Read more

Shiny new animation features in Unity 5.0

by - 59 Comments

The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new anim... Read more

Serialization in Unity

by - 37 Comments

In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... Read more

Unity5: API changes & automatic script updating

by - 57 Comments

As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... Read more

Unity for PlayStation®Mobile – full release!

by - 18 Comments

Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity... Read more

Unity for PlayStation®4 is here!

by - 26 Comments

Unity is proud to announce the full public release of Unity 4.3 for PlayStation®4. Big thanks to all those developers who have assisted us ... Read more

All about the Unity networking transport layer

by - 50 Comments

This blog is the third in a series about our upcoming networking technology known internally as UNET. We want UNET to be a system that all g... Read more

Katana: Leveraging Open-Source Tools for Continuous Integra...

by - 8 Comments

Hi!  I am Na’Tosha, and, although most people know me as one of the people on the Linux Platform team here at Unity, my main job is worki... Read more

Mecanim and default values

by - 45 Comments

Hi there, we are looking into how Mecanim handles its default values and  wondering if we should change it in the future. Let’s get a bit... Read more