Category: Technology
A good workflow to smoothly import 2D content into...
Unity has been used to develop numerous high quality 2D games over the years. This article, which is based on a talk I gave at three of our regional Unite developer conferences in Korea, Japan an... Continue
Web Player runtime update alert
Unity 4.0 added the new release channels function to the Unity Web Player plugin; this function gives us more fine-grained control over runtime updates. Since then, we have started updating all ... Continue
Sign up for early access to the Unity BlackBerry a...
Do you want to see how your Unity-authored content looks on a new mobile platform with powerful global reach? Then pre-register for our Unity Blackberry add-on open beta which will start later th... Continue
Mobile Hardware Statistics (and more)
Short summary: Unity’s hardware stats page now has a “mobile” section. Which is exactly what it says, hardware statistics of people playing Unity games on iOS & Android. Go to stats.... Continue
Unity 4 Beta program for Windows Phone 8 apps
Three weeks ago I had the opportunity to present to you our Unity 4 open beta program for Windows Store apps. At that time, many developers were asking whether Unity 4 would support development o... Continue
Unity and Facebook are now in a Relationship ̷...
The Unity Web Player is the best way to get games into players’ hands, and currently installed on over 200M computers. Facebook is a great way to get players playing and connecting with each ot... Continue
Unity 4 Early Access for Windows Store apps
It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for PCs and tablets running Windows 8* and Windows RT and ... Continue
Automatic Setup of a Humanoid
This tech post explains how the auto-setup of humanoid rigs for animated characters works behind the scenes. Before you can take advantage of Mecanim humanoid retargeting, the bones in your chara... Continue
Three Ninja Camp VII projects at a glimpse
Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got three weeks to jam on awesome new projects. “Ninja Camp recognizes that software develo... Continue
What’s next on Mecanim roadmap
Hi everyone, After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update. Unity 4 with Mecanim brings beautiful efficiency and ease of... Continue
Iterative baking of Occlusion and NavMeshes
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn’t it be cool if the navmesh and occlusion data was ... Continue
Testing your web player content against the latest...
When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who newly install the Web Player will run content with the la... Continue
Shuriken – World Particle Collision
With Unity 4.0 we are adding support for world particle collsion detection. It’s quite awesome and very fast. We spent a lot of time optimizing world particle collisions and also did more t... Continue
Adobe Flash Player Export in 4.0
It’s been quite a while since we took a step back from our work here to give you all an update on how the Adobe Flash Player deployment add-on has been progressing. The good news is that things... Continue
The Butterfly Effect Project
The Butterfly Effect animated short made big waves at Unite 2012 in Amsterdam. It was shown in video form and demonstrated in-engine for the first time during the keynote. It gave attendees the f... Continue
Unity’s ready for the iPad4 and new iPad Mini!
iOS developers around the world are waiting impatiently for Friday, November 2, when the new iPad4 and iPad Mini ship. The iPad4 promises improved CPU and GPU performance, meaning you can develop... Continue
Unity 4.0 third public beta (including free versio...
Helloes! We are in the finishing stages of Unity 4.0 release. So here’s the third beta build: unity3d.com/unity/beta/download. A change from previous beta builds: now you can test the free ... Continue
Unity 3.4 Hotfix for new Android devices
With the new Nexus 4 and Nexus 10 from Google announced on Monday we noticed a compatibility problem between older games based on Unity 3.4.x and the new Android OS 4.2. Specifically, older games... Continue
Unity Windows Phone 8 at Microsoft Build Conferenc...
Today at Microsoft’s Build developer conference held at the company’s campus in Redmond, WA, Tony Garcia, Unity EVP of Business Development, took the stage during the mobile keynote to talk a... Continue
In-depth Cache Server
In Unity 3.5 we shipped the first version of the Cache Server, and with 4.0 we’re making it even better (the way it works is the same). I want to go a bit in-depth to explain what it actual... Continue
Unity Serialization
So you are writing a really cool editor extension in Unity and things seem to be going really well. You get your data structures all sorted out are really happy with how the tool you have written... Continue
Cursor API
Hi, During the last ninja camp Shawn and I worked on getting hardware cursors into Unity, and now in Unity 4.0 they are ready. Built in support for cursors in Unity has been a heavily requested f... Continue
Unity Talk at SIGGRAPH Mobile 2012
This year was a debut for SIGGRAPH Mobile – a full day program dedicated to Mobile graphics during SIGGRAPH 2012 conference in Los Angeles. Mobile becoming part of the graphics conference p... Continue
Unity 4: DirectX 11
In Unity 4 we are offering you the chance to start working with some of the advanced features made possible by DirectX 11. In this video, Renaldas Zioma talks you through some of the cool effects... Continue
Unity 4: AAA graphics and performance for your mob...
Hi from the Unity Mobile team, With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’ll focus on the updates and new features for mobile deve... Continue
Unity 4: Linux Publishing Preview: What, How, and ...
Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unity 4.0′s Linux publishing preview – so are w... Continue
The New GUI
While most people at Unity are busy trying to get 4.0 launch-ready, we have a dedicated team trying to get our new GUI ready for a later release. We figured it was time to share a few details abo... Continue
Unity-authored projects win top honors at serious ...
After GDC, we took some time to spread our wings outside of the entertainment space to exhibit at industry events for military training, and virtual reality. To our delight, Unity received non-st... Continue
Semantic Game Builder Interface to be Integrated I...
Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality. The new feature is dubbed “The Semantic Game Builder Int... Continue
Unity & Flash update
Lot’s of news around Flash today! Let’s get started: We’re officially collaborating with Adobe to make Unity and Flash work great togetherWe are committed to building the best tool there is... Continue