First Unity game in WebGL: Owlchemy Labs’ conversion of Aaaaa! to asm.js

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Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... Read more

Benchmarking Unity performance in WebGL

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When we port Unity to new platforms, it is always an important question to find out how well it performs on that platform - and to see what ... Read more

In the Labs: Custom Build Configurations

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"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and a... Read more

Expanded Oculus Rift Support in Unity

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More awesome news today as Brendan Iribe, during his Oculus Connect conference keynote, announced that our two companies have extended our p... Read more

Global Illumination in Unity 5

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Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... Read more

Great News for PlayStation Developers!

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(Edit: There have been a few questions about the Pro nature of these tools. To clarify, it is not necessary to own Unity Pro to take advanta... Read more

Getting Started as a Contributor to our Open-Source Projects

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Unity and Open-Source Last month at Unite, we announced our Open-Source initiative, where we will be opening the source to various componen... Read more

Documentation, Unity scripting languages and you

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Everybody has their favorite scripting language, and the use of different languages evolves over time. Historically, we have supported three... Read more

Unity 4.5 for Samsung Smart TV

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Take your games to Samsung Smart TV Hooray! Today, we’re pleased to announce the public preview of Unity 4.5 for Samsung Smart TV, adding a... Read more

More Open-Source Initiatives from Unity

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Our community is full of users who rely on Unity -- whether it be for work, for play, or both. Knowing that, we’ve been thinking about new w... Read more