Unity Comes to New Nintendo 3DS

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We announced our intention to support Nintendo's recently released New Nintendo 3DS platform at Unite Tokyo and we’ve been very busy in the ... Read more

Rise of the sub-$100 Tablets: Christmas by the numbers from Unity Technologies

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The holiday season is a big time not only for Unity developers but also the gaming industry at large. With all of the lounging about digesti... Read more

Unity Drives the Democratization of Development in 2016 with Eight Unite Conferences Globally

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We are thrilled to announce dates and locations for our worldwide Unite conference series in 2016. Throughout the year, we will host eight U... Read more

GGX in Unity 5.3

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In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Read more

Optimizing iOS app size with resource slicing

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App slicing is a new iOS feature available since iOS and tvOS version 9.0. It's purpose is to reduce the size of the main application bundle... Read more

10000 Update() calls

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Unity has so-called Messaging system which allows you to define a bunch of magic methods in your scripts which will be called at specific ev... Read more

Going deep with IMGUI and Editor Customization

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The new Unity UI system has now been out for over a year. So I thought I'd do a blog post about the old UI system, IMGUI. Strange timing, y... Read more

Final Release for Unity 4.x

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We are happy to ship the final version of 4.6, which is now called 4.7.0. This is the rollup of all previous patches 4.6.9p1 to 4.6.9p4 and ... Read more

The future of Data Compression in Unity

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Hello everybody! My name is Rich Geldreich, and I’m a game developer, graphics programmer, and data compression specialist. I’ve been in th... Read more

Updated WebGL Benchmark Results

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A bit over a year ago, we released a blog post with performance benchmarks for Unity WebGL, to compare WebGL performance in different browse... Read more