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Category: Technology

A good workflow to smoothly import 2D content into...

Unity has been used to develop numerous high quality 2D games over the years. This article, which is based on a talk I gave at three of our regional Unite developer conferences in Korea, Japan an... Continue

Posted
17 May 2013
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Web Player runtime update alert

Unity 4.0 added the new release channels function to the Unity Web Player plugin; this function gives us more fine-grained control over runtime updates. Since then, we have started updating all ... Continue

Posted
8 May 2013
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Sign up for early access to the Unity BlackBerry a...

Do you want to see how your Unity-authored content looks on a new mobile platform with powerful global reach? Then pre-register for our Unity Blackberry add-on open beta which will start later th... Continue

Posted
19 Apr 2013
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Mobile Hardware Statistics (and more)

Short summary: Unity’s hardware stats page now has a “mobile” section. Which is exactly what it says, hardware statistics of people playing Unity games on iOS & Android. Go to stats.... Continue

Posted
7 Apr 2013
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Unity 4 Beta program for Windows Phone 8 apps

Three weeks ago I had the opportunity to present to you our Unity 4 open beta program for Windows Store apps. At that time, many developers were asking whether Unity 4 would support development o... Continue

Posted
27 Mar 2013
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Wizard of Oz / Robot Rising / Offensive Combat

Unity and Facebook are now in a Relationship ̷...

The Unity Web Player is the best way to get games into players’ hands, and currently installed on over 200M computers. Facebook is a great way to get players playing and connecting with each ot... Continue

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Posted
26 Mar 2013
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Unity 4 Early Access for Windows Store apps

It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for PCs and tablets running Windows 8* and Windows RT and ... Continue

Posted
7 Mar 2013
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AutomappingHeader

Automatic Setup of a Humanoid

This tech post explains how the auto-setup of humanoid rigs for animated characters works behind the scenes. Before you can take advantage of Mecanim humanoid retargeting, the bones in your chara... Continue

Posted
7 Feb 2013
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Three Ninja Camp VII projects at a glimpse

Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got  three weeks to jam on awesome new projects. “Ninja Camp recognizes that software develo... Continue

Posted
7 Dec 2012
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What’s next on Mecanim roadmap

Hi everyone, After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update. Unity 4 with Mecanim brings beautiful efficiency and ease of... Continue

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Posted
7 Dec 2012
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Iterative baking of Occlusion and NavMeshes

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn’t it be cool if the navmesh and occlusion data was ... Continue

Posted
30 Nov 2012
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Testing your web player content against the latest...

When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who newly install the Web Player will run content with the la... Continue

Posted
29 Nov 2012
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shurikenpost2

Shuriken – World Particle Collision

With Unity 4.0 we are adding support for world particle collsion detection. It’s quite awesome and very fast. We spent a lot of time optimizing world particle collisions and also did more t... Continue

Posted
18 Nov 2012
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Unity 4 Flash Export

Adobe Flash Player Export in 4.0

It’s been quite a while since we took a step back from our work here to give you all an update on how the Adobe Flash Player deployment add-on has been progressing. The good news is that things... Continue

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Posted
16 Nov 2012
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butterfly-feat

The Butterfly Effect Project

The Butterfly Effect animated short made big waves at Unite 2012 in Amsterdam. It was shown in video form and demonstrated in-engine for the first time during the keynote. It gave attendees the f... Continue

Posted
7 Nov 2012
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Unity’s ready for the iPad4 and new iPad Mini!

iOS developers around the world are waiting impatiently for Friday, November 2, when the new iPad4 and iPad Mini ship. The iPad4 promises improved CPU and GPU performance, meaning you can develop... Continue

Posted
1 Nov 2012
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Unity 4.0 third public beta (including free versio...

Helloes! We are in the finishing stages of Unity 4.0 release. So here’s the third beta build: unity3d.com/unity/beta/download. A change from previous beta builds: now you can test the free ... Continue

Posted
1 Nov 2012
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Unity 3.4 Hotfix for new Android devices

With the new Nexus 4 and Nexus 10 from Google announced on Monday we noticed a compatibility problem between older games based on Unity 3.4.x and the new Android OS 4.2. Specifically, older games... Continue

Posted
1 Nov 2012
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Unity Windows Phone 8 at Microsoft Build Conferenc...

Today at Microsoft’s Build developer conference held at the company’s campus in Redmond, WA, Tony Garcia, Unity EVP of Business Development, took the stage during the mobile keynote to talk a... Continue

Posted
30 Oct 2012
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In-depth Cache Server

In Unity 3.5 we shipped the first version of the Cache Server, and with 4.0 we’re making it even better (the way it works is the same). I want to go a bit in-depth to explain what it actual... Continue

Posted
26 Oct 2012
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Unity Serialization

So you are writing a really cool editor extension in Unity and things seem to be going really well. You get your data structures all sorted out are really happy with how the tool you have written... Continue

Posted
25 Oct 2012
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Cursor API

Hi, During the last ninja camp Shawn and I worked on getting hardware cursors into Unity, and now in Unity 4.0 they are ready. Built in support for cursors in Unity has been a heavily requested f... Continue

Posted
22 Oct 2012
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Unity Talk at SIGGRAPH Mobile 2012

This year was a debut for SIGGRAPH Mobile – a full day program dedicated to Mobile graphics during SIGGRAPH 2012 conference in Los Angeles. Mobile becoming part of the graphics conference p... Continue

Posted
13 Aug 2012
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Unity 4: DirectX 11

In Unity 4 we are offering you the chance to start working with some of the advanced features made possible by DirectX 11. In this video, Renaldas Zioma talks you through some of the cool effects... Continue

Posted
13 Jul 2012
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Unity 4: AAA graphics and performance for your mob...

Hi from the Unity Mobile team, With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’ll focus on the updates and new features for mobile deve... Continue

Posted
5 Jul 2012
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feat-levinatosha

Unity 4: Linux Publishing Preview: What, How, and ...

Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unity 4.0′s Linux publishing preview – so are w... Continue

Posted
3 Jul 2012
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The New GUI

While most people at Unity are busy trying to get 4.0 launch-ready, we have a dedicated team trying to get our new GUI ready for a later release. We figured it was time to share a few details abo... Continue

Posted
29 Jun 2012
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FVWC Trophies

Unity-authored projects win top honors at serious ...

After GDC, we took some time to spread our wings outside of the entertainment space to exhibit at industry events for military training, and virtual reality. To our delight, Unity received non-st... Continue

Posted
26 Apr 2012
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Semantic Game Builder Interface to be Integrated I...

Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality. The new feature is dubbed “The Semantic Game Builder Int... Continue

Posted
1 Apr 2012
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unitytoflashsquare

Unity & Flash update

Lot’s of news around Flash today! Let’s get started: We’re officially collaborating with Adobe to make Unity and Flash work great togetherWe are committed to building the best tool there is... Continue

Posted
28 Mar 2012
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