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Category: Technology

Physically-based shading upcoming in Unity 5.0

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Unity’s new Standard Shader is physically-based for higher visual quality, a more intuitive workflow for artists and faster iteration. And  to answer popular question – yes, we want this shader to be available to all Unity users including Unity Free. Get an overview of the highlights from our video: Our Physic... Read more

Unity 5!

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Today, at the biggest show in the game development industry, we threw the veil off of Unity 5 and an... Read more

Unity Test Tools 1.2 have been released

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Hi there! My name is Tomek and I am the main developer behind Unity Test Tools. Ever since the first... Read more

Unity and Architecture

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A number of incredibly talented architects and engineers use the Unity engine to bring their blueprints to life and let their clients adjust... Read more

How do we use code coverage for Unity?

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Previously we have written about our Runtime Tests,  Performance Tests and Unity Test Tools. In this blog post I will tell you about how we... Read more

Overcoming issues with iOS App Store submissions

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Recently, we have received a number of reports indicating that Apple have tightened their review process, and have started rejecting apps th... Read more

PlayStation® Vita deployment is here!

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Back in March 2013, we announced a partnership with Sony based on support for every single one of SCE’s PlayStation platforms, in addition... Read more

Monitoring Unity Performance, Part II

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This is the second part of my post about how we monitor Unity performance. In Part I, I explained how we monitor for and fix performance reg... Read more

Occlusion Culling in Unity 4.3: Troubleshooting

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The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Th... Read more

Monitoring Unity Performance, Part I

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Hello! My name is Sakari Pitkänen. I work as a developer on the Toolsmiths Team here at Unity. In this blogpost I will tell you about how w... Read more

Occlusion Culling in Unity 4.3: Best Practices

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The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. This... Read more

Unity Test Tools Released

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Through the past 2 years Unity QA has expanded and built tools, frameworks, and test rigs for internal use, something we have previously blo... Read more

Occlusion Culling in Unity 4.3: The Basics

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The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Unit... Read more