Case Study: Usability Testing the Audio Mixer

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In a previous blog post, “Testing the Audio Mixer”, the Audio Mixer was discussed from a Software Test Engineering point of view. In this bl... Read more

An introduction to IL2CPP internals

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Almost a year ago now, we started to talk about the future of scripting in Unity. The new IL2CPP scripting backend promised to bring a highl... Read more

Announcing Support for Microsoft HoloLens

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Holograms for all! We’ve expanded our strategic collaboration with Microsoft to include full support for Microsoft HoloLens holographic comp... Read more

Early access to new 2D tools

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Hello 2D developers! First of all, I want to thank you for continuing to support Unity, and especially our 2D features. The 2D Team love wo... Read more

iOS 64-bit and Metal update

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Welcome to round two of our weekly blog update covering progress with stabilization and optimization of iOS 64-bit support in Unity 4.6 and ... Read more

The Republique Remastered in Unity 5 Learn Project is here!

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Greeting Unity developers! A couple months ago we at Camouflaj published Remastering Republique: The Journey to Unity 5, a series of videos,... Read more

Unity Networking in Super Dungeon Bros

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The first phase of our plan to create a networking solution that allows Unity developers to build multiplayer games for any type of game wit... Read more

Weekly iOS 64-bit and Metal update

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We've been hard at work stabilizing and optimizing iOS 64-bit support in Unity 4.6 and 5.0 and given that this is of interest to such a larg... Read more

Getting Started in Unity 5.0

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Now that Unity 5.0 is here, many of you have been asking what is actually in Unity 5.0 and how best to learn it. We have a few ways of getti... Read more

Remastering Republique: The Journey to Unity 5

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Greetings, fellow Unity developers! We are Camouflaj, a game studio based near Seattle, WA. We are the folks behind République, an episodic ... Read more