Unity 4.6.3: Metal rendering support and update of IL2CPP for iOS

42

Today we shipped the public release of Unity 4.6.3. You can get it on our download page. With this release, we’re bringing iOS Metal renderi... Read more

Working with Physically-Based Shading: a Practical Approach

34

Throughout the development of Unity 5, we’ve used our Viking Village project internally as a testing ground for shading and lighting workflo... Read more

Production workflow improvements

32

The upcoming release of Unity 5.0 has a myriad of new features coming. It also includes a number of improvements to workflows and production... Read more

Pollen VR: Developing high-end visuals with Unity 5

10

More stories from the adventures of an EMEA field engineer! Today, I wanted to share with you the development of Pollen VR. Mindfield Games ... Read more

Testing the Audio Mixer

4

Some of you might be wondering what a Software Test Engineer actually does. Testing is a creative process, where the most important delivera... Read more

Having fun with the new Mecanim features

41

Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0.  Today I want to show you some of th... Read more

Extending Unity 5 rendering pipeline: Command Buffers

49

In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... Read more

Renaming Serialized Fields

30

As some of you may know, we built most of the new UI System as user scripts. That means we were subject to most of the limitations our users... Read more

Unity 4.6.2 iOS 64-bit support

86

  Today we announce the public release of Unity 4.6.2, available for download as of right now. It is the first public release with iOS... Read more

Staying ahead with DirectX 12

37

Last year at GDC Microsoft announced DirectX 12. During yesterday's Windows 10 media briefing, Phil Spencer of Microsoft mentioned that Unit... Read more