Unleashing Animation and Audio

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Wayne Johnson and I have presented the Playable API at GDC 2016 and we would like to share with you what we have talked about. The Playable... Read more

Developing the new input system together with you

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In Input Team we've been working on designing and implementing a new input system. We've made good progress, and though there's still a long... Read more

New study reveals the future of mobile game monetization

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A new Unity report called, “In-Game Advertising the Right Way: Monetize, Engage, Retain” indicates that any preconceptions one might have ab... Read more

Unity joins the .NET Foundation

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Today at Build, Microsoft announced that Unity is joining the .NET Foundation. Quoting from the announcement: “This marks an important mil... Read more

Announcing Unity Collaborate Beta

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Over the last year we've been learning from many of you - how you and your teams work, how you leverage the strength of the Unity community ... Read more

Maintaining a stable version of Unity while keeping up the pace of innovation

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In response to recent user feedback, we’ve decided to make a full public beta of Unity 5.4 available in addition to our current stable relea... Read more

Enhanced visuals, better performance, and more: the Unity 5.4 public beta is ready for you to download

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As part of our commitment to bringing you stable products, Unity 5.4 is now available as a beta to all Unity users, including everyone using... Read more

Austin Hackweek: Operation Build Awesome Things

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In early February, Unity engineers from Ads, Analytics, Cloud Build, QA and R&D combined forces in Austin, Texas for a hackweek with a m... Read more

What we did at Global Game Jam 2016

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The Global Game Jam 2016 has been and gone. This year over 36,000 developers in 93 countries got together and created 6800 games. Truly insa... Read more

Unity at GDC 2016

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GDC is nearly upon us! Unity will once again have a big presence at the annual game development extravaganza, and we can’t wait to share our... Read more