Celebrating our first Cloud Hack Week

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In December, Unity engineers from all over the world descended on our Seattle office for our first ever Hack Week focused on cloud services.... Read more

Curious Case of Slow Texture Importing, and xperf

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I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... Read more

A Primer on Repeatable Random Numbers

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If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... Read more

Assembly Updater: Faster API usage detection

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With the introduction of Unity 5.0 we are taking the opportunity to clean up / improve some APIs, but since, at the same time, we want to ma... Read more

Calling all VR enthusiasts: target the Oculus Rift with Unity Free

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Great news! The Unity Free integration for Oculus is now available. The Unity Free integration for Oculus gives you access to the exact sam... Read more

R&D Christmas update

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The end of 2014 is coming, and so we thought that it would be good to let our users know about the progress we are making in adding iOS 64-b... Read more

4.6 is Released with Source for UI System!

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Today, we are delighted to release the awesome Unity 4.6, which contains our new UI system as the headline feature. The release cycle has in... Read more

Sustained Engineering Plan For Unity 4.5 and 4.6

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Great news! The 4.6.0 public release is going live later this week. When that happens, the default Unity version will become 4.6.x. Subsequ... Read more

Apple iOS 64-bit support in Unity

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Technology and hardware moves fast these days! Many of you will have seen by now the announcement that Apple made to developers on October 2... Read more

Porting to Unity 5 – The Untold Rust Journey

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Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... Read more