Debug view mode for physics collision geometry

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We want to help you quickly inspect the collision geometry in your scene to decide whether collisions should or shouldn’t happen. This is us... Read more

Serialization, MonoBehaviour constructors and Unity 5.4

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Starting with Unity 5.4, we have added new errors that are displayed when calling the Unity API from constructors/field initializers and dur... Read more

Subscription! Why?

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Over the last days I've been reading all comments about the new products and prices, and first of all, do know that we are very carefully li... Read more

Breakout! How to stop an infinite loop in a Unity C# script.

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(or what I did at my first Hack Week with Unity) This post is about a little trick for breaking infinite loops in scripts in Unity. It work... Read more

Make your Daydreams a reality

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It was really exciting to see John Riccitiello, our CEO, on stage today at Google i/o with Clay Bavor as they walked through the details abo... Read more

The Unity Engine QA Process

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We often get requests to explain how we test the engine before we release it. We have previously blogged about it, but none of these posts g... Read more

Unity and IPv6 Support

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Apple recently announced that beginning June 1, 2016, “all apps submitted to the App Store must support IPv6-only networking.” Since many of... Read more

Games by the Numbers (2016 Q1): New mobile gaming report reveals current trends

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Unity Analytics released the second edition of the “Games by the Numbers” report, which employs data to reveal game install trends across di... Read more

Debugging memory corruption: who the hell writes “2” into my stack?!

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Hi, my name is Tautvydas and I’m a software developer at Unity working in the Windows team. I’d like to share a story of debugging an elusiv... Read more

Particle System Modules – FAQ

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Starting with Unity 5.3, you have full scripting access to the particle system’s modules. We noticed these new scripting features can be a b... Read more