Archive for the ‘Tips & Tricks’ Category

Hardware of the casual gamer, launched

Almost a month ago I said we’re preparing reports of Unity Web Player hardware statistics.

Well, here they are: unity3d.com/webplayer/hwstats

Operating system versions, desktop resolutions, graphics driver versions, shader models, memory sizes and some more. All broken down by quarter so some sort of “trends” can be seen (sure, changes can be caused by general hardware change or simply different people groups playing different games).

Enjoy!

Hardware of the casual gamer

Pretty much everyone knows Valve’s hardware survey - it’s a very valuable resource that shows what hardware the typical “hardcore PC gamer” has (that is, gamers that play Valve’s games).

However, the “casual gamer”, which is what Unity games are mostly targeted at, probably has slightly different hardware. “Slightly” being a very relative term of course.

Lo and behold - we have a glimpse into that data.
Read the rest of this entry »

A must read: The Casual Games Manifesto

I frequent many sites to stay up-to-date on various game industry news and today a real gem of an article appeared on Gamasutra courtesy of Daniel Cook and it’s a must read for anyone working in the casual games space:

The Casual Games Manifesto

It’s a relatively brief article that offers some great insights and suggestions to help guide casual game developers to a more profitable future. Specifically he points out some issues (from the developer’s perspective) in the business model offered by most major game portals. But he doesn’t leave it at that, he goes further and offers strategies as to how developers can start taking steps to turn the developer-portal relationship into a tool that offers you, the developer, a bigger (hopefully!) piece of the revenue pie.

Go read it today, it’s worth the 20 minutes or so it will take you to cover the five page (six if you count the appendix) article.