Category: Demos, Tutorials and Tips
A good workflow to smoothly import 2D content into...
Unity has been used to develop numerous high quality 2D games over the years. This article, which is based on a talk I gave at three of our regional Unite developer conferences in Korea, Japan an... Continue
4.1 Graphics Features
Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so that you can have a real play with them. Get the project for... Continue
Learn Unity Update #3 : Phase 1 and Lab Testing
Here at Unity, since last August we’ve been pushing ahead with our plan to create a totally new learning area on the site, and as a larger concept – a new focus on the web for people ... Continue
Bladeslinger: Pushing the Boundaries Part I
Luma Arcade’s recently released Bladeslinger for iOS (and soon to be on Android) pushes the boundaries of what can be achieved on mobile hardware – soft shadows, depth of field, rea... Continue
Learn Unity update #2
Here at Unity we’ve been working hard on an entirely new area of the website to help you learn game development with Unity. We’ve posted twice so far about this, and given you an outl... Continue
How to Submit to the iOS App Store: A Unity Guide
As many of you are creating great content for the Apple iOS App Store, we wanted to create a quick guide to show you how the submission process works, once your game is ready. This video is court... Continue
The Butterfly Effect Project
The Butterfly Effect animated short made big waves at Unite 2012 in Amsterdam. It was shown in video form and demonstrated in-engine for the first time during the keynote. It gave attendees the f... Continue
Unity Serialization
So you are writing a really cool editor extension in Unity and things seem to be going really well. You get your data structures all sorted out are really happy with how the tool you have written... Continue
Cursor API
Hi, During the last ninja camp Shawn and I worked on getting hardware cursors into Unity, and now in Unity 4.0 they are ready. Built in support for cursors in Unity has been a heavily requested f... Continue
Learn Unity – Update #1
First off thanks to everyone who has commented or emailed regarding our first blog post about the new learn area of the website we’re working on. We have a couple of updates to share with y... Continue
Property Drawers in Unity 4
A new exciting editor extension feature is coming for Unity 4 – Property Drawers! What started out as a NinjaCamp project between Rune and I has now been included in Unity. Property Drawers... Continue
Learn Unity coming soon.
Well its been a long time coming but we’re finally working on a totally new learning section on the official Unity site. Our existing Support section is very out of date, and we made a cons... Continue
London Unity Usergroup 10
Thursday 29th March 2012 saw the tenth London Unity Usergroup, and a fantastic talk by Tom Betts. Tom specialises in procedural and generative development, and his talk is described as below - Pr... Continue
ShadowGun: Optimizing for Mobile Sample Level
Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring that Unity is a highly performant platform for you to depl... Continue
London Unity Usergroup 9
A few months ago, we got to see ‘Super Spring Break Speed Boat Hero SD’ in a talk by Russ Morris and George Buckingham from PLA studios, an asynchronous multiplier game for web browsers. This... Continue
How to Submit content to the Unity Asset Store
UPDATED!The above video is the updated version from 19th February 2012. UPDATE II Please ensure that when submitting your content, you have ‘Standalone’ as the chosen platform ... Continue
London Unity Usergroup 8
January 25th 2012, London Southbank University was host to the monthly London Unity usergroup. Organisers Russ Morris and Jasper Stocker were on hand to introduce a series of talks relating to en... Continue
London Unity Usergroup 7
November 24th 2011, London Southbank University is host to the monthly London Usergroup. In this session, Will Goldstone and Christopher Pope gave a preview of Unity 3.5, and some of the features... Continue
Build Engineering and Infrastructure: How Unity Do...
Hello! I’m Na’Tosha and I’m the Build and Infrastructure Developer here at Unity Technologies. While speaking with users at the awesome Unite 2011, I had several people ask ... Continue
Tips for water in Unity
This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice. To keep up to date with the latest tech this post wil... Continue
SHADOWGUN talk at Unite
Many people were asking for slides from yesterdays “SHADOWGUN: rendering techniques and optimization challenges” talk, so here it is: SHADOWGUN at Unite’11 slides. And sorry for... Continue
Animating skinned mesh along waypoints in Unity
This post is a guide to importing a skinned mesh with a looping animation and then animating it’s position in Unity. At the end of the guide you should been able to import a skinned mesh, p... Continue
“Special Effects with Depth” talk at S...
Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that use depth, normals and color buffers. The methods range... Continue
Art Assets – best practice guide
Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with developers at Unity, to help you create assets that work bett... Continue
London Unity User Group 4: All Your Unity Are Belo...
At the latest London Unity User Group, the evening kicked off with a beginner talk by Jasper Stocker, and was followed by ‘Open Mic’ talks by myself – demoing a quick Space Shoo... Continue
Unity Hotkeys – keyboard shortcuts in Unity
This page gives an overview of the default Unity Hotkeys... Continue
“Fast Mobile Shaders” talk at SIGGRAPH...
Yes! I did a talk at SIGGRAPH! Ahem. So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and going to super interesting sessions. Me & ReJ did a lon... Continue
Asset Store Action News – August 2011 Editio...
Greetings Unity developers & Asset Store users! The recent release of 3.4 brought many awesome new features to Unity.. with it came a ton of new assets and optimizations to the Unity Asset St... Continue
Procedural materials tutorial – Substance in...
This guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply them to a mesh and edit parameters. What are Substance ... Continue
Unity and iOS SDK 4.3
Many of you have reported troubles submitting your applications built with iOS SDK 4.3 to the iOS AppStore. At the time, the problem looked very complex and because all the troubles were happenin... Continue