Hello! I’m Na’Tosha and I’m the Build and Infrastructure Developer here at Unity Technologies. While speaking with users at the awesome Unite 2011, I had several people ask me to write a blog post about how Unity Technologies manages to develop, build, and test Unity. We do this with a combination of: Continuous Integration Automated…
Read the rest of this entryThis post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice. To keep up to date with the latest tech this post will primarily concentrate on new Pro water stuff, but later on there are some general tips which should…
Read the rest of this entryMany people were asking for slides from yesterdays “SHADOWGUN: rendering techniques and optimization challenges” talk, so here it is: SHADOWGUN at Unite’11 slides. And sorry for poor projector image.
Read the rest of this entryThis post is a guide to importing a skinned mesh with a looping animation and then animating it’s position in Unity. At the end of the guide you should been able to import a skinned mesh, parent it to a position node, animate positions & rotations along waypoints and then edit the animations, duplicate and…
Read the rest of this entryOle and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that use depth, normals and color buffers. The methods range from improving standard techniques to creating entirely new ones, like approximate volumetric effects or advanced image post-processing. The buffers used are in many cases…
Read the rest of this entryUnity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with developers at Unity, to help you create assets that work better and more efficiently in your Unity project. This will be incorporated into the documentation in due course Scale & Units Set…
Read the rest of this entryAt the latest London Unity User Group, the evening kicked off with a beginner talk by Jasper Stocker, and was followed by ‘Open Mic’ talks by myself – demoing a quick Space Shooter demo I made in Unity – and LUUG regular Quickfingers, showing off a game he made for recent Ludum Dare 48 game…
Read the rest of this entryYes! I did a talk at SIGGRAPH! Ahem. So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and going to super interesting sessions. Me & ReJ did a long technical session about optimizing graphics for mobile platforms. GPU architectures, shader optimization details, case studies from actual Unity…
Read the rest of this entryGreetings Unity developers & Asset Store users! The recent release of 3.4 brought many awesome new features to Unity.. with it came a ton of new assets and optimizations to the Unity Asset Store! Here’s a quick look at recent and notable additions to the store. If you haven’t been to the Unity Asset Store…
Read the rest of this entryThis guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply them to a mesh and edit parameters. What are Substance Materials? Substance materials are procedurally generated assets, from technology developed by Allegorithmic. A ’substance’ is basically a set of maps, defining a whole material with all…
Read the rest of this entryMany of you have reported troubles submitting your applications built with iOS SDK 4.3 to the iOS AppStore. At the time, the problem looked very complex and because all the troubles were happening after application gets post-processed for AppStore on Apple’s side, there were only a few ineffective ways to trace it down. We mailed…
Read the rest of this entryHello everyone. You have probably already heard about Shadowgun, the new mobile game developed by MADFINGER Games. You might also have seen Shadowgun being demoed at WWDC on stage during the Graphics State of the Union talk. Needless to say, we’re very proud of the next great creation made in Unity, and we love…
Read the rest of this entryToday I have been having a lot of fun experimenting with the TreePad app for the iPad, with this app you can easily create an awesome looking tree within a short space of time. This can then be exported as an fbx file, and so seemed like an opportunity too good to turn down to…
Read the rest of this entryLucas has added a really nice, simple improvement, check out the video to see how it works:
Read the rest of this entryWe launched Unity Asset Store during the Unite keynote on November 10th and to celebrate our 3 months anniversary and over 10,000 registered users, we’ve made a small but important addition to the store. You can now create links to packages in the store and post them on the web. Creating the links is simple….
Read the rest of this entryDo you want your awesome demo video shine at the Unity GDC booth? Well, that’s easy if… You made a good looking game with Unity for any platform; You have a high quality game video that you share with us; You don’t mind that we only use the video fragments we like best. For reference, here…
Read the rest of this entrySo we are finally ready to unveil the second set of pro standard assets, this time we have some awesome new image effects. Our shader ninja has been hard at work, forging a great new set of effects with a host of exposed settings to allow full customization of your Unity project. In the scene…
Read the rest of this entryI just wanted to give you a quick glance at a little something that is in the pipe for an upcoming Unity release. As you are probably aware, Unity Pro includes water with real-time reflections and refractions. It is a big step up from the Simple Water, but we (and many of you) have…
Read the rest of this entryAfter much anticipation we finally have the Occlusion Culling video ready! Senior QA Specialist Samantha Kalman and the Demo Team have put together a quick introduction of how easy it is to set up your games to use Occlusion Culling in Unity 3.0. We first introduced our own Occlusion Culling system in Unity iPhone 1.0…
Read the rest of this entryAfter a bit of radio silence we’re back with another Unity 3 feature preview. In this short video Will Goldstone shows some of the benefits of the new deferred rendering path in Unity 3.0 such as being able to have dozens of lights on screen at the same time without a performance hit as well…
Read the rest of this entryAs a follow-up to my Getting Started with Unity blog post, I wanted to bring your attention to three recent tutorial sites: First up is design3, a subscription based site created by Noesis Interactive, who create professional courseware for Universities. They have over 200 Unity specific videos and more on the way. Whether an educator,…
Read the rest of this entryAquiris has been hard at work finishing up the new demo for Unity 3. Recently they posted a video of one of the playable levels of the demo and I thought people here would enjoy getting a longer look at it then the 20-30 second clips we’ve shown before.
Read the rest of this entryAlright everyone, it’s the preview video that you’ve all been waiting for… Lightmapping in Unity 3! Senior QA Specialist Samantha Kalman and Demo Team Artist Roald Høyer-Hansen have put together a great introduction of how Beast has been seamlessly integrated into Unity. We hope you enjoy the preview video and are looking forward to all…
Read the rest of this entryAnd the preview videos keep rolling in! We’re running a little behind on the Beast lightmapping video, but until then take a look at some of the new Cloth Physics features in Unity 3. Will Goldstone is back giving us a brief tour of just a few of the things you can do with Cloth…
Read the rest of this entryTime for another preview video! In this one Will Goldstone gives us a tour of some of the new Audio features in Unity 3. These include a Scene View audio preview, Custom Rolloff Curves, Effects such as Echo and Distortion, Reverb Zones, and MOD file playback. Enjoy!
Read the rest of this entryAnd we’re back with another preview of Unity 3! As we near closer to the release of Unity 3 we hope to keep a steady stream of these feature preview videos coming at you to get everyone up to speed on what cool new stuff is just around the corner. In this video Will Goldstone…
Read the rest of this entryWe would like to share a little Video showing some of the new Image Effects in action. Demoteam out.
Read the rest of this entryGood day, This is Ole from the (in)famous Unity Demo Team ™. I would like to show you a preview of some of our new handcrafted and ready-to-use Image Effects we are planning to release with Unity 3.0. Let’s look at some examples. For this screenshot, i stacked together a total of three different Effects….
Read the rest of this entryHello all, so I’ve been working for Unity Technologies for the past 10 months and I have finally got round to posting my first blog entry! I recently traveled over to Gotland (an island off the coast of east Sweden) to give a lecture to some of the happy games development students out there. As…
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