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Category: Demos, Tutorials and Tips

A good workflow to smoothly import 2D content into...

Unity has been used to develop numerous high quality 2D games over the years. This article, which is based on a talk I gave at three of our regional Unite developer conferences in Korea, Japan an... Continue

Posted
17 May 2013
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4.1 Graphics Features

Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so that you can have a real play with them. Get the project for... Continue

Posted
15 Mar 2013
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banner

Learn Unity Update #3 : Phase 1 and Lab Testing

Here at Unity, since last August we’ve been pushing ahead with our plan to create a totally new learning area on the site, and as a larger concept – a new focus on the web for people ... Continue

Posted
11 Feb 2013
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Bladeslinger

Bladeslinger: Pushing the Boundaries Part I

Luma Arcade’s recently released Bladeslinger for iOS (and soon to be on Android) pushes the boundaries of what can be achieved on mobile hardware – soft shadows, depth of field, rea... Continue

Posted
15 Jan 2013
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ENVIRONMENT---RobotLab-capture

Learn Unity update #2

Here at Unity we’ve been working hard on an entirely new area of the website to help you learn game development with Unity. We’ve posted twice so far about this, and given you an outl... Continue

Posted
13 Dec 2012
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appstore-submission-tutorial

How to Submit to the iOS App Store: A Unity Guide

As many of you are creating great content for the Apple iOS App Store, we wanted to create a quick guide to show you how the submission process works, once your game is ready. This video is court... Continue

Posted
13 Dec 2012
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butterfly-feat

The Butterfly Effect Project

The Butterfly Effect animated short made big waves at Unite 2012 in Amsterdam. It was shown in video form and demonstrated in-engine for the first time during the keynote. It gave attendees the f... Continue

Posted
7 Nov 2012
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Unity Serialization

So you are writing a really cool editor extension in Unity and things seem to be going really well. You get your data structures all sorted out are really happy with how the tool you have written... Continue

Posted
25 Oct 2012
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Cursor API

Hi, During the last ninja camp Shawn and I worked on getting hardware cursors into Unity, and now in Unity 4.0 they are ready. Built in support for cursors in Unity has been a heavily requested f... Continue

Posted
22 Oct 2012
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Learn Unity – Update #1

First off thanks to everyone who has commented or emailed regarding our first blog post about the new learn area of the website we’re working on. We have a couple of updates to share with y... Continue

Posted
11 Sep 2012
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Property Drawers in Unity 4

A new exciting editor extension feature is coming for Unity 4 – Property Drawers! What started out as a NinjaCamp project between Rune and I has now been included in Unity. Property Drawers... Continue

Posted
7 Sep 2012
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newretro-future-2

Learn Unity coming soon.

Well its been a long time coming but we’re finally working on a totally new learning section on the official Unity site. Our existing Support section is very out of date, and we made a cons... Continue

Posted
29 Aug 2012
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London Unity usergroup 9

London Unity Usergroup 10

Thursday 29th March 2012 saw the tenth London Unity Usergroup, and a fantastic talk by Tom Betts. Tom specialises in procedural and generative development, and his talk is described as below - Pr... Continue

Posted
2 Apr 2012
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ShadowGun-mobile-optimisation

ShadowGun: Optimizing for Mobile Sample Level

Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring that Unity is a highly performant platform for you to depl... Continue

Posted
23 Mar 2012
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London Unity usergroup 9

London Unity Usergroup 9

A few months ago, we got to see ‘Super Spring Break Speed Boat Hero SD’ in a talk by Russ Morris and George Buckingham from PLA studios, an asynchronous multiplier game for web browsers. This... Continue

Posted
1 Mar 2012
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thumbnail

How to Submit content to the Unity Asset Store

  UPDATED!The above video is the updated version from 19th February 2012. UPDATE II Please ensure that when submitting your content, you have ‘Standalone’ as the chosen platform ... Continue

Posted
19 Feb 2012
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LUUGv8

London Unity Usergroup 8

January 25th 2012, London Southbank University was host to the monthly London Unity usergroup. Organisers Russ Morris and Jasper Stocker were on hand to introduce a series of talks relating to en... Continue

Posted
26 Jan 2012
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london unity user group

London Unity Usergroup 7

November 24th 2011, London Southbank University is host to the monthly London Usergroup. In this session, Will Goldstone and Christopher Pope gave a preview of Unity 3.5, and some of the features... Continue

Posted
25 Nov 2011
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Comments Off

Build Engineering and Infrastructure: How Unity Do...

Hello!  I’m Na’Tosha and I’m the Build and Infrastructure Developer here at Unity Technologies.  While speaking with users at the awesome Unite 2011, I had several people ask ... Continue

Posted
21 Oct 2011
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WaterIcon

Tips for water in Unity

This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice. To keep up to date with the latest tech this post wil... Continue

Posted
7 Oct 2011
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SHADOWGUN

SHADOWGUN talk at Unite

Many people were asking for slides from yesterdays “SHADOWGUN: rendering techniques and optimization challenges” talk, so here it is: SHADOWGUN at Unite’11 slides. And sorry for... Continue

Posted
29 Sep 2011
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SharkCap

Animating skinned mesh along waypoints in Unity

This post is a guide to importing a skinned mesh with a looping animation and then animating it’s position in Unity. At the end of the guide you should been able to import a skinned mesh, p... Continue

Posted
20 Sep 2011
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siggraph2011_bedroom

“Special Effects with Depth” talk at S...

Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that use depth, normals and color buffers. The methods range... Continue

Posted
8 Sep 2011
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Geom

Art Assets – best practice guide

Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with developers at Unity, to help you create assets that work bett... Continue

Posted
2 Sep 2011
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LUUG4

London Unity User Group 4: All Your Unity Are Belo...

At the latest London Unity User Group, the evening kicked off with a beginner talk by Jasper Stocker, and was followed by ‘Open Mic’ talks by myself – demoing a quick Space Shoo... Continue

Posted
1 Sep 2011
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hotkeys

Unity Hotkeys – keyboard shortcuts in Unity

This page gives an overview of the default Unity Hotkeys... Continue

Posted
24 Aug 2011
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“Fast Mobile Shaders” talk at SIGGRAPH...

Yes! I did a talk at SIGGRAPH! Ahem. So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and going to super interesting sessions. Me & ReJ did a lon... Continue

Posted
18 Aug 2011
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Asset Store Action News – August 2011 Editio...

Greetings Unity developers & Asset Store users! The recent release of 3.4 brought many awesome new features to Unity.. with it came a ton of new assets and optimizations to the Unity Asset St... Continue

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Posted
17 Aug 2011
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Procedural materials tutorial – Substance in...

This guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply them to a mesh and edit parameters. What are Substance ... Continue

Posted
9 Aug 2011
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Unity and iOS SDK 4.3

Many of you have reported troubles submitting your applications built with iOS SDK 4.3 to the iOS AppStore. At the time, the problem looked very complex and because all the troubles were happenin... Continue

Posted
15 Jun 2011
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