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Archive for the ‘Demos, Tutorials and Tips’ Category

Car Tutorial

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I’m very excited to announce that the Demo Team has recently released a car tutorial in collaboration with our friends at Unity Studios. For those who were at Unite ’09, this is the racing game that was demoed when showcasing the new profiler in Unity 2.6 during the keynote. The aim of this tutorial is…

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Unity 3 Feature Preview – Snapping & Marquee Sele…

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Hello Unity Developers! Incredibly, it’s already been more than 3 months since I joined this crew of nuclear-powered toaster engineers and I couldn’t be happier to have this be my first blog to share with you all. Almost unbelievably, the last time we shipped a major version update to Unity, it was with fewer than…

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iPhone Multiplayer Tutorial

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Hey guys! Take a look at this one – a new tutorial to showcase the new multiplayer  options in Unity iPhone & iPad.

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New Character Animation / 3rd Person Shooter Demo

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At Unite ’09 Paulius Liekis and I did a presentation on Character Animation Tips & Tricks. We discussed a range of animation techniques such as realistic foot placement, procedural aiming and head turning, and how to smoothly turn procedural adjustments on and off while reloading. We had prepared a tech demo demonstrating these techniques, and…

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Getting Started With Unity

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There’s a lot to learn about Unity, much of which can be accessed through our support page, but it can be a little daunting to know where to start. I personally think that the two PDFs that come with Unity are a great place to start. They are: 1 – GUI Essentials.pdf and 2 – Scripting Tutorial.pdf and…

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Character Customization & AssetBundles

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A while ago, I was talking to a customer who was trying to figure out how to best make a customizable character in their game. After explaining how I’d do it, I figured it would make good material for a more extensive demo project. Bas Smit (who wrote it) and myself just gave a presentation…

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Unity iPhone App Store Submissions – Problem Solved

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Recently some Unity customers who have been very anxious to get their game approved by Apple for listing in the app store have received a disappointing rejection notice by Apple because they use something that was not approved by the Apple rules. As it turns out, the Unity iPhone application was accessing those non-public functions…

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Unity Game Development Essentials

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By now many folks are aware of the fact that Will Goldstone has written a book about Unity, it’s called Unity Game Development Essentials and it’s being published by Packt Publishing. Early on Will and his publisher graciously shared PDF copies with folks, including everyone on the Unity Community Forums. While it was extremely exciting…

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Building Buzz for Your Game

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We see new games being made with Unity at an ever increasing rate. A lot of them get picked up by the gaming media thanks to the sprawling creativity of our users – others don’t get noticed as much as they deserve. Unity makes game development accessible to a broad audience, but creating awesome games…

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“Touch Phases” Example iPhone Project

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I decided to clean up the Touch Phases project I had from a while back and post it to our iPhone example projects. You can now record and play back touch input in either the editor or on the device. Even before adding recording/playback, I used this project as a debugging tool when building the…

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Snow Leopard’s 64-bit Safari and Unity

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Update: We have released Unity 2.6.1 on December 2nd this year, which includes an update to the Mac Unity Web Plugin, which is fully compatible with 64-bit Safari on OS X 10.6 Snow Leopard. So, most of you have probably heard the news: Apple is going to release Mac OS X 10.6 “Snow Leopard” this…

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Updated FPS Tutorial + New Video Tutorial

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You asked and we deliver. While the FPS tutorial is version 1.x Unity content, it still has a little life left in it for getting you started off building your own FPS. The tutorial is newly formatted and updated to work with Unity 2.x: http://unity3d.com/support/resources/tutorials/fpstutorial If you’ve yet to grok how to set up occlusion…

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Unity iPhone Demo “Penelope” Hits The App Store

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The demo team’s first example iPhone project is now available for free at the App Store. The demo is entitled Penelope and—as previously mentioned—contains examples of three different control schemes. Please check it out and look forward to a tutorial and example project in the near future!

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Just Looking Around

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Just making characters in your game look around can bring them much more to life as well as express important information to the user. Here we’ll discuss a few use cases and present a script that makes it simple to implement in your game. First a tech demo video to set the context:

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Focus: The Locomotion System

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The Locomotion System for Unity has previously been briefly mentioned on this blog, but this post will go more in depth with what exactly it can do to bring more life to your animated characters. The Locomotion System is all about making walking and running in games look better and more believable without requiring dozens…

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iPhone Tutorial Update

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About a month ago Ethan posted about the Unity Demo Team and the iPhone tutorial that we have been working on. I’m happy to report that the project has been moving along nicely and it’s almost finished. We just wanted to put something up to show everyone what they can expect from our next tutorial….

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My first post, and an iPhone touch phase mini-tutorial!

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This is my first post on the Unity blog and will be short because…hey, I still have more work to do. However, I wanted to drop a quick link to a mini-tutorial that I threw together for touch phase input. I was working on the larger iPhone tutorial that Ethan spoke about in a previous…

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Demo Team

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If you have a problem, if no one else can help, and if you can find them, maybe you can hire… The Demo-Team! (cue 80′s awesomeness) Well ok, we’re not really for hire, we’re actually pretty easy to find, and we’re definitely here to help you make better games with Unity. As the Unity community…

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Resources everyone should see

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I think there are a lot of resources that are important but people might not have seen or skipped over it. So I am putting up a list of the most overlooked but important resources. Getting started The best way to get started if you know nothing about Unity is to go through the 3D Platform…

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Hardware of the casual gamer, launched

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Almost a month ago I said we’re preparing reports of Unity Web Player hardware statistics. Well, here they are: unity3d.com/webplayer/hwstats Operating system versions, desktop resolutions, graphics driver versions, shader models, memory sizes and some more. All broken down by quarter so some sort of “trends” can be seen (sure, changes can be caused by general…

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Hardware of the casual gamer

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Pretty much everyone knows Valve’s hardware survey – it’s a very valuable resource that shows what hardware the typical “hardcore PC gamer” has (that is, gamers that play Valve’s games). However, the “casual gamer”, which is what Unity games are mostly targeted at, probably has slightly different hardware. “Slightly” being a very relative term of…

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A must read: The Casual Games Manifesto

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I frequent many sites to stay up-to-date on various game industry news and today a real gem of an article appeared on Gamasutra courtesy of Daniel Cook and it’s a must read for anyone working in the casual games space: The Casual Games Manifesto It’s a relatively brief article that offers some great insights and…

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