Thanks to everyone who came by our booth; you helped to make this our best GDC yet! Our booth drew a crowd from the time the doors opened until they closed every day of the expo. Lots of people wanted to get a sneak peak at some of the recently announced Unity 3 features as well as get hands on demonstrations of Unity's elegant interface and efficient workflow. There was also a bunch of playable Unity content running on iPhones, web browsers, an in-development Broadcom chipset, a Wii, a 360, and a giant multi-touch table!
There was Unity stuff going on outside of our booth too, including sessions, presentations, and sponsorships.
A set of photos that shows off our booth elements, a set that shows how busy the booth was, and some artsy shots of some Unity employees.
Autodesk has posted a video of Adam Mechtley (of Touch K.O. and Flashbang fame) speaking about Maya, Motionbuilder, and Unity iPhone workflow and optimizations.
Tom Higgin's iPhone Summit session: Fastest Path from Concept to Top Paid got a write-up in TUAW and in Japanese in Inside Games.
I wasn't able to find a write-up of the GDC Session: Unity for people who know what they're doing, but I hear that it was really well attended.
Congratulations to all of the Winners and Finalists of the IGF who won a copy of Unity Pro! (Something we did as part of our IGF Gold Sponsorship.)
Also, congratulations to the creators of Guerrilla Bob and Tumbledrop, two Unity iPhone games which were finalists in the IGF Mobile contest.
And a huge Congrats to Press Play — their PC/Mac/Web/Wii game Max and the Magic Marker won the D2D Vision Award!
Lastly, congratulations to Nathan Hansen; winner of the drawing we had at our booth for a free license of Unity Pro, and to Jeremy Sprague who won a copy of Unity iPhone in the post-show Conference Associates raffle!
Is this article helpful for you?
Thank you for your feedback!