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Unity Track at GDC

February 18, 2011 in Community | 3 min. read
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GDC

Hi! I'm Tricia Gray, Unity's Marketing Communications Director and Union's Marketing Director. I am pretty excited about our upcoming presence at GDC in San Francisco. Particularly, the Unity Track Day on

Tuesday, March 1st, 10am to 6:15pm, Room 123 in the North Hall

Below is the schedule and description of our sessions. I will be posting more information on what’s happening at our booth later, but I hope to see you at our Unity Track!

Schedule

10-11:15am How to Make Money with Union & Technical Introduction to Unity3
Speakers: Brett Seyler, Tom Higgins, and Joe Robins
Brett Seyler, the General Manager of Union, will discuss what Union is all about and how Union can help developers make money.
You hear about Unity all the time, but never saw it in action? Always wanted to try it, but never got around to doing so? Tom and Joe will take you on a lightning tour of what Unity can do, and the platforms it can publish to, so you are well prepared to continue learning at the other Unity sessions.

11:15am-12:15pm Shader Authoring in Unity
Speakers: Shawn White & Robert Cupisz

It's difficult to make a game today without writing at least one shader. Whether you're indie, mainstream, or somewhere in the middle, having the ability to write your own shaders will give you what you need to make your game POP! Unity provides a suite of built-in shaders to get you started, but in this talk we'll get you up to speed on what you need to know about writing your very own shaders in Unity.

12:15-1:45pm LUNCH

1:45-2:45pm Making the Unity Editor do what YOU want
Speakers: Nicholas Francis & Amir Ebrahimi

The extensibility of the Unity Editor is one of its great strengths.  Nicholas and Amir will show how to make the Unity Editor do exactly what you want, instead
of what the creators of Unity thought you wanted.

2:45-3:00pm BREAK

3-4:00pm Building a Better Asset Pipeline
Speakers: Adam Mechtley

With support for a variety of native file formats, Unity has one of the most streamlined asset pipelines for models, textures, and other game assets. This talk will focus on advanced techniques that users can use to extend Unity's asset pipeline to automate tasks and enhance interoperability with other industry-standard software such as Autodesk Maya.

4:15-5:15pm How Electronic Arts uses Unity
Speakers: Carlos Barbosa

Carlos will discuss how Unity fits into the development workflow at EA Sports, and share their lessons learned from asset pipeline to distribution.

5:15-6:15pm Optimizing for Mobile and Programming Work Flow
Speakers: Erik Hemming & Lucas Meijer

Unity is a 100% C/C++ based game engine that allows gamecode to be written in c#. We'll describe how this all works when targetting mobile devices, and how to achieve the best looking content with the tools available in Unity. The talk will touch on topics such as profiling and debugging, and also look at how to best optimize the content for a particular platform. We'll discuss different hardware as well as software limitations of the different mobile devices, and how those affect your target audience.

February 18, 2011 in Community | 3 min. read

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