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Bootcamp running on DX11
Bootcamp running on DX11
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Over the NinjaCamp III week I (it's-a me, Aras!) worked on implementing a Direct3D 11 renderer in Unity. At the beginning of the week I had a standalone player that creates a window, clears it to the correct camera background color and could draw a cube in magenta color. All in full glory of Direct3D 11, how cool is that?

At the end of the week it could do this however:

Bootcamp running on DX11
April 14, 2011 in Community

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