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	<title>Comments for Unity Technologies Blog</title>
	<atom:link href="http://blogs.unity3d.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com</link>
	<description>A glimpse inside Unity Technologies...</description>
	<lastBuildDate>Fri, 20 Nov 2009 21:52:03 +0100</lastBuildDate>
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		<title>Comment on Unity iPhone App Store Submissions &#8211; Problem Solved by Renaldas Zioma</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/comment-page-1/#comment-10649</link>
		<dc:creator>Renaldas Zioma</dc:creator>
		<pubDate>Fri, 20 Nov 2009 21:52:03 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10649</guid>
		<description>Unity iPhone 1.5.1 is out already: http://unity3d.com/unity/whats-new/iphone-1.5.1</description>
		<content:encoded><![CDATA[<p>Unity iPhone 1.5.1 is out already: <a href="http://unity3d.com/unity/whats-new/iphone-1.5.1" rel="nofollow">http://unity3d.com/unity/whats-new/iphone-1.5.1</a></p>
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		<title>Comment on Fridays Are For Fun! by Raymond L.</title>
		<link>http://blogs.unity3d.com/2009/11/18/fridays-are-for-fun/comment-page-1/#comment-10638</link>
		<dc:creator>Raymond L.</dc:creator>
		<pubDate>Fri, 20 Nov 2009 11:59:18 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1852#comment-10638</guid>
		<description>I have wanted to work on a demo from the minute I got Unity!
:-D!!

I was thinking perhaps a Ragdoll demo, but I don&#039;t know enough about them...
Or maybe a bake texture demo.
Or an obstacle course demo, to show how different kinds of physics fall, but anyone could do that..</description>
		<content:encoded><![CDATA[<p>I have wanted to work on a demo from the minute I got Unity!<br />
 <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> !!</p>
<p>I was thinking perhaps a Ragdoll demo, but I don&#8217;t know enough about them&#8230;<br />
Or maybe a bake texture demo.<br />
Or an obstacle course demo, to show how different kinds of physics fall, but anyone could do that..</p>
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	<item>
		<title>Comment on Thoughts On Browser Plugin Penetration by Unity3D is awesome! &#124; 折腾并快乐着</title>
		<link>http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/comment-page-1/#comment-10633</link>
		<dc:creator>Unity3D is awesome! &#124; 折腾并快乐着</dc:creator>
		<pubDate>Fri, 20 Nov 2009 03:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/2008/03/31/thoughts-on-browser-plugin-penetration/#comment-10633</guid>
		<description>[...] Unity3D plugin is only ~4MB and it’s installation is seamless. In most cases, it doesn’t even require browser restart. Thanks to this it has a high successful-install rate, which means it’s share of the market will be quickly growing. You can read a whole article on this topic here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Unity3D plugin is only ~4MB and it’s installation is seamless. In most cases, it doesn’t even require browser restart. Thanks to this it has a high successful-install rate, which means it’s share of the market will be quickly growing. You can read a whole article on this topic here. [...]</p>
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	<item>
		<title>Comment on Unity iPhone App Store Submissions &#8211; Problem Solved by lesfundi</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/comment-page-1/#comment-10632</link>
		<dc:creator>lesfundi</dc:creator>
		<pubDate>Fri, 20 Nov 2009 03:02:08 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10632</guid>
		<description>when will unity iphone 1.5.1 be out?</description>
		<content:encoded><![CDATA[<p>when will unity iphone 1.5.1 be out?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A free Unity? by Trackback - Free Internation Call &#62;&#62; How to make free international call</title>
		<link>http://blogs.unity3d.com/2009/10/29/a-free-unity/comment-page-1/#comment-10630</link>
		<dc:creator>Trackback - Free Internation Call &#62;&#62; How to make free international call</dc:creator>
		<pubDate>Thu, 19 Nov 2009 21:59:29 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1647#comment-10630</guid>
		<description>,[...] blogs.unity3d.com is one interesting source of tips on this issue,[...]</description>
		<content:encoded><![CDATA[<p>,[...] blogs.unity3d.com is one interesting source of tips on this issue,[...]</p>
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	<item>
		<title>Comment on A free Unity? by Trackback - Free Internation Call &#62;&#62; How to make free international call</title>
		<link>http://blogs.unity3d.com/2009/10/29/a-free-unity/comment-page-1/#comment-10629</link>
		<dc:creator>Trackback - Free Internation Call &#62;&#62; How to make free international call</dc:creator>
		<pubDate>Thu, 19 Nov 2009 21:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1647#comment-10629</guid>
		<description>,[...] blogs.unity3d.com is one nice source of information on this issue,[...]</description>
		<content:encoded><![CDATA[<p>,[...] blogs.unity3d.com is one nice source of information on this issue,[...]</p>
]]></content:encoded>
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		<title>Comment on Summer of Code: External Lightmapping Tool Released! by ranza</title>
		<link>http://blogs.unity3d.com/2009/11/17/summer-of-code-external-lightmapping-tool-released/comment-page-1/#comment-10627</link>
		<dc:creator>ranza</dc:creator>
		<pubDate>Thu, 19 Nov 2009 18:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1826#comment-10627</guid>
		<description>@Daniel Brauer
Material exporting feature is very flexible, it exports:
-diffusemap
-bumpmap
-shininess
from unity and then in max you can tweak them as much as you like and they WON&#039;T get automaticly overwritted when you&#039;ll export it again.
So basicly you&#039;ll be having the tweaked materials as well the lights saved in the .max file.

If you&#039;d like to refresh materials to the ones from unity then there&#039;s no problem with that - just press &quot;Revert to Unity Materials&quot;</description>
		<content:encoded><![CDATA[<p>@Daniel Brauer<br />
Material exporting feature is very flexible, it exports:<br />
-diffusemap<br />
-bumpmap<br />
-shininess<br />
from unity and then in max you can tweak them as much as you like and they WON&#8217;T get automaticly overwritted when you&#8217;ll export it again.<br />
So basicly you&#8217;ll be having the tweaked materials as well the lights saved in the .max file.</p>
<p>If you&#8217;d like to refresh materials to the ones from unity then there&#8217;s no problem with that &#8211; just press &#8220;Revert to Unity Materials&#8221;</p>
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	<item>
		<title>Comment on Fridays Are For Fun! by Ashkan</title>
		<link>http://blogs.unity3d.com/2009/11/18/fridays-are-for-fun/comment-page-1/#comment-10621</link>
		<dc:creator>Ashkan</dc:creator>
		<pubDate>Thu, 19 Nov 2009 13:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1852#comment-10621</guid>
		<description>sorry!! :D my english is terrible</description>
		<content:encoded><![CDATA[<p>sorry!! <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  my english is terrible</p>
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		<title>Comment on Unity iPhone App Store Submissions &#8211; Problem Solved by Craig Mirkan</title>
		<link>http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/comment-page-1/#comment-10614</link>
		<dc:creator>Craig Mirkan</dc:creator>
		<pubDate>Thu, 19 Nov 2009 06:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1755#comment-10614</guid>
		<description>I&#039;m surprised you were making use of exc_server -- none of the headers required for implementing your own forwarding exception server are available in the SDK, but you can do implicit NULL checks just fine by trapping the equivalent BSD signals.</description>
		<content:encoded><![CDATA[<p>I&#8217;m surprised you were making use of exc_server &#8212; none of the headers required for implementing your own forwarding exception server are available in the SDK, but you can do implicit NULL checks just fine by trapping the equivalent BSD signals.</p>
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	</item>
	<item>
		<title>Comment on Summer of Code: External Lightmapping Tool Released! by Niels</title>
		<link>http://blogs.unity3d.com/2009/11/17/summer-of-code-external-lightmapping-tool-released/comment-page-1/#comment-10600</link>
		<dc:creator>Niels</dc:creator>
		<pubDate>Wed, 18 Nov 2009 17:03:35 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1826#comment-10600</guid>
		<description>I love you guys</description>
		<content:encoded><![CDATA[<p>I love you guys</p>
]]></content:encoded>
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