Improving the Unity 5 documentation based on your feedback

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We have been getting requests from users who want to feedback on Unity documentation more easily. So we did an experiment to see how it coul... Read more

Unity Cloud Build keeps expanding: new features, more developers wanted!

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Ever since we opened up early access to Unity’s official continuous build distribution service to Unity Pro users, we’ve been busy turning y... Read more

Happy birthday to us – Unity Asset Store turns four

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A lot can happen in 4 years, and, as far as the Unity Asset Store is concerned, it certainly has. Asset Store growth has outstripped even th... Read more

Physically Based Shading in Unity 5: A Primer

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What is Physically Based Shading? Physically Based Shading (PBS for short) simulates the interactions between materials and light in a way t... Read more

The future of Web publishing in Unity – an update

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Recently we’ve had a lot of inquiries from game developers who are concerned about the future of gaming on the Web in general and the Unity ... Read more

Unity 5.0 pre-order beta now available!

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We are happy to announce that today Unity 5 pre-order customers and Unity Pro subscribers can download the Unity 5.0 pre-order beta. Unity ... Read more

Leading Unity into the Future

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Hello everyone! As you all know, we’ve been making some big moves at Unity lately. We’ve partnered with some amazing companies and begun put... Read more

The student and the Asset Store extension

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Not every publisher sets out with a clear plan to make an Asset Store product. If you have a half-finished extension lying around, or some c... Read more

First Unity game in WebGL: Owlchemy Labs’ conversion of Aaaaa! to asm.js

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Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... Read more

The Players Journey

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We all want to be heroes (or villains). To be the leading character in our own stories is an important aspect of playing the games we love, ... Read more

Universal Fighting Engine: Building a business on the Asset Store

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Daniel Esteves is an Asset Store publisher who is all in. His assets are not a byproduct of his game development process. He actually enjoys... Read more

Benchmarking Unity performance in WebGL

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When we port Unity to new platforms, it is always an important question to find out how well it performs on that platform - and to see what ... Read more

In the Labs: Custom Build Configurations

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"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and a... Read more