Unity Technologies Blog
A glimpse inside Unity Technologies…
Automatic Setup of a Humanoid
This tech post explains how the auto-setup of humanoid rigs for animated characters works behind the scenes. Before you can take advantage of Mecanim humanoid retargeting, the bones in your chara... Continue
DirectX 11 Competition Winner and Showcase!
Last month we threw out the challenge to create something intensely-crazy-amazing in Unity 4 with DirectX 11. We put forward $10,000 and a trip to the greatest conference ever (Unite 2013 in Vanc... Continue
Mixamo’s animation store plug-in now support...
At the core of our company philosophy is the belief that nothing should get in the way of the creative process. Game development has traditionally been laden with technical, financial and workf... Continue
Global Game Jam 2013
Its that time of year again! It really doesn’t feel like 5 minutes since last years Global Game Jam, its amazing how time flies. For those of you who are unfamiliar with the Global Game Jam... Continue
Bladeslinger: Pushing the Boundaries Part I
Luma Arcade’s recently released Bladeslinger for iOS (and soon to be on Android) pushes the boundaries of what can be achieved on mobile hardware – soft shadows, depth of field, rea... Continue
Experience the Asset Store from your browser!
We’re so pleased to announce the release of the Unity Asset Store’s new browser-based interface! For the first time, you can now browse the Asset Store in its entirety from outside ... Continue
Unity 3.5.7 is out!
Good news for Unity 3.5 users – we just released version 3.5.7 with lots of fixes for Android, iOS and a few others. Download it here - http://unity3d.com/unity/download/archive Here’... Continue
Learn Unity update #2
Here at Unity we’ve been working hard on an entirely new area of the website to help you learn game development with Unity. We’ve posted twice so far about this, and given you an outl... Continue
How to Submit to the iOS App Store: A Unity Guide
As many of you are creating great content for the Apple iOS App Store, we wanted to create a quick guide to show you how the submission process works, once your game is ready. This video is court... Continue
Three Ninja Camp VII projects at a glimpse
Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got three weeks to jam on awesome new projects. “Ninja Camp recognizes that software develo... Continue
What’s next on Mecanim roadmap
Hi everyone, After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update. Unity 4 with Mecanim brings beautiful efficiency and ease of... Continue
Unity and Gambling
Unity is a game engine. Right? We’ve always worked on one big goal: making Unity the best game technology in the world and making it available to as many developers as possible. That’s wh... Continue
Unity Serious Games Highlight Reel at I/ITSEC 2012...
Unity is used to create a lot of interactive software outside of the video game industry. Everything from architectural visualizations to military training programs are being created with regular... Continue
Iterative baking of Occlusion and NavMeshes
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn’t it be cool if the navmesh and occlusion data was ... Continue
Testing your web player content against the latest...
When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who newly install the Web Player will run content with the la... Continue
Linux Publishing in Unity 4.0
It’s Na’Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released — with a publishing option for Linux! For those of us who have been wo... Continue
A New Unity Office in Finland!
Hei! Hello – my name is Petri Nordlund and I’m pleased to announce that Unity has opened a grand new office in Finland. We are located in the new blue building in Keilaranta – t... Continue
No rest for the Ninjas
With our biggest release to date just out the door, you’d think the developers at Unity would get some time to kick back and relax. Hell no! On Monday, Ninja Camp VII commenced at the Copenhage... Continue
Shuriken – World Particle Collision
With Unity 4.0 we are adding support for world particle collsion detection. It’s quite awesome and very fast. We spent a lot of time optimizing world particle collisions and also did more t... Continue
Adobe Flash Player Export in 4.0
It’s been quite a while since we took a step back from our work here to give you all an update on how the Adobe Flash Player deployment add-on has been progressing. The good news is that things... Continue
Testing Unity 4.0
In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “testing” if you prefer that, has commenced and ev... Continue
Unity 4 is out!
Ahem. I’m really happy to tell you all that Unity 4 is officially released. We have been hard at work putting the final touches on this first release in the Unity 4 cycle, and we’re extremely... Continue
The Butterfly Effect Project
The Butterfly Effect animated short made big waves at Unite 2012 in Amsterdam. It was shown in video form and demonstrated in-engine for the first time during the keynote. It gave attendees the f... Continue
Game in a week helps campaign
Spotted this on Reddit thanks to one of our own staff, Jay Santos, and felt compelled to blog about it – Tyrus Peace is a game developer and artist who has utilized Unity to make an awesome... Continue
Unity’s ready for the iPad4 and new iPad Mini!
iOS developers around the world are waiting impatiently for Friday, November 2, when the new iPad4 and iPad Mini ship. The iPad4 promises improved CPU and GPU performance, meaning you can develop... Continue
Unity 4.0 third public beta (including free versio...
Helloes! We are in the finishing stages of Unity 4.0 release. So here’s the third beta build: unity3d.com/unity/beta/download. A change from previous beta builds: now you can test the free ... Continue
Unity 3.4 Hotfix for new Android devices
With the new Nexus 4 and Nexus 10 from Google announced on Monday we noticed a compatibility problem between older games based on Unity 3.4.x and the new Android OS 4.2. Specifically, older games... Continue
Unity Windows Phone 8 at Microsoft Build Conferenc...
Today at Microsoft’s Build developer conference held at the company’s campus in Redmond, WA, Tony Garcia, Unity EVP of Business Development, took the stage during the mobile keynote to talk a... Continue
New office in Bogotá!
Hola Unitees, se habla español! I’m Ricardo Arango, Developer Relations Lead at Unity Technologies and I am very excited to announce that Bogotá, Colombia is the place we have chosen for a ne... Continue
In-depth Cache Server
In Unity 3.5 we shipped the first version of the Cache Server, and with 4.0 we’re making it even better (the way it works is the same). I want to go a bit in-depth to explain what it actual... Continue