Pollen VR: Developing high-end visuals with Unity 5

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More stories from the adventures of an EMEA field engineer! Today, I wanted to share with you the development of Pollen VR. Mindfield Games ... Read more

A Love Letter from Unity

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Valentine’s Day is coming up. This is a day for bestowing your Loved One with roses and expressing your feelings. The Unity Engine has not f... Read more

Testing the Audio Mixer

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Some of you might be wondering what a Software Test Engineer actually does. Testing is a creative process, where the most important delivera... Read more

Having fun with the new Mecanim features

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Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0.  Today I want to show you some of th... Read more

Extending Unity 5 rendering pipeline: Command Buffers

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In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... Read more

The Asset Store and Unity 5

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With the Unity 5 release drawing ever closer, it’s time to update you on how it will affect the Asset Store! If you use Asset Store assets ... Read more

Renaming Serialized Fields

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As some of you may know, we built most of the new UI System as user scripts. That means we were subject to most of the limitations our users... Read more

Showing ads in your game to make money

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A game’s success isn’t determined only by how innovative or popular it is, but also by how effectively it can financially support its creato... Read more

Unity 4.6.2 iOS 64-bit support

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  Today we announce the public release of Unity 4.6.2, available for download as of right now. It is the first public release with iOS... Read more

Staying ahead with DirectX 12

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Last year at GDC Microsoft announced DirectX 12. During yesterday's Windows 10 media briefing, Phil Spencer of Microsoft mentioned that Unit... Read more

AddComponent(string): API Removal in Unity 5.0

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GameObject::AddComponent(string) has been removed in Unity 5.0.  The alternatives are two overloads of this API, one taking the component ty... Read more

An introduction to advertising

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Welcome to the big bad world of advertising. As a game developer, advertising can be a little overwhelming. How do I make money? How do I ac... Read more

How Spry Fox harnessed Cloud Build

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As an early adopter of Unity Cloud Build, prolific developer Spry Fox has found work on its next game Alphabear moving forward at a tremendo... Read more