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Unity for PlayStation®Mobile – full release!

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Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity... Read more

Crash course training days in the UK

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We’re excited to announce a series of training days across the UK, running throughout the rest of the year. These workshops are a high-int... Read more

The Unity Community Out in Force at E3

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E3 is always an exciting time for the games industry. We get to watch the fireworks and amazing games announced and/or demonstrated at the s... Read more

Unity for PlayStation®4 is here!

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Unity is proud to announce the full public release of Unity 4.3 for PlayStation®4. Big thanks to all those developers who have assisted us ... Read more

All about the Unity networking transport layer

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This blog is the third in a series about our upcoming networking technology known internally as UNET. We want UNET to be a system that all g... Read more

DevGamm: In Russia, Unity develops with you

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Russia is one of the top ten places on Earth when it comes to time spent in the Unity editor. So it makes sense that we now have a small off... Read more

Unity Test Tools 1.3 – responding to your feedback

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Hi again! This time is will be much shorter. The 1.3 version update for Unity Test Tools is out and I want to share some of the goodness it ... Read more

No Limits – Unity in Cross Industry Development

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Every industry wants to engage with their audiences in ways that grab and hold attention. Unity, from the beginning, has been designed to be... Read more

Asset Store applications section launches with awesome one w...

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Huge sale alert!  We’re kicking off our new Asset Store applications section with some generous savings!  Here at the Asset Store, w... Read more

From Zero to Hero: The Asset Store Publisher Story

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Joshua McGrath is a little mad. He draws level diagrams in the shower, loves answering Tidy Tile Mapper support emails and applies his zen c... Read more

Unit testing part 2 – Unit testing MonoBehaviours

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As promised in my previous blog post Unit testing part 1 – Unit tests by the book, this one is dedicated to designing MonoBehaviours with ... Read more

Katana: Leveraging Open-Source Tools for Continuous Integra...

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Hi!  I am Na’Tosha, and, although most people know me as one of the people on the Linux Platform team here at Unity, my main job is worki... Read more

Mecanim and default values

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Hi there, we are looking into how Mecanim handles its default values and  wondering if we should change it in the future. Let’s get a bit... Read more