Unite Melbourne


Unite Melbourne 2015 is a part of Unity's global series of conferences that includes stops in Asia, Europe, and the Americas. It brings toge... Read more

Synapse Games frees up resources with Unity Cloud Build


Synapse Games is a small indie studio that’s hugely successful. Their games, Tyrant Unleashed and Global Assault, are consistently amongst t... Read more

Games Made For Sharing: Social Game Design


It’s a truism that even in the era of instantly accessible content, nothing quite rivals the power of word of mouth. Social media can help u... Read more

Plans for Graphics Features Deprecation


This is a heads-up of graphics related things we plan to “drop” from future versions of Unity, a.k.a. Dropping of Things for Make Benefit Gl... Read more

Unity Comes to Linux: Experimental Build Now Available


Hello again, lovely people! Last month, I wrote a blog post detailing our plans for Unity on Linux.  Well, I'm back again to tell you the b... Read more

The Unity Assertion Library


Unity 5.1 shipped with a brand new Assertion Library. In this post, we will explain what an assertion is and how you can use it to improve r... Read more

Stugan Game Accelerator: Developers in the Swedish countryside


Sweden is a great country for game development. Companies based there such as King, EA Dice, Mojang, Avalanche Studios, Simogo and more have... Read more

Unite Boston Update: Rob Pardo, Full Session Schedule, and Made with Unity Showcase!


Hey everyone, Unite Boston is quickly approaching as it's now only one month away. We're excited to host it this year at the John B. Hynes V... Read more

The Story of Ultraflow: Designing with Unity Analytics


This story was written by our intern Eric Tsai In June 2014, 5 students studying at Supinfogame, located in France, came together to prove... Read more

The Great Incident Bash of 2015


It’s been 1.5 years since we last did an incident bash, so time was ripe for executing another in order to get some fresh data. Enter the Gr... Read more



Hey folks, we're in the middle of SIGGRAPH 2015 in sunny Los Angeles.  As usual, we've been blown away, seeing what everyone in the comm... Read more

European Master Classes – we need your help!


Over the past couple of years we have organised a number of events to help people get to grips with using Unity for the first time.  These h... Read more

Inside Look: Best Practices for Moving from Internal Game Engine Technology


Game developer studios of all sizes are making the move from using or supplementing in-house technology to adopting an external engine like ... Read more