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The Unity Community: We’ve got Karma!

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All of you, the community, are freaking awesome! We have almost 2.5 million registered Unity users and quite a few of you, correction, a ton... Read more

Unity and Architecture

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A number of incredibly talented architects and engineers use the Unity engine to bring their blueprints to life and let their clients adjust... Read more

How do we use code coverage for Unity?

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Previously we have written about our Runtime Tests,  Performance Tests and Unity Test Tools. In this blog post I will tell you about how we... Read more

Mike Bithell: The Asset Store is a path to more ambitious in...

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Thomas Was Alone developer, Mike Bithell, is struggling to accept that his creation is out on so many platforms thanks to Unity. The Asset S... Read more

Unity Night in Odessa

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Last week, the Unity Odessa office hosted a  “Unity Night”, together with colleagues from Denmark and Finland. Over 100 people attended... Read more

Exclusive offer for Unity developers building games for Wind...

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Post was written by JC Cimetiere, Director, Partner Developer Marketing at Microsoft, Last November I shared with you that we’d surpassed ... Read more

Overcoming issues with iOS App Store submissions

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Recently, we have received a number of reports indicating that Apple have tightened their review process, and have started rejecting apps th... Read more

Global Game Jam 2014

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It was another record breaking year for the Global Game Jam this year with a mind blowing total of 2292 games created using Unity.  This ... Read more

Simplygon Now Live in Unity

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Greetings all!  I’m pretty chuffed that Simplygon’s AAA quality mesh reduction and automatic LOD technology is now available to... Read more

The ‘Kii to Unity’ contest

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I’m pretty fond of Kii, with whom Unity has a very amicable relationship!  They’ve got what I think is one of the most promisin... Read more

New Sample Assets Beta

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*** Updates! * Added simple arcade style 2-axis aircraft control example. * Added “Handheld Camera” prefab. Has realistic fuzzy tracking... Read more

PlayStation® Vita deployment is here!

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Back in March 2013, we announced a partnership with Sony based on support for every single one of SCE’s PlayStation platforms, in addition... Read more

Monitoring Unity Performance, Part II

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This is the second part of my post about how we monitor Unity performance. In Part I, I explained how we monitor for and fix performance reg... Read more