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Unity for Xbox One is here!

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Unity is excited to announce the public preview of Unity 4.3 for Xbox One. Unity has partnered with Microsoft to offer Unity for Xbox One co... Read more

Introducing Universal Windows Applications in Unity

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We are pleased to announce the full support for Windows Phone 8.1 and Universal Windows Applications with the release of Unity 4.5.3. We’v... Read more

Multi Scene Editing

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Many exciting new features are coming as part of the Unity 5.x release cycle, but we are also making improvements to our existing features a... Read more

Frame Debugger in Unity 5.0

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Have you ever looked at some graphics issue in Unity, and thought “if only I could see how the final frame is rendered, step-by-step?”. ... Read more

Unit testing at the speed of light with Unity Test Tools

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It’s time to tell a little bit more about NSubstitute library that ships with our Unity Test Tools and patterns of it’s effective usage.... Read more

Mixing Sweet Beats in Unity 5.0

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One of the big areas of focus for Unity 5.0 has definitely been in audio. After a quiet period of feature development in this area, we have ... Read more

Assets that rock

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Sometimes, it’s hard to put a finger on what makes the Asset Store so special. Is it the relief that you feel when you find out that “t... Read more

Unity’s test automation team

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Hello everybody, my name is Elvis Alistar and I have been working with Unity for more than 2 years. I am responsible for leading the team of... Read more

Magical moments: What the Everyplay acquisition means for de...

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As a veteran of online, mobile and console games services I’ve become used to the idea of change; mostly from sitting on the sometimes... Read more

White Nights: breaking the conference rules in Russia

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White Nights is a marketing and networking (no, not the TCP/IP based :)) conference that takes place in the cultural capital of Russia: the ... Read more

High-performance physics in Unity 5

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We’d like to highlight some of the 3D physics changes you can look forward to in Unity 5.0. We’ve been using PhysX 2.8.3 for a while now... Read more

Metal, a new graphics API for iOS 8

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Exciting times for graphics on iOS 8! At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s lo... Read more

VR Game Jam in Boston

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Over the last days of May and into early June, over 50 people from in and around the Boston game community gathered together for a VR game j... Read more