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Summer of Code: Detonator Framework Released!

September 17, 2009 in Community | 1 min. read
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This blog post is written by Ben Throop who has been working on a Detonator framework to generate great-looking explosions in Unity games. The project was one of the four selected projects that were selected for the Unity Summer of Code and the first to be wrapped up and released.

Detonator Logo

Explosions are a really common element in games, but they can be difficult to create. Starting from scratch can be time consuming and requires expertise with particle systems, lighting, texturing, and animation. Tweaking existing effects to fit a game can also be a challenge because its difficult to change the size or color of a set of particle emitters in unison. Making explosions should be fun, fast, and rewarding instead. That's why Detonator was created.

 

https://www.youtube.com/watch?v=wh-vctBPRxc

September 17, 2009 in Community | 1 min. read

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