HDRP: Out of Preview in 2019.3

February 24, 20204

High Definition Render Pipeline is verified in 2019.3 with new features and artist tools for achieving high-fidelity graphics. With Version 7.2.0 of the HDRP package, we assure, platform support and migration path. It comes with mature debugging tools, scalable settings for al... Read more

High Definition Render Pipeline is verified in 2019.3 with new features and artist tools for achieving high-fidelity graphics. With Version 7.2.0 of the HDRP package, we assure, platform support and migration path. It comes with mature debugging tools, scalable settings for al... Read more

Unity Education – From classrooms to conferences

February 21, 2020Reply

Around the world, students and teachers are using Unity to bring their creativity to life. See how real-time technology helps people inside the classroom. The Unity Ed... Read more

Create beautiful and complex effects with the Visual Effect Graph: Verified in 2019.3

February 21, 20203

Visual Effect Graph has many new features and fixes based on your feedback, so you can start using it in production with the High Definition Render Pipeline (HDRP). This ... Read more

50 Megatons of real-time collaboration: This student film made with Unity is getting noticed

February 19, 20204

How did a student film on a minimal budget find itself sharing the nominee spotlight with blockbuster productions like The Lion King and The Mandalorian at the VES Awards... Read more

Game on: Join us at GDC 2020

February 18, 20204

Whether you’re making your first game or have years under your belt, join us for a highly rewarding GDC, the world’s largest professional ga... Read more

Designing for mixed reality: Learnings from the MARS HMD companion app

+2 February 14, 2020Reply

The spatial design team, part of the authoring tools group in Unity Labs, is currently working on a head-mounted display (HMD) companion app... Read more

More animation, faster: Studio Gale on how Unity accelerated TOMONCAR production

February 13, 20204

In its quest to release 60 animated episodes of TOMONCAR in a single drop, Studio Gale was determined to streamline processes and make its p... Read more

What experts expect from enterprise augmented reality and virtual reality in 2020

February 12, 20203

Industry experts and analysts anticipate 2020 will be a breakthrough year for AR and VR in the enterprise sector. Wonder why? We invited 15 ... Read more

Achieve beautiful, scalable, and performant graphics with the Universal Render Pipeline

February 10, 202029

Universal Render Pipeline is a powerful, ready-to-use solution with a full suite of artist tools for content creation. You should use this r... Read more

How on-demand rendering can improve mobile performance

February 7, 202019

It’s not always desirable to render a project at the highest frame rate possible, for a variety of reasons, especially on mobile platforms. ... Read more

Behind the Lost Crypt: Art in our new 2D Sample project

February 6, 2020Reply

We’ve recently hosted a webinar about our new 2D sample project, Lost Crypt. Huge thanks to all of you who joined and contributed to a great... Read more

Managing credentials at Unity

February 3, 20202

As part of our Secure Software Development Life Cycle (SSDLC) at Unity, we’d like to share our credential management strategy. Managing toke... Read more

Digging into Terrain Paint Holes in Unity 2019.3

January 31, 202011

Unity 2019.3 continues to bring more exciting updates to Unity’s Terrain system, including – by popular demand – the ability to create holes... Read more