Quality Week 2019

February 22, 20191

Every year, we gather everyone who works in Quality Engineering positions across Unity for a week of learning, sharing and socializing. This January, 110 QA folks from our offices around the world flew to sunny Sweden and huddled up at a nice snow-covered beach hotel. The theme o... Read more

Every year, we gather everyone who works in Quality Engineering positions across Unity for a week of learning, sharing and socializing. This January, 110 QA folks from our offices around the world flew to sunny Sweden and huddled up at a nice snow-covered beach hotel. The theme o... Read more

Faces of Unity: Nathan St. Pierre

February 20, 20192

Nathan St. Pierre is a full-stack developer with our Cloud Services team in Bellevue, WA. From the Developer Dashboard to Unity Collaborate, Nathan and his team strive to... Read more

Join Unity at GDC 2019 – Our biggest yet

February 19, 20195

GDC is one of the biggest game development events of the year, and it happens right in Unity SF’s backyard! Join us for a week centered on our latest technologies and fil... Read more

The Obstacle Tower Challenge is live!

February 18, 20194

Three weeks ago we announced the release of the Obstacle Tower Environment, a new benchmark for Artificial Intelligence (AI) research built using our ML-Agents toolkit. O... Read more

Show us what is inside the Yggdrasil vault

Along with the Substance team, we are excited to announce the next Asset Store challenge, the Inside the Vault: Unity 3D Environment Art Con... Read more

February 15, 20192

Procedural Stochastic Texturing in Unity

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar... Read more

+1 February 14, 201932

Creating an Interactive Vertex Effect using Shader Graph

We created an example interactive vertex displacement effect with Shader Graph and the Lightweight Render Pipeline to help you use these fea... Read more

+1 February 12, 201915

Unity Integrated Full Version Control Stack: Plastic SCM

Plastic SCM is a full version control stack integrated with Unity. It enhances Unity’s project creation with asset versioning, diff and merg... Read more

February 10, 201920

We have you covered with the Measured Materials Library

Unity is releasing a free library of common measured materials to make it easier to develop great looking models, with a focus on automotive... Read more

+1 February 8, 201926

Sundance Film Festival 2019: Storytelling, evolved.

For the last two weekends in January, creators inspired and dazzled the Sundance Film Festival audience with creative and technical breakthr... Read more

February 7, 2019Reply

Building large scale cloud infrastructure using shared components

As Unity Ads engineering team, we got invited to the DEVOPS 2018 conference in Helsinki in December 2018, to present how we have approached ... Read more

February 6, 20194

Create high-quality light fixtures in Unity

We’ve just published a comprehensive expert guide (PDF) on advanced techniques to create high-quality light fixtures for real-time applicati... Read more

February 5, 201922

The Unity Developer Day tour is back and kicking off in New York!

Unity is starting 2019 off right by launching into our 2019 Developer Day Tour which features both the Americas and EMEA! Unity’s Evangel... Read more

February 2, 20191