Introducing Unity 2018.3

December 13, 201832

Unity 2018.3 introduces improved Prefab workflows, including nesting, as well as enhancements to our Scriptable Render Pipeline, Terrain system and scripting runtime, and a preview of the Visual Effect Graph. Over the years, one of the features we’ve heard you requesting most ... Read more

Unity 2018.3 introduces improved Prefab workflows, including nesting, as well as enhancements to our Scriptable Render Pipeline, Terrain system and scripting runtime, and a preview of the Visual Effect Graph. Over the years, one of the features we’ve heard you requesting most ... Read more

ARCore and Unity: A look at 2018 and the road ahead

December 11, 20183

Unity and Google are committed to making augmented reality (AR) mainstream. As we continue to work together towards that goal, let’s take a moment to celebrate this year’... Read more

Announcing the release of Unity Integrations

December 7, 20186

Unity Integrations lets you connect key Unity services to popular productivity and communication tools like Slack, Jira, and Discord. It’s a great way to get instantly no... Read more

New Asset Store Plugin helping developers to visualize BIM models in Unity

December 6, 20185

Tridify Convert has been designed specifically for developers who want to spend more time creating and less time importing. Bridging the gap between BIM and Unity, Tridif... Read more

Project Tiny Preview Package is here!

Project Tiny is a new modular Unity runtime and Editor mode designed to build games and experiences that can load instantly and without inst... Read more

+1 December 5, 201830

Getting Started with 2D Inverse Kinematics

If you’ve read my previous blog post about the new 2D Animation package in Unity, you might be curious about what the new Inverse Kinematics... Read more

December 4, 20183

Faces of Unity: Alex Lim

Each blog in the Faces of Unity series features an employee whose work plays an integral part in creating the engine you know and love. Whet... Read more

December 3, 2018Reply

Children of Morta: Bringing order to the chaos of procedural generation

When Dead Mage created Children of Morta, a narrative-driven 2D dungeon crawler, they ran into some challenges balancing the roguelike eleme... Read more

November 30, 20183

Share your story, introducing #mydevstory

With the launch of the Unity Global Student Challenge on Unity Connect, students are encouraged to share their work and progress throughout ... Read more

November 29, 2018Reply

How to get the most out of friend invites in your app

Social features like friend invites or referral campaigns are one of the most overlooked game mechanics. Common questions: how much time doe... Read more

November 28, 201813

Introducing Unity’s Guiding Principles for Ethical AI

At Unity, we fundamentally believe the world is a better place with more creators in it. It’s our mission every day to democratize developme... Read more

November 28, 20184

Creating explosive visuals with the Visual Effect Graph

At Unite LA 2018 we unveiled the Visual Effect Graph, a tool for building real-time visual effects in Unity. The tool uses GPU run compute s... Read more

November 27, 201815

Feature Preview: Incremental Garbage Collection

We have just added an experimental new feature to Unity 19.1a10: Incremental Garbage Collection. Read this post to learn what this feature i... Read more

November 26, 201816