Developing for HoloLens with the Emulator

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This is a guest blog post Hi, I’m René from IdentityMine/Valorem and a passionate developer working with 3D computer graphics. I’ve been in... Read more

A Look Inside: Tracking Bugs By User Pain

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Continuing the Release Management Series, let’s talk about how we changed our bug prioritization system for 5.4 and why. In recent times, w... Read more

Unity & OGA Partner to Increase Speaker Diversity

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We are happy to announce the launch of a speaker database and event resource WISER - Women in Software & Entertainment Representation. ... Read more

IL2CPP Optimizations: Avoid Boxing

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In this final episode of our IL2CPP micro-optimization miniseries, we’ll explore the high cost of something called “boxing”, and we’ll see h... Read more

2016 Unity Awards Open Submission Has Begun

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It’s pretty easy to be gluttonous with games given the absolute Smörgåsbord of amazing projects from the Unity community this year. We’re lu... Read more

ADAM – Assets creation for the real time short film

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My name is Plamen (Paco) Tamnev and I was responsible for a lot of the assets used in our demo Adam. I previously worked as a character arti... Read more

Three ways to raise money for your game

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Creating a game is no easy task, but most people who undertake this mission are motivated by a passion and love of games. Raising money for ... Read more

The case of the missing revenue

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Starring Unity Analytics “It is a capital mistake to theorize before you have all the evidence,” wrote Sir Arthur Conan Doyle in one of his... Read more

IL2CPP Optimizations: Faster Virtual Method Calls

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Last time we learned that virtual method calls are slower than direct calls, and we found out how to tell IL2CPP that a given virtual method... Read more

Unity Developer Day – Mexico 2016

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What better way to unveil a new Unity event than with our incredible community in Mexico? We were thrilled to host the first-ever Unity Deve... Read more