Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic 

+1 May 22, 202014

Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While much of this magic is expressed through render pipelines – light, shadow, focus, color – other dimensions are critical: camera position, motio... Read more

Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While much of this magic is expressed through render pipelines – light, shadow, focus, color – other dimensions are critical: camera position, motio... Read more

Code Coverage: Spot gaps in your tests

May 22, 20202

If you’re aiming for test-driven development, you need to make sure that your code is getting properly covered by tests as you go. Originally released with 2019.3, the Co... Read more

Introduction to Unity for AEC and how to create real-time 3D experiences

May 21, 20205

Real-time 3D enables companies to experience an environment before it exists, train without physical constraints, and iterate across teams before the concrete is poured. ... Read more

AEC

Use articulation bodies to easily prototype industrial designs with realistic motion and behavior

+1 May 20, 20203

In Unity 2020.1 we have a new Physics component: ArticulationBody. Articulations make it easier than ever to simulate robotic arms and kinematic chains with realistic phy... Read more

The Heretic: VFX Character out now

May 20, 20201

At the end of The Heretic, we introduce Morgan, a VFX-based character created with the help of Visual Effect Graph. Now we’re releasing it a... Read more

World-building tools and Editor extensions for all skill levels: Meet Black Horizon Studios

May 19, 20204

For Black Horizon Studios, succeeding as a Unity Asset Store publisher has meant striking a balance between being accessible enough for hobb... Read more

Player-first engagement: Learnings from deltaDNA

May 15, 2020Reply

To establish and maintain player engagement, you need to operate on both the macro and the micro levels: adhere to best practices game-wide ... Read more

Game on: Level up your Unity skills

May 14, 20206

Last month we kicked off Unite Now, a digital programming series that includes inspiring talks, demos, Q&As, and stories from Unity expe... Read more

The Heretic: Digital Human package out now

May 13, 202018

When we revealed our short film The Heretic, the question you asked the most was, “Are you going to release this?” We’re happy to tell you t... Read more

Announcing ML-Agents Unity Package v1.0!

+4 May 12, 202012

On September 17, 2017, the first version of Unity Machine Learning Agents Toolkit (ML-Agents) was released. The mission was simple – allow g... Read more

How AR Foundation and MARS work together to enable interactive, multiplatform AR experiences

May 11, 20206

Unity makes tools that give creators the power to build deeply interactive augmented reality (AR) experiences that intelligently adapt to an... Read more

Exploring new ways to simulate the coronavirus spread

+5 May 8, 20203

Computer simulation has been used for decades by researchers, engineers, problem solvers, and policy makers in many fields, including the st... Read more

Making of The Heretic: Environment Art

May 8, 20204

My name is Plamen ‘Paco’ Tamnev, and in the last couple of years, I’ve had the pleasure to be a part of the Unity Demo Team as a 3D characte... Read more