Thoughts on recent events

June 2, 2020

Hello. Rarely do I post publicly on matters of the world, but this weekend the world changed... again.  Below is a message I sent to the company Sunday morning. I’d like to share it with the Unity community so you know how we’re thinking about recent events at Unity. In hon... Read more

Hello. Rarely do I post publicly on matters of the world, but this weekend the world changed... again.  Below is a message I sent to the company Sunday morning. I’d like to share it with the Unity community so you know how we’re thinking about recent events at Unity. In hon... Read more

Optimize your projects with Burst Compiler 1.3

May 27, 202015

Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the compiler. As we’ve released a ... Read more

Giving game developers a head start

May 25, 202013

Catsoft Studios builds essential game creation tools that shave time off production so you can focus your energy where it counts.  Every game begins with an idea – a w... Read more

Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic 

+1 May 22, 202028

Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While much of this magic is expressed ... Read more

Code Coverage: Spot gaps in your tests

May 22, 20208

If you’re aiming for test-driven development, you need to make sure that your code is getting properly covered by tests as you go. Originall... Read more

Introduction to Unity for AEC and how to create real-time 3D experiences

May 21, 20206

Real-time 3D enables companies to experience an environment before it exists, train without physical constraints, and iterate across teams b... Read more

AEC

Use articulation bodies to easily prototype industrial designs with realistic motion and behavior

+1 May 20, 202011

In Unity 2020.1, now in beta, we will have a new Physics component: ArticulationBody. Articulations make it easier than ever to simulate rob... Read more

The Heretic: VFX Character out now

May 20, 20202

At the end of The Heretic, we introduce Morgan, a VFX-based character created with the help of Visual Effect Graph. Now we’re releasing it a... Read more

World-building tools and Editor extensions for all skill levels: Meet Black Horizon Studios

May 19, 20206

For Black Horizon Studios, succeeding as a Unity Asset Store publisher has meant striking a balance between being accessible enough for hobb... Read more

Player-first engagement: Learnings from deltaDNA

May 15, 2020Reply

To establish and maintain player engagement, you need to operate on both the macro and the micro levels: adhere to best practices game-wide ... Read more

Game on: Level up your Unity skills

May 14, 20206

Last month we kicked off Unite Now, a digital programming series that includes inspiring talks, demos, Q&As, and stories from Unity expe... Read more

The Heretic: Digital Human package out now

May 13, 202018

When we revealed our short film The Heretic, the question you asked the most was, “Are you going to release this?” We’re happy to tell you t... Read more

Announcing ML-Agents Unity Package v1.0!

+4 May 12, 202012

On September 17, 2017, the first version of Unity Machine Learning Agents Toolkit (ML-Agents) was released. The mission was simple – allow g... Read more