Developing for HoloLens with the Emulator


This is a guest blog post Hi, I’m René from IdentityMine/Valorem and a passionate developer working with 3D computer graphics. I’ve been in... Read more

A Look Inside: Tracking Bugs By User Pain


Continuing the Release Management Series, let’s talk about how we changed our bug prioritization system for 5.4 and why. In recent times, w... Read more

Unity & OGA Partner to Increase Speaker Diversity


We are happy to announce the launch of a speaker database and event resource WISER - Women in Software & Entertainment Representation. ... Read more

IL2CPP Optimizations: Avoid Boxing


In this final episode of our IL2CPP micro-optimization miniseries, we’ll explore the high cost of something called “boxing”, and we’ll see h... Read more

2016 Unity Awards Open Submission Has Begun


It’s pretty easy to be gluttonous with games given the absolute Smörgåsbord of amazing projects from the Unity community this year. We’re lu... Read more

ADAM – Assets creation for the real time short film


My name is Plamen (Paco) Tamnev and I was responsible for a lot of the assets used in our demo Adam. I previously worked as a character arti... Read more

Three ways to raise money for your game


Creating a game is no easy task, but most people who undertake this mission are motivated by a passion and love of games. Raising money for ... Read more

The case of the missing revenue


Starring Unity Analytics “It is a capital mistake to theorize before you have all the evidence,” wrote Sir Arthur Conan Doyle in one of his... Read more

IL2CPP Optimizations: Faster Virtual Method Calls


Last time we learned that virtual method calls are slower than direct calls, and we found out how to tell IL2CPP that a given virtual method... Read more

Unity Developer Day – Mexico 2016


What better way to unveil a new Unity event than with our incredible community in Mexico? We were thrilled to host the first-ever Unity Deve... Read more