What’s new in Performance Reporting

October 15, 2018Reply

Performance Reporting is a great tool for staying on top of and prioritizing the issues players experience while running your game. This Unity service, which is currently available to Plus and Pro subscribers, automatically captures unhandled exceptions and native crashes and giv... Read more

Performance Reporting is a great tool for staying on top of and prioritizing the issues players experience while running your game. This Unity service, which is currently available to Plus and Pro subscribers, automatically captures unhandled exceptions and native crashes and giv... Read more

Unity’s Operate Dashboard: How to measure, monitor and optimize your free-to-play game for success

October 12, 20182

As a game developer, your ultimate goal is to create an innovative, engaging, and fun experience for your players. This process requires not only a great deal of creativi... Read more

Introducing Unity Visual Search: Instant 3D search, discovery, and prototyping

October 12, 20185

We’re committed to helping you find the perfect assets for your projects. The Asset Store team has been working on some powerful new integrations with Resonai to make it ... Read more

Now Available: Film Sample Project

October 11, 20188

With so much momentum around real-time filmmaking, we know many of you are eager to try creating cinematic scenes with the latest best practices for fast iteration and po... Read more

2018.3 Terrain Update: Getting Started

We now have a team dedicated to terrain, and our initial efforts will soon be publically available! Unity 2018.3 will ship with an update to... Read more

October 10, 201853

Optimizing loading performance: Understanding the Async Upload Pipeline

Nobody likes loading screens. Did you know that you can quickly adjust Async Upload Pipeline (AUP) parameters to significantly improve your ... Read more

October 8, 201824

Art That Moves: Creating Animated Materials with Shader Graph

In Unity 2018.2 we added the “Vertex Position” input to Shader Graph, allowing you to adjust and animate your meshes. In this blog post, I’l... Read more

October 5, 201817

Faces of Unity: Maxine Schlein

As part of our commitment to democratizing development, solving hard problems, and enabling success, our Product Marketing team works closel... Read more

October 4, 2018Reply

Support for Android App Bundle (AAB) in Unity 2018.3 beta

Larger apps and games convert fewer Google Play store visits into installs. This is because users are conscious of using up storage on their... Read more

October 3, 20186

Puppo, The Corgi: Cuteness Overload with the Unity ML-Agents Toolkit

Building a game is a creative process that involves many challenging steps including defining the game concept and logic, building assets an... Read more

+1 October 2, 20185

Win cool beta swag, meet us at Unite LA and learn from new prefab workflow demos

Unity 2018.3 beta is now available and keeps getting better with every release, with improvements and fixes based on your feedback. We’re al... Read more

October 1, 20185

Unity and DeepMind partner to advance AI research

Today we are announcing our collaboration with DeepMind, a world leader in artificial intelligence research. The partnership will enable Dee... Read more

September 26, 20183

Performance Benchmarking in Unity: How to Get Started

As a Unity developer, you want your users to love playing your games, enjoying a smooth experience across all the platforms they may play on... Read more

September 25, 201812