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This is my first post on the Unity blog and will be short because…hey, I still have more work to do. However, I wanted to drop a quick link to a mini-tutorial that I threw together for touch phase input. I was working on the larger iPhone tutorial that Ethan spoke about in a previous blogpost and having some trouble with touch input, so I decided to break out to a separate project and create something simple to track touches. It’s not quite a tutorial because I’m not including a PDF with step-by-step instructions, however, I’ll get around to that later before we put it up in Resources section of the website. Here’s my project folder with comments in the source code for what I’m doing:

TouchPhases Project Folder

9 replies on “My first post, and an iPhone touch phase mini-tutorial!”

[…] iPhone Touch Phase Mini Tutorial […]

[…] iPhone Touch Phase Mini Tutorial […]

[…] decided to clean up the Touch Phases project I had from a while back and post it to our iPhone example projects. You can now record and play back touch input in either […]

Heya, Amir.

Any chance you could please, please, please give me a little hint as to how I can save these edited response curves to use later? TIA! ;-)

[…] iPhone Touch Phase Mini Tutorial […]

Now why didn’t I realize that. ;-)

Is there an “easy” way to save curves edited with it though?

It’d be a hoot!

I’d love to be able to use a response curve to trim my input values, instead of a bunch of math.

Thanks for checking into that, Amir!

I’m curious though, what’s the point of a curve editor if you can’t save the edited curve?

Hey, Amir. I’m playing with the Unity iPhone TunnelRunner demo – in particular its response curve.

I’ve noticed though that changes that I make to the response curve in the editor are lost between sessions.

Do I need to do something special to save the changes I make to the curve?

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