Updated FPS Tutorial + New Video Tutorial

August 6, 2009 in Rants & Raves

You asked and we deliver.

While the FPS tutorial is version 1.x Unity content, it still has a little life left in it for getting you started off building your own FPS. The tutorial is newly formatted and updated to work with Unity 2.x:

If you’ve yet to grok how to set up occlusion culling for your iPhone game, then check out a new video tutorial that Jeff made:

or, if you’re impatient, then just watch it here from our YouTube channel:

Comments (11)

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  1. Callum Thomas

    April 6, 2010 at 5:16 pm / 

    there are no project files to open in the FPS_Tutorial.zip! help?

    1. Tom Higgins

      April 6, 2010 at 11:01 pm / 

      Unzip the files and you’ll have a project folder (which will have sub-folders), that is what you select when you open a project in Unity. There is no single “project file” that you open, instead you select the project folder and away you go!

  2. Jeff Aydelotte

    August 10, 2009 at 8:45 pm / 

    The basic idea behind occlusion culling is the same whether your level is outdoors or inside of a room. The key is to make sure that your viewing areas cover everywhere that your camera can go. However, you generally will get more bang for your buck inside of rooms because your character is surrounded by walls which occlude objects. If your scene is outdoors and there are large rocks or cliffs acting as occluders then occlusion culling can still be valuable, but if your entire level is one flat plane then occlusion culling isn’t going to help you at all.

  3. Aku

    August 10, 2009 at 9:39 am / 

    Both resources are great, but the video is too short.
    What about the open scenes? All the examples of occlusion culling are in rooms

  4. Jan

    August 8, 2009 at 9:37 am / 

    You’re right… I didn’t understand it correctly. You can ignore the last 2 out of three comments in my first post.

  5. Amir Ebrahimi

    August 7, 2009 at 11:56 pm / 

    I’m not sure I follow. There is a FPS_Tutorial.zip, which are the source files you need to do the tutorial yourself and a FPS_Tutorial_Completed.zip, which is a completed version of the tutorial.

  6. Jan

    August 7, 2009 at 11:51 pm / 

    thanks the new *completed.zip is better now, however for a newbie it’s still unclear why there are two fps_tutorial*.zip files and which zip file is for what version of Unity. See my post above.

  7. Jan

    August 7, 2009 at 2:30 pm / 

    Just my 2 cents:
    -what’s up with the “FPS Tutorial Assets 2” folder inside “Completed FPS Tutorial.zip”?
    -is it correct that “FPS_Tutorial.zip” is for Unity 1.x and “Completed FPS Tutorial.zip” is for Unity 2.x? In that case maybe it’s better to rename the two zips with a suffix which version of Unity it is for.
    -inside the pdf’s there’s a link to http://www.otee.dk/tutorials/fps_assets.zip
    I guess the assets in that package are still for the old version of Unity 1.x right?

    1. Amir Ebrahimi

      August 7, 2009 at 6:53 pm / 

      I’ve updated the link on our site to use the new file, however, there still seems to be some problem with our content delivery network (CDN) still serving up the old file in parts. I’ll post again when we’ve resolved this issue.

      1. Amir Ebrahimi

        August 7, 2009 at 11:19 pm / 

        Okay, so I’ve just renamed the file altogether to get around the delay in this getting propagated through our CDN. If the file on the fps tutorial page does not say “FPS_Tutorial_Completed.zip”, then you need to refresh your page.

  8. Brendan Gallagher

    August 7, 2009 at 3:07 am / 

    Special shout out to Jeff for his very cool, video tutorial breakdown of the Occlusion Culling project for iPhone. Five minute in and out, and his cadence and speaking style were exactly right. THIS is exactly what the hordes are looking for… A quick, to the point single topic vid. Bravo! and look forward to as many as you guys can pump out.

    Props to the Unity Demo Team. The goods are coming and the promise of the best documentation in the industry is well underway.


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