Kongregate.com now supports Unity content!

December 16, 2009 in Community


The news, the great news, just keeps on coming! Recently the folks at Kongregate.com announced their new Konduit Platform and one of the cool benefits of that news is that they are now open to non-Flash game content, and that of course means they’re open to Unity content! While it’s always cool to read about new possibilities, nothing speaks louder than action and so hot on the heels of the Konduit announcement was the recent acceptance of not one but two Unity titles on their site! The Unity games that are now live are Big Fun Racing and Bubble Bang, both of which come from Decane/Martin Schultz. Now that Martin and Kongregate.com have paved the way for others to follow, who’s next?

If you’re keen on giving it all a look for yourself then here are a few important links:


Kongregate.com’s Developer Center

Kongregate.com’s Konduit Platform

Once more, kudos to Martin for leading the way and props to Kongregate.com for opening their doors to a variety of technologies. That open door is good for us as a tech provider just as much as it is for game players wanting diverse game types/genres. Exciting times to say the least!

Comments (12)

Subscribe to comments
  1. Feiertage

    August 2, 2011 at 8:04 pm / 

    thank you very much for that.

  2. Tom Higgins

    March 8, 2010 at 10:51 pm / 

    We’re working with Kongregate on this right now, it’s going to take a bit longer but suffice it to say we *really* want them to offer native support of Unity content (not through Konduit) and we’re having heavy discussions about it. Hang in there y’all!

  3. Submit Article

    March 8, 2010 at 6:39 am / 

    You should make cool games and get those games on *both* sites, that way you reap the benefits each has to offer

  4. Vijay Sharma

    March 5, 2010 at 3:13 pm / 

    Is kongregate supporting Unity games now. Please let me know. If you leave a mail it will be a great help vijaysharma@createplayshare.com

  5. Tom Higgins

    February 8, 2010 at 6:41 pm / 

    Yes, it is early 2010. Is it “not early 2010”? No, so there’s still time to fit within their time suggestion above. ;) Please be patient as we’re talking with Kongregate.com daily about this so hang in there just a bit longer!

  6. Yuval Markovich

    February 8, 2010 at 9:09 am / 

    To save people the extra work, Kongregate now rejects Unity content.
    in their words:

    “ Thanks for your submission. At this time, we’re holding off on
    approving any Unity or Silverlight games. We had some confusion
    amongst our users due to the new plugins required, leading to games
    getting harsher responses and lower scores than they deserved. In
    light of this, we’re investigating options to improve the user
    experience and offer better developer support for Unity and
    Silverlight games.

    We’ll be investigating our options further in the coming weeks, and
    hope to have more information about a solution in early 2010. If we
    get a working solution we will of course make an announcement inviting
    developers to upload their games to Kongregate. Until then though,
    I’m afraid we’ve decided to not approve any iframe games using either
    of those technologies.

    Thanks again, and hopefully we’ll be able to see your game on
    Kongregate early next year.”

    isn’t it early 2010 already?

  7. Ashkan

    December 19, 2009 at 7:05 pm / 

    we submited a game to MSN games and they diden’t answer. i think bigger game developers should go and submit games on MSN messenger and it wiil make unity’s player a popular one. MSN messenger (windows live messenger) accepts activex controls as games and unity’s IE player is an activex control

  8. Tom Higgins

    December 18, 2009 at 9:02 pm / 

    Gert-Jan: yep, this is always a hurdle when introducing new audiences to Unity. Kongregate.com has a regular audience that returns often to play games, thus they’re used to things “just working” via the Flash Player and so no matter what there will be some time needed before they adapt/learn. To help speed that along there may be messaging improvements around all this so hopefully we’ll sort things out with them.

  9. Gert-Jan

    December 18, 2009 at 5:24 pm / 

    Good news, we love to see more portals open up their doors to unity3D. Although , from the comments on the two games from Decane, you see some reluctance from Kongregate users to install the plug-in because they are unfamiliar with the Unity3D name/brand and the Decane brand.

  10. Ashkan

    December 18, 2009 at 5:41 am / 

    thank you Tom. you are right because i took a look at the website and saw it is not a casual game portal like shockwave and their target is hardcore games. thank you again

  11. Tom Higgins

    December 17, 2009 at 11:15 pm / 

    Those are hard questions to answer. This isn’t about whether it’s better or worse, that’s looking at it the wrong way in my mind. You should make cool games and get those games on *both* sites, that way you reap the benefits each has to offer. Each of these sites serves slightly different markets of game players so the revenue you’ll earn is going to depend on the revenue share contract, the quality of your game and if/how well it appeals to the users of each site (which as I said are not the same).

  12. Ashkan

    December 17, 2009 at 11:12 pm / 

    great to have unity content everywhere!!!
    can someone answer these quesitons?
    is this site better than shockwave.com? can we make more money here with same number of players?
    is this site more popular than shockwave?

Comments are closed.