GDC 2010 Wrap-Up
Thanks to everyone who came by our booth; you helped to make this our best GDC yet! Our booth drew a crowd from the time the doors opened until they closed every day of the expo. Lots of people wanted to get a sneak peak at some of the recently announced Unity 3 features as well as get hands on demonstrations of Unity’s elegant interface and efficient workflow. There was also a bunch of playable Unity content running on iPhones, web browsers, an in-development Broadcom chipset, a Wii, a 360, and a giant multi-touch table!
There was Unity stuff going on outside of our booth too, including sessions, presentations, and sponsorships.
Autodesk has posted a video of Adam Mechtley (of Touch K.O. and Flashbang fame) speaking about Maya, Motionbuilder, and Unity iPhone workflow and optimizations.
I wasn’t able to find a write-up of the GDC Session: Unity for people who know what they’re doing, but I hear that it was really well attended.
Congratulations to all of the Winners and Finalists of the IGF who won a copy of Unity Pro! (Something we did as part of our IGF Gold Sponsorship.)
And a huge Congrats to Press Play — their PC/Mac/Web/Wii game Max and the Magic Marker won the D2D Vision Award!
Lastly, congratulations to Nathan Hansen; winner of the drawing we had at our booth for a free license of Unity Pro, and to Jeremy Sprague who won a copy of Unity iPhone in the post-show Conference Associates raffle!
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