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And the preview videos keep rolling in! We’re running a little behind on the Beast lightmapping video, but until then take a look at some of the new Cloth Physics features in Unity 3. Will Goldstone is back giving us a brief tour of just a few of the things you can do with Cloth such as Tearing, Self-Collisions, Pressure, and Soft Bodies.

[vimeo clip_id=”13294411″ width=”640″ height=”360″]

34 replies on “Unity 3 Feature Preview – Cloth Physics”

Seriously how is this demo not available to download? I cannot think of a better way of users understanding how the cloth physics work in Unity than by letting them play around inside these scenes.

Работа с тканью в Unity3D…

Unity 3 Feature Preview – Cloth Physics from Unity3D on Vimeo. UnityBlog……

Will there be a video for the skinned mesh cloth ? I can’t get it working for the life of me. I could really use some help.

Unity just keeps getting better and better,
Great work guys.
Do you have plans to add ocean editor ?

So cloth will not have hardware acceleration yet,I understand.

I know about PhysX about Nvidia GPUs (I have a GTX 260).

But what about the other PhysX features like rigid bodies etc,…
Will that already have hardware acceleration in Unity 3D 3.0 ?

@Jason: We will not support hardware acceleration for cloth for 3.0, that will probably be added in 3.x – However, even then, you won’t be able to rely on it being there, as PhysX only does HW acceleration on NVidia GPUs, and not on the Mac. That said, we have a special cloth component for skinning characters, which is multi-threaded, and extremely fast, even on non-accelerated hardware.

The cloth’s and balls’ shadow actually looked pretty good!!! Did anyone else pay attention to that?

You guys said above:

“We’re running a little behind on the Beast lightmapping video”.

Well then,hurry up with it then. I can’t wait to see it.

…And you wonder if there will be enough new features to roll out with unity 4? They Just enjoy spoiling us with all this cool stuff.

@pixnlove Unity is an engine made in heaven, Nothin comes close!

Coth is Awesome, Unity is Awesomer, you Guys are Awesomest!!

You’re doing cloth? Properly moving, tearing, physics-based cloth?

That’s ridiculously cool, Pro feature or not!

Come on guy you have got to stop this,
this is getting ridiculous.
This is too Awesome!
I do not believe it!!!

Can anyone tell an engine which now better than Unity 3?

Fantastic! Can’t wait to have some fun with this =)

And red “seigmenn” are so the best.

great feature! looking forward to the day this will work on mobiles(iPhone/Android). Great for desktops for now though. Thanks Unity Team!

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