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As you may know, the Unity editor environment is at its core incredibly extensible.  An over-arching part of the design philosophy is to allow and encourage talented developers to create new features, integrated at a level deeper than the simple plug-in architecture you find in other software.  Editor extensions can sit so tightly and integrate so directly in the environment that you might think they were new features in the tool from our own internal development team. I’m not just saying that—see for yourself! We have two new Editor Extensions in the Unity Asset Store which both radically change the Unity workflow and exemplify the power of Unity’s plug-in architecture.

First, the Mixamo Animation store plugin, which allows you to procedurally animate your character inside Unity, within minutes!  Once you’e downloaded the free plugin, you’ll find a new Mixamo pane under the Window menu item.  Drag your rigged model from the Project Pane into the Mixamo window and go through a quick retargeting process.  Once that’s in place, you can browse Mixamo’s enormous animation archive right in Unity.  Press preview and watch the animation play on your character directly in the Unity editor!  With a few sliders you can adjust various animation parameters, so that your animation perfectly suits your character’s body—no hands penetrating the head, for example.  You can make a walk surly and aggressive, or fine tune it to a quirky jog.  This is the kind of thing I myself, as an armchair animator, have slaved over in Motionbuilder for my own game.  Those days are over!  Cut your animation budget and schedule dramatically with this revolutionary new tool.  Mixamo has put up a how-to video if you’d like to get a head start.

As much of a paradigm shift as the Mixamo plug-in, the ingenious Playmaker Visual Logic editor has arrived to change the way you code!  This kind of editor is something I’ve personally wanted in our product for some time—and in true Asset Store rock star form, Huton Games beat us to it!  With Playmaker, you can visually script game logic using nodes, transition events, and access to nearly the entire Unity API  in an elegant finite state machine.

blog1_playmakerTitleYou can literally program without… er.. programming?  From simple trigger-based events to extremely complex and sophisticated gameplay behavior, you can do it with Playmaker.  Since you can augment its library of methods and actions with your own standard Unity scripts,  you can pretty much do anything with it!

blog1_playmakerGraphPlaymaker revolutionizes how you program.  Mixamo, how you animate.  Both of these new extensions offer so many powerful new features that it would practically warrant a new version number for Unity, if we had created them ourselves.  They’re here to save you time and offer you great flexibility.   To take advantage of this new power, launch the Unity Editor.  You’ll find the Asset Store listed under the Window menu.

You’ll not only find editor extensions like Playmaker and Mixamo, you’ll also find (*deep breath*) racing cars, aircraft carriers, MMO networking templates, grand pianos, animated cats, rats, wolves and horses, water buoyancy simulation systems, electronic magazines, zombies, goblins, PHP scripts, social media integration APIs, toilets, terrain tools, web serialization kits, asset bundle management tools, dragons, node-based shader editors, c# programming tutorials, Javascript to c# converters, dungeon templates, rifles, explosion and particle collections, pathfinding systems, Baroque French bath tubs and a heck of a lot more.

Comments are closed.

  1. Will playmaker be compatible with the future SWF deploy?

  2. Aaaaah, editor extensions, at last :D
    Great news !

  3. James Murchison

    March 8, 2011 at 6:25 pm

    @mindlube – I was one of the programmers on the Press 3 to Breed team, and I now use PlayMaker for pretty much everything I do in Unity. Expanding it to do something it doesn’t do yet is very easy as well.

    Anyone else wondering what can be achieved in Unity using PlayMaker in 48 hours can check out our game here –

    Just a quick note, the shaders were compiled using the Strumpy Shader Editor as well which you can check out on the forums or here –

  4. Wow… PlayMaker looks amazing.

  5. Jason Amstrad

    March 8, 2011 at 2:02 pm

    I was wondering the same thing.

  6. Is there a way to view what’s available in the Asset Store without connecting through the Unity editor?

  7. Jason Amstrad

    March 8, 2011 at 7:24 am


  8. Bought PlayMaker today! I was impressed with the Press 3 to breed! game from the GameJam Sydney folks, which used playmaker. Cheers