Unity at GDC 2013
This year Unity will be a major presence at GDC, in large part thanks to all the amazing games made by our ever-expanding community of users. The booth is our biggest yet, and it’s going to be full of incredible development content and opportunities to talk to our partners including Alljoyn, BlackBerry, Canonical, Electrotank, Exit Games, Game Analytics, Microsoft, Nvidia, Playnomics, UnityVS and Vuforia.
Of course, things weren’t always like this here at Unity. We’ve come a long way since we first exhibited 7 years ago. Back in 2007, we had a tiny corner at the Nordic Games pavilion with barely enough room for one overworked demo machine. In 2008 we got our own 10 x 10 foot booth on the expo floor. Our small group of developers multi-tasked like mad to manage the the GDC releases, the booth traffic and the parties! At GDC 2009, we were totally unprepared for the huge interest generated by our newly announced support for iOS and Windows. In that sense, 2009 was a major eye opener for all of us.
In 2010 the Unity booth featured Unity partners for the first time; in that same year, and in 2011 we announced support for more platforms. At last year’s event we launched 3.5 and previewed the new animation functions that were to become Mecanim.
Our GDC 2013 program is awesome. This year we’ll be showing our new high-end mobile demo The Chase and giving away Unity Pro Licenses, NVIDIA Graphics Cards, Windows 8 Nokia Lumia 825 and 920 developer edition phones and BlackBerry Z10 devices.
We’ve got a truly amazing collection of tech and titles on display this year. Games like The Drowning, Dead on Arrival 2, HAROLD, Oliver & Spike: Dimension Jumpers, Lovers in a Dangerous Spacetime, and Make showcase that imagination is the only limitation when developing games using Unity. We’ll also have some Offensive Combat and Robot Rising running on the Unity Web Player within Facebook and a demonstration of the excellent Zspace 3D display that can be used in exceptionally creative ways.
As per tradition, we are hosting a Unity Dev Day with a ton of Unity specific information and sessions. We also have a packed schedule of in-booth sessions and our own talented developers will be on hand to answer your questions. We always do our best to provide a qualified answer – even if it involves finding the guy who wrote the code in question!
And then there are the announcements, all the great news we can’t wait to tell you. We hope to see many of you next week in San Francisco!
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