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FemaleRenderHigh04 Ahoy Unity developers!  You may have heard a little bit about Fernando Ribiero’s UMA (Unity Multipurpose Avatar) system, which is being developed in tandem with support from the Unity Asset Store.  What’s the goal here?  To create a basic system for generating and managing avatars and characters of all shapes and sizes, standardized into a universal, clean, serializable data structure in which all the different body configurations, clothing and texture characteristics and related systems are rolled into a clean and simple standard.   While there’s some default base meshes to work from, it’s far more than just a customization system; it’s a complete platform with open architecture that can be extended to create any number of other creatures and applications.

ClotheSetIt’s pretty exciting stuff, and my hope that artists and programmers out there will run with this free and open system to create and sell a diversity of UMA-targeted creature meshes, clothes and accessories, body textures, pre-set body shape configurationsl editor tools, crowd generators, and so on.

UMA is now in open beta.. interested in giving it a shot? Get a head start with this exciting new system, and help out by bringing the essential feedback needed to make UMA as useful and successful as possible.

The official ‘Call for UMA Beta Testers’ video.


7 replies on “UMA goes open-beta!”

This is great, can’t wait to see where it goes. I’ve been messing around with it for a couple of days now

This is exactly what I’ve been looking for, found it through the marvelous designer tutorial you did with it, really exciting stuff. Can’t wait to start playing!

Hi there @DATAPHILE !
Yep, UMA is based on Mecanim avatar, so you can retarget any carnegie mellon mocap animation :)

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