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So, Unity 4.3 is here. We’re incredibly proud to be able to share the new 2D tools, deeper Mecanim integration and improvements to the Unity IDE that feature in this release (along with a whole lot of other awesome stuff). You can read more about it on the What’s New page.

Our headline 2D feature is one we’ve really been itching to give you. It’s been in development for over a year now, and the team have done a great job creating a 2D workflow that really makes sense in Unity and turns a single spritesheet into an extremely powerful resource. To get a feel for how easily you can create stuff with the new tools, we’ve put together this walkthrough video.

At Unity, we decide together amongst ourselves which parts of the engine to update, or which new tools to work on, and the teams responsible for each specific area have a lot of independence – it’s largely up to them to set their own priorities based on their knowledge of our users wants and needs. This keeps us passionate, as we’re all working on stuff that we personally feel is very important.

Of course, we also like to bluesky think and come up with weird and wonderful ideas. This week we hold our regular hackweek event – hacking away in small teams on innovative new projects. They provide a fertile seedbed from which outstanding new features can grow for inclusion in the Unity engine.

You guys’ input is also incredibly important to us. Both the alpha and beta testers who help us identify bugs so we can ensure new Unity releases are stable, and the ideas we get from our feedback site help us to make Unity the best product possible.

In this release, for example, we’ve been able to supply users of our Mecanim animation tools with their most eagerly requested new feature: animation events for animator-driven characters.

So, big thanks are due to everyone who’s helped make this a really feature-packed release. Thanks to everyone in the community who’s taken the time to submit bug reports or suggestions, and thanks to our hard-working QA teams and our creative and committed engineers.

The tools in Unity 4.3 may be completely new, but they’re already out there in the wild in use. For example, our 2D tools have already been used in delicious-looking and over-funded Kickstarter project Night in the Woods.

It’s a tremendous satisfaction to know we’ve put tech in the hands of such inventive people – keep the great games coming!

24 replies on “Releasing Unity 4.3”

[…] of most important events was the release of Unity version 4.3 with support for 2D games. Finally, it will be more much more convenient to produce, for example, […]

[…] the engine need a new site? Unity’s latest update has introduced a whole range of features which make it much better suited to 2D development. Not […]

[…] Releasing Unity 4.3 (Unity Technologies Blog) […]

Native 2D animation support, at last! And whoa, momma–blendshapes finally supported! It’s both the big things and the little things that make me happy about this release! Thank you, developers!

[…] finally happening! Given the recent release of Unity 4.3, with much more “native” 2D support than before, it was only natural that I snuck a […]

설치하는데.. 잘 되야된데..
큰 버그는 없겠죠..
기도하는 마음으로 .. ( 새 버전 릴리즈 축하드립니다. )

[…] released version 4.3 of its game development engine today with a raft of new tools designed to streamline the creation […]

FINALLY! It’s here, I am waiting for last 1.5 year for this kind of 2d and 3d engine tool for mobile game development .
Thanks ………….

[…] released version 4.3 of its game development engine today with a raft of new tools designed to streamline the creation […]

[…] version 4.3 of its game development engine today with a raft of new tools designed to streamline the creation […]

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