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Playstation®Vita for all: The Unity for PlayStation®Mobile public preview

, April 8, 2014

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No dev kit. No NDAs. No fees. No waiting. No hassle. Just register quickly with Sony Computer Entertainment Inc. (SCE) and you too can take games to PlayStation®Vita (PS Vita) with our free PlayStation®Mobile (Unity for PSM) build option!

If you’re not familiar with PSM, it’s a software framework used to provide downloadable content to PS Vita. The huge advantage in deploying to PSM is that there’s no need to acquire a PS Vita Dev Kit and clear all the associated hurdles to deploy to PS Vita.

What can I do with the Unity for PSM build option?

We’re confident that the Unity for PSM public preview build is reasonably stable and that you can deploy your existing mobile content to PSM without too much pain or effort right away. Please remember, however, that at this stage it is a beta product, and that you can’t publish to PlayStation®Store just yet.

How does the PSM build option differ from Unity’s existing PS Vita deployment?

Unlike the new PSM technology, Unity’s existing PS Vita build option gives you full native access to PS Vita as well as full access to PSN. As part of your dev kit, you also get a comprehensive suite of performance and native debugging tools, Visual Studio integration and Razor CPU/GPU performance tools.

Why PS Vita?

Amongst other things, making a PS Vita game is an easy way to cut your teeth on console development and become familiar with PlayStation® controls and conventions.

Porting existing mobile games is extremely easy – with a little work adding the dual analog stick controller inputs you’re there. Of course, the fact that PS Vita comes with PlayStation® controls means you can also use it as a platform to create new and exciting console games from the ground up!

How can I get it?

As of yet, the Unity for PSM build option hasn’t been integrated with the Unity product cycle. You can download a dedicated version of the Unity engine with the PSM build option here – note that due to restrictions on this platform, the PSM build is only available in the Windows version of Unity. Don’t forget to check our PSM forum thread if you have any questions.

Is the PSM build option available for both the Pro and Free versions of Unity?

Absolutely, yes it is!

32 replies on “Playstation®Vita for all: The Unity for PlayStation®Mobile public preview”

I would love to try it out, but I don’t have a PSP Vita. I was thinking about buying one, but I’m happy with my PSP and didn’t think PSPVita was worthy of my money, haha. But it looks cool. I guess it’s not compatible for the normal PSP?

this is great news , having use the PSM framework a bit i was waiting for this day with impatience !
Thanks guys !

Well it’s not PSVITA for all, is it, since you only have a handful of countries that can apply for a PSM licence. Access should be granted for all, at least for development purposes, so that we can test our games on the device. When PSM licenses will include our countries too, in several months, at least we are ready to ship our games by then. Otherwise there’s no real motivation in developing something for the Vita right now, since we can’t actually develop for it. Too bad as I bought a PSVita several months ago in anticipation for this, after your announcement in january. I guess Sony’s sales for the Vita are so bad that they had to open up for the indie market. On the other hand, they don’t want to open up completely, otherwise they would just deploy some kind of a development PSM license for anyone. Doesn’t really makes sense.

So PSM games doesn’t run nativelly on the Vita? What about hardware access? Do we use the whole CPU/GPU cores or it’s handicaped to one core?

[…] a public preview of Unity for PlayStation Mobile started today, with lots more information here and here. As well, the PSM Developer Program will be made available in these countries on May 29th, 2014: […]

They did it again!
We really are entering a new era thank you the Unity.
Game Engine who really have democratized Game Development.
Amazing Guys!

well , unreal engine has been destroyed .
unity will role ….. good job hope they make xbox for free or ps4 for free

My brother recommended I might like this blog. He was totally right. This publish truly made my day. You cann’t believe just how a lot time I had spent for this information! Thank you!

We wait for xbox one and Playstation free development options:)? But this is (Playstation vita) is to very nice.

[…] Unity Blog via Indie Vault […]

I have a question since i registered i forgot to ask it….
Are we restricted to only PSM games and not PSVita games??? meaning i would like to include trophies if possible… that would be awesome ;-)

@Bruno
I found this little bit of info on develop-online.net:
“PS Mobile support is also on its way to more countries. Austria, India, Poland and Switzerland will get PS Mobile on June 25th. And developers in Australia, Brazil, Columbia, India, Indonesia, Malaysia, Peru, Poland, Russia, Singapore, Switzerland and Thailand will will be granted access to PS Mobile from May 29th.”

I though PSM was kinda dead… or was it just the PSM SDK, now that it’s supported by Unity?

I don’t recall seeing any activity from Sony’s behalf to enhance or update the PSM program in the past months/year.

Great surprise and totally awsome !

Does that mean that the RELEASE version of the Unity PSM export module will be free too (like the Windows Store App or WP8 export modules) ?

That’s not quite clear from the above blog entry’s line:

….and you too can take games to PlayStation®Vita (PS Vita) with our free PlayStation®Mobile (Unity for PSM) build option!

Great great, waited for it :)

Now I can finally continue with the prototype I have even though I’ve no clue when Sony will expand the PSM reach (hasn’t expanded beyond its initial 8 or 9 countries in the past 1.x years) to include Switzerland.

[…] received more details from Unity concerning its free PlayStation Mobile build option. With Unity for PSM, indie […]

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