While GDC is a big show with a lot of big game development news and interesting talks, it’s also become a show where a ton of games, especially from independent studios, have a chance to shine. There were a LOT of games made with Unity at and around the show this year. We’ve been trying to compile a list of what we saw during GDC and right now we’re now counting over 140 (!!!!) titles. Holy moly!
This includes everything we saw (that we can talk about) that were part of a booth (GDC Play, IGF, Alt.Ctrl.GDC, Indie Megabooth, Valve, Microsoft, etc.), at an outside event like Mix, or even that we just happened to see at the show from a dev in the hallway. The wild thing is that this list likely isn’t complete as we didn’t manage to hit all of the booths.
We’ve listed them alphabetically so give them a look and if you know of any other Unity made games at GDC that you don’t see on the list, let us know and we’ll add them in!!
Here’s the same list of games, but in text!
- a•part•ment by Robyn Gray and Richard Emms
- Aer by Forgotten Key
- Afro Samurai 2 by Redacted Studios
- Amikrog by Pencil Test
- Anarcute by Anarteam
- Armed and Gelatinous by Three Flip Studios
- Armello by League of Geeks
- Bedlam by RedBedlam
- Beyond Eyes by Tiger Squid
- Blues & Bullets by A Crowd of Monsters
- Book of Fate by Nigel E Randall
- Cadence by Made with Monster Love
- Captain Forever Remix by Pixelsaurus
- Chem Caper by ACE Edventure Studio
- Clockwork by Gamesoft Pty Ltd
- Cloud Chasers by Blindflug Studios
- Clusterpuck 99 by PHL Collective
- Coffin Dodgers by Milky Tea
- Crossy Road by Hipster Whale
- Cuphead by Studio MDHR
- Deluxe Turbo Racing 360 by Super Soul
- Donut County by Ben Esposito
- Down the Drain by Cubicorn Games
- Dragon Maze by Feline Arts
- Dungeon League by Christopher Yabsley
- Dyscourse by Owlchemy Labs
- Earthlock: Festival of Magic by Snowcastle Games
- Elegy for a Dead World by Dejobaan Games
- else Heart.Break() by Niklas Åkerblad, Erik Svedäng
- Ephemerid by SuperChop Games
- Even the Stars by Pol Clarissou
- Fabric by Patchwork Game Studios
- Fallen: A2P Protocol by Red Katana
- Feist by Feist Team
- Fight with Light by Prefrontal Cortex
- Fireborne by Year Seventeen
- Firewatch by Campo Santo
- Forma.8 by Mixed Bag
- Foxtrotte by WitchLake Studio
- Fruits ‘n’ Tails by Mukutu Game Studio
- FutureGrind by Milkbag Games
- Galak-Z by 17-bit
- Gang Beasts by Boneloaf
- Goat Punks by Studio Canvas
- Graywalkers Purgatory Dream Lords
- Gunsport by Necrosoft Games
- Guns Up! by Valkyrie Entertainment
- Hac by Minskworks
- Her Majesty’s Spiffing: The Empire Staggers Back by BillyGoat Entertainment
- Hex Heroes by Prismatic Games
- Holy Potatoes! A Weapon Shop?! by Daylight Studios
- Home Improvisation by The Stork Burnt Down
- Hunger Beast by Diorama Games
- Jenny LeClue – Detectivú by Mografi
- Jetpack Squad by VAP Games
- Job Simulator by Owlchemy Labs
- Keep Talking and Nobody Explodes by Steel Crate Games
- Killer Queen Arcade by Josh DeBonis and Nik Mikros
- Kyn by Tangrin Entertainment
- LA Cops by Modern Dream
- Legacy Quest by Socialspiel Entertainment
- Let’s Robot by Aylo Games
- Machineers by Lohika Games
- Mekazoo by Good Mood Creators
- Memory of a Broken Dimension by XRA
- Mordheim: City of the Damned by Rogue Factor
- Mushroom 11 by Untame
- MyDream by MyDream Interactive
- Myriad by Erland Grefsrud
- Narcosis by Honor Code
- Nebulous by Namazu Studios
- Nimbatus by Micah Stettler
- Noomix by REDOX Game Labs
- No Pineapple Left Behind by Subaltern Games
- Omega Agent by Fireproof Games
- One More Line by SMG Studio
- Ori and the Blind Forest by Moon Studios
- Outer Wilds by Outer Wilds Team
- Overland by Finji
- Overpower by Overpower
- P.A.M.E.L.A. by NVYVE Studios
- Pebble by Full Circle Games
- Phantasmal by Eyemobi
- Pixel Galaxy by Serenity Forge
- Planet of the Eyes by Cococucumber
- Plug & Play by Mario von Rickenbach
- Pollen by Mindfield Games
- Progress by Ludosity
- Qalupalik by Pinnguaq
- Radial G by Tammeka Games
- Read Only Memories by MidBoss
- Redux Ark by Hyper Games
- Reflections by Broken Window Studios
- Republique Remastered by Camouflaj
- RocketsRocketsRockets by Radial Games
- Rogue Wizards by Spellbind Studios
- Screencheat by Samurai Punk
- Seasons After Fall by Swing Swing Submarine
- Sequenced by Ape Labs
- Shadow Blade: Reload by DeadMage
- Shadow Puppeteer by Sarepta Studio
- Shiftlings by Rock Pocket Games
- Shroud of the Avatar by Portalarium
- Siegecraft Commander by Blowfish Studios
- Silence by Daedalic Games
- Skyworld by Vertigo Games
- Smash Cops by Hutch Games
- Snail Run by ENIAROF
- Soul Axiom by Wales Interactive
- Space Noir by N-Fusion
- Space Sluggers by Rocktastic Games
- Spacebro Justice Rocket by Rad Sandwich Games
- Spectra by Gateway Interactive
- Spider: Rite of the Shrouded Moon by Tiger Style
- StarDrive 2 by Zerosum Games
- Starr Mazer by Imagos Softworks
- Stifled by Gattai Games
- STRAFE by Pixel Titans
- Super Dungeon Bros by React! Games
- Super Slam Dunk Touchdown by Tipping Goat
- Sword Coast Legends by n-Space
- SWORDY by Frogshark
- That Dragon, Cancer by Ryan Green & Josh Larson
- The Beggar’s Ride by Bad Seed
- The Cosmos is Mine! by PlayCorp
- The Flock by Vogelsap
- The Gallery: Six Elements by Cloudhead Games
- The King’s Bird by Serenity Forge
- The Room: Archive by Fireproof Games
- The Room Three by Fireproof Games
- The Sailor’s Dream by Simogo
- The Trace by Relentless Software
- The Winds of Venus by Petri Autio and Robin Baumgarten
- Through the Woods by Antagonist
- Tilt Brush by Skillman & Hackett
- Tinertia by Candescent Games
- Toren by Swordtales
- Total War Battles: KINGDOM by The Creative Assembly
- Train Conductor 3 by Voxel Agents
- Transport Empire by Game Insight
- Trial by Viking by Last Life Games
- Unkilled by Madfinger Games
- Unknown Radio by Anthony Kozak
- Vertiginous Golf by Kinelco
- Volume by Mike Bithell
- Wasteland Bar Fight by Kybernesis
- Wind-up Knight 2 by Robot Invader
- ZHEROS by Rimlight Studios
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16 replies on “The So Very Many Games of GDC 2015”
Please Add Support Right To Left Languages in Unity3D.
no coment
E bom
Terrific list. Will look into them further down the line!!
Hey Ben from Swing Swing Submarine here, thanks for the mention ;) ! Although our game is called “Seasons after Fall”, not “Seasons after the Fall”.
It was already mistitled in the GDC reel, but well we’re still very glad to be in the reel!
Hello, I’m getting tons of errors in the Unity console, when simply create a terrain in a blank project.
Are errors like this:
“Failed executing external process for ‘Clustering’ job. Exit code: ‘-1073741819’.”
Already tried everything but nothing fixes it, I already I disabled plugins, changed settings, reinstalled Unity, nothing changes, but in version 4.6 worked perfectly, without errors.
Could someone help me, my real game project is stopped.
You can turn off automatic lightmap baking in the lighting window.
There are two checkboxes for precomputed GI & baked GI. Turn both off.
The problem disappeared, but, even so, why this is happening? How totally fix this.
nice games . you can chek some great games here too https://www.g2a.com/r/fatal-1990
Nice art. Good job.
Our game of course – Wonderball Heroes https://play.google.com/store/apps/details?id=com.moonactive.pengi&hl=en
Nice to see our game, Wasteland Bar Fight, got noticed! Awesomesauce :D
That is so unreal! Speaking of unreal, does Unreal Engine have a list like this out yet?
In this world the most important aspect is quality, not quantity.
If quality was all that mattered I’m pretty sure Unreal would still be demanding $$$$$$$ for their ‘quality’ game engine. I have no doubts about the level of quality UE4 is able to achieve. In that regard I feel it ‘IS’ superior still to Unity (although unity is quickly catching up.)
But you’re wrong. It’s not just quality that’s important, it’s the whole ecosystem the engine provides. Support on over 23 platforms, massive community, an asset store just to mention a few. Oh yeah and it’s all (actually) free. Unreal boast of Quality yes, but they don’t have half of the ecosystem Unity’s got.
Crytek showed off all of it’s ‘quality’. Here’s where they ended up . Yes they said it’s just false rumours but there’s no smoke without fire.
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