Unite 2015 is coming up quick! The show takes place September 21-23 in Boston at the John B. Hynes Veterans Memorial Convention Center. Call for speakers is officially open so if you have some knowledge you’d like to drop on the Unity community, you have until June 12 to submit your talk proposal. Super Early Bird pricing is also ending June 12 so make sure to register and get the lowest price. The show is sure to be incredible in a city that’s home to such a vibrant developer community.
Along with all of the learning and networking, we’re also happy to be celebrating the 8th Unity Awards and we’re happy to announce that submissions for Unity Awards 2015 is officially open as of today!
Held each year during the Unite conference, these prestigious awards recognize the most exceptional gaming or interactive creations developed using Unity over the past year. Submissions will be open from now until July 31, 2015.
Submitting is easy. Just head on over to our submission page and fill out the form.
Once all nominations have been received, Unity will narrow the entries down to six finalists in each category and then open up voting to the community for all categories. Community votes will account for 50% of the total vote with Unity employees accounting for the other 50%. This will be the same for all categories except for the Community Choice, where the community will account for 100% of the votes. General voting will begin in August, 2015.
The categories this year include:
Best 3D Visual Experience – Submissions for this category will be judged based on artistic merit including thematic and stylistic cohesion, creativity, and/or technical skill.
Best 2D Visual Experience – Submissions for this category will be judged based on artistic merit including thematic and stylistic cohesion, creativity, and/or technical skill.
Best Gameplay – Intuitive control, innovation, creativity, complexity, and fun are what make games enjoyable and entertaining–we’re looking for games that excel in one or all of these areas.
Best VizSim Project – Unity projects come in all shapes and sizes; this year we’re looking for projects that have some real world grounded applications for visualization, simulation, and training.
Best Non-game Project – Unity-authored products that fall outside of games or VIzSim including projects such as art, advertising, interactive books and comics, digital toys, interactive physical installations, and informational programs will want to submit for this award.
Best Student Project – This award is for projects (games or otherwise) worked on by students currently being completed as part of the curriculum of an educational institution. Projects will be judged based on creativity, technical merit, and overall artistic cohesion among graphics, sound, and presentation.
NEW! Best VR Experience – For the first time, we’re adding an award for the best VR experience. Because this medium is still so new and the number of commercially released experiences is so small, we’re opening this category up to all work in progress submissions as well. Projects will be judged based the quality of the build submitted.
NEW! Asset Store Award – For the first time, we’re specifically calling out Asset Store submissions that have been released in the last year. These can be anything from particle packs to full editor extensions.
Community Choice – This category will be voted on by the community of game developers and will represent the favorites of the community across the board.
Golden Cube (best overall) – This award is for the best overall project made with Unity in the last year. Everything from technical achievement and visual styling to sound production and level of fun will be taken into account to choose an overall winner.
Following are some important rules for submission that you’ll need to know:
Only Unity-authored projects are eligible for nomination.
- Projects must have been released from July 1, 2014 to July 31, 2015 to be eligible, with the exception of Student Project submissions, which must have been part of the coursework in the 2014-2015 school year, and VR Experience submissions, which can be submitted as work in progress this year only.
- Any projects nominated for previous years of the Unity Awards are ineligible for the 2015 Unity Awards, with the exception of projects that were previous student work and have since turned into finished commercial projects.
- Games currently in early access programs that are not considered “final” products by July 31, 2015 will not be accepted to the 2015 Unity Awards with the exception of the VR Experience category.
- Individuals or teams are welcome to enter multiple projects so long as they adhere to all other rules.
So submit those projects, tell your friends that release games this last year to submit their projects, and keep your eyes out in August for another announcement that community voting has begun. We’re really looking forward to seeing all of your submissions!