Search Unity

Unite Boston is right around the corner and for the first time, we’re hosting a Made with Unity showcase in collaboration with Execution Labs where developers will be on hand to demonstrate and talk about a very cool and diverse range of projects with attendees. The showcase, located in room 207, will be open on Monday and Tuesday so make sure to drop by and take a look!

Monday September 21

A.U.V. by James Clement
ClusterPuck 99 by PHL Collective
Faceted Flight by The Department of Silly Stuff, LLC
JLG Industries, Inc. Training Simulator and E-learning Animations by ForgeFX Simulations
Jungle Rumble by Disco Pixel
Kôna by Parabole
Mimpi Dreams by Silicon Jelly
Moon Hunters by Kitfox Games
Snapimals by BebopBee Inc
Stardust Galaxy Warriors by Vasara Entertainment Ltd.
Subaeria by Studios Illogika
Subconscious by Wise Monk Games
World Zombination by Proletariat Inc.

Tuesday September 22

Anamorphine by Artifact 5
BOG by Drydock
Diluvion by Arachnid Games
Dragon Maze by Feline Arts
Forgotton Anne by Throughline Games
Gunula by Rubycone
HUMANIT3D by Humanitas Solutions
Klaus by La Cosa Inc.
Make Sail by Popcannibal
Planet of the Eyes by Cococucumber
Project Patchwork by Black River Studios
PuniTy by Farhan Qureshi
Semispheres by Vivid Helix
StarCrawlers by Juggernaut Games
Viridi by Ice Water Games

6 replies on “Unite Boston Made with Unity Showcase Line-up”

[…] the first time at Unite, there was a #madewithUnity Showcase, which Execution Labs helped to coordinate and curate. And, as luck would have it, several of our […]

I’m always surprised that a list of stills for games with links to the creators’ websites and made with Unity doesn’t illicit more response when they are being showcased at a Unite conference soon but anyway without knowing gameplay at all I like the looks of snapanimals and Project Patchwork.

[…] lors de chaque Unite, celui de Boston est l’occasion de mettre en avant un certain nombre de projets en cours de développement, et utilisant Unity. Il s’agit aussi surtout d’une vitrine […]

Comments are closed.