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Games Made With Unity Honored At The Game Awards, Golden Plume Awards and PSX

, December 9, 2015

It’s been a great week for games Made With Unity (MWU), picking up top honors across the board, including:

  • Winning 4 awards at The Game Awards, and securing nominations for half of all eligible award categories
  • Winning 21 mobile categories at the Golden Plume Awards, accounting for 50% of all winners
  • Dominating the Playstation Experience showroom floor, representing over 30% of all playable games

Over the past week, three major gaming events took place – The Game Awards, The Golden Plume Awards and PlayStation Experience – each showcasing and celebrating the best games of 2015, and providing a glimpse of what to expect in the coming year. At all three events, one common theme stuck out – Unity was the engine behind the vast majority of winners, nominees and participants.

At The Game Awards – which crowns industry winners across 22 categories and honors the best video games in the world – games MWU were nominated for eight awards, representing half of all eligible categories for our games (i.e. not eSports gamer categories, etc.). Four of those eight MWU nominees went on to take the top prize for categories including Best Mobile Game (Lara Croft Go by Square Enix Montreal), Best Art Direction (Ori and The Blind Forest by Moon Studios), Best Narrative (Sam Barlow for Her Story), and Best Performance (Viva Seifert for Her Story).

Earlier that week, at the prestigious Golden Plume Awards – also known as the “Oscars” of China’s Gaming Industry – games made with Unity dominated the mobile award categories, and accounted for 50% of the total number of winners. In all, 21 games made with Unity won awards across a range of mobile gaming categories, including ‘Most Favored Mobile Game’, ‘Most Favored Online Mobile Game’, ‘Best Original Mobile Game’, ‘Best Oversea Mobile Game’ and ‘The Most Eye-catching Mobile Game’.

To cap off last week, Sony held their two day PlayStation Experience (PSX) conference, showcasing the latest games on PS4, Vita and Playstation VR. The event featured more playable games on the expo floor than ever before – 141 in all – and over 30% of these games were made with Unity, making Unity the largest single engine represented at the event. Check out the full list of games MWU at PSX on madewith.unity.com.

PSX also showcased dozens of new demos for PlayStation VR, half of which were also made using Unity. Titles like Job Simulator – a hilarious “Office Space”-like VR experience – and 100ft Robot Golf were fan favorites at the event and gave attendees a snapshot of what is possible with VR. These are just a few examples of the great VR content coming in 2016 that was made possible by Unity. In fact, an estimated 70% of all VR content to date has been created using Unity. If you’re interested in learning more about VR and how to get involved, make sure to check out Unity’s Vision Virtual and Augmented Reality Summit, held February 10-11 in LA.

Congratulations to all the award winners, nominees and new games! So many amazing games are created on Unity everyday, and we are thrilled that many had the opportunity to be recognized this past week. Our community is our biggest asset, and we couldn’t be happier to support all these great studios and developers.


Interested in sharing a game that you’re making with Unity? Get started by using your Unity account to create a profile on madewith.unity.com. Once you’re set up, we’d love to hear more about your game and how you made it. Just click “Create a Story” from the profile management page and tell us all about it. We’ve even got some writing guidelines to help you get started!