Our user account experience is evolving to support a more diverse range of teams, whose members are often spread out geographically and include a mix of full-time contributors and freelancers on time-limited contracts. Here’s what’s changing:
Personal and public organizations
When you open a Unity ID account, you are automatically assigned an organization. This default organization gets the same name as your user name and consists only of yourself. You can make purchases for this organization for your own personal and commercial development.
You can also create an organization on behalf of a company. You can make purchases for your company via its Unity ID organization. You can invite others to join the organization and tailor their access level to Unity based on their role within the organization.
A new way to make it easy for team members to collaborate
The latest feature we added to Unity ID is Groups, which helps customers to more easily manage their teams. An owner or manager of a company’s Unity ID organization can put members of the organization into a group, and give that group access to a specific Unity project.
A note about projects: A project lives inside a Unity ID organization and any member of that organization can have access to that project. But you can also invite people from outside the organization into one particular project through the editor or through a project’s user page on the developer portal. The guest project members will have access to everything in that project, but not to anything else in the organization.
What can owners, managers and users do?
Currently there are three roles a customer can have in an Unity ID organization:
Owners have full control over the Unity licenses for their organizations, across all projects. Owners are the only users who have access to the payment instruments and billing data at the organization level.
Managers can do most of the things an owner can do, except see billing and credit card information for the organization.
Users can only read and view information in Unity ID (with the exception of revenue data from Ads) but not edit it.
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