Serialization, MonoBehaviour constructors and Unity 5.4

Starting with Unity 5.4, we have added new errors that are displayed when calling the Unity API from constructors/field initializers and during deserialization (loading). The purpose of these errors is to make the Unity API usage requirements clear and avoid any side effects incorrect usage might have. The majority of the Unity API should only … Continue reading Serialization, MonoBehaviour constructors and Unity 5.4