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Unity’s new Facebook build target now available as a Developer Beta

, November 2, 2016

As announced in August, Unity and Facebook are collaborating on adding Facebook as a new build target to the Unity Editor. Today we’re announcing that Facebook support for Unity is now available in a developer beta here, and that Facebook support will ship as part of Unity 5.6 next year.

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The Facebook build target lets you deploy your projects to either the new Facebook Gameroom desktop app for Windows as a native Windows player, or to Facebook.com using Unity’s WebGL support. With Gameroom, Facebook is introducing an easier way for developers to bring high-quality games to the PC to take full advantage of the CPU and GPU native power.
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When the Facebook target build is active in the Unity Editor, you can use the Facebook SDK for Unity API to share content with Facebook friends, access the Graph API, and more. You will also be able to use the Unity IAP service to handle in-app purchases on Facebook. Everything you need comes integrated with Unity out of the box — you can even upload your builds to be hosted by Facebook directly from the Unity Editor.

We are excited about the new possibilities this integration will offer. To learn more about Facebook’s new suite of developer tools and services, please visit the documentation for Gameroom.

15 replies on “Unity’s new Facebook build target now available as a Developer Beta”

Very much interested in whats next with WebGL. I would love to see more threading support, faster load times, and a comment on Web Assembly.

Why do you have to have the FB target active to use the Facebook SDK for Unity API? Every platform benefits from this.

Is this available? I just downloaded the 5.5.0b10 version and Facebook Build Support not appear in install settings. I’m missing something?.

The article mention “ship as part of Unity 5.6” this probably mean that will be in the Unity 5.6 beta? Looking into the roadmap is in Experimental Previews.

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