The 2016 year-in-review data report on global mobile and VR gaming trend is now available! Created in partnership with SuperData Research, the report reveals strong growth momentum across the combined mobile, mobile VR and VR markets.
Developers should be excited: engagement for games only continues to grow (Americans play mobile games more often than they watch Netflix, Hulu, or YouTube!). And with a content-hungry audience comes ripe opportunity.
Key Highlights from this report include:
- The mobile games market earned $40.6B in 2016 — the equivalent of global box office sales for the year.
- At 30 minutes a day, mobile engagement was 19% higher in Q4 2016 than the year before. Revenue for mobile games increased 14% year over year, largely due to Android, which saw a 32% uptick in revenue.
- Games on iOS retained almost twice as many American players on day 1 as those on Android. In the U.S., developers made 45% more on an iOS player, but in China Android players were worth eight times more.
- Virtual Reality made $1.8B in its first commercial year, with 6.3 million devices sold.
As consumers continue to spend more time playing on mobile devices, we may expect mobile gaming will continue to make strides towards the mainstream, giving marketers and developers an even greater opportunity to monetize this trend. To see all the insights and trends, download the full report:
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And for more information, please visit Unity Analytics.
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To learn more about SuperData Research, please visit: https://www.superdataresearch.com/
Report version history
November 2016, Fourth edition covers Q3 2016
July 2016, Third edition covers Q2 2016
Prakash karkee
March 22, 2017 at 4:11 amAwesome !!! Very helpful and motivative. I have been spending my time on game development over last year without earning a penny. Hopefully, trying to make realistic game to earn bread and cheese.
KNice83
March 2, 2017 at 4:42 pmVery thankful, this information is motivating
Macy20164
February 26, 2017 at 5:15 pmLol
Gabor Borbely
February 24, 2017 at 3:58 amThis has got to be the most comprehensive report yet! Nice of Unity and SuperData to share this with us! This very definitely takes us developers into a new, more promising direction! Thank you so much for this!
fabian
February 24, 2017 at 1:31 amThe numbers for VR are only for hardware. What about software?
sky sky
February 23, 2017 at 7:41 pmthanks! this motivate me to study harder than before! LOVE UNITY!!!! LOVE LOVE LOVE LOVE LOVEEEEE UNITY!!!
Mike Andersen
February 23, 2017 at 7:34 pmGreat post. Very learning (for me at Leasy but I hope other also thought that). Keep it up unity!
Mike Andersen
February 23, 2017 at 7:31 pmGreat post. Very learning (for me). Keep it up unity!
Mike Andersen
February 23, 2017 at 7:36 pmDo not mind me posting almost the same comment, it was a mistake. Sorry
Romi Fauzi
February 4, 2017 at 2:30 amVery insightful! Thanks for posting this!