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Real-Time Line- and Disk-Light Shading with Linearly Transformed Cosines

, July 21, 2017

Eric Heitz (Unity Technologies) and Stephen Hill (Lucasfilm)

ACM SIGGRAPH Courses 2017


We recently introduced a new real-time area-light shading technique dedicated to lights with polygonal shapes. In this talk, we extend this area-lighting framework to support lights shaped as lines, spheres and disks in addition to polygons.