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A new way to learn Unity: Game development from A-to-Z

, November 2, 2017

New to Unity? Start building with Unity Game Dev Courses and create your own dungeon crawler game, Swords and Shovels.

Learn by building

Learn Unity and game development from start to finish with Unity Game Dev Courses. You’ll learn all the essential concepts of game development, then focus on the areas that appeal to you, all while creating an awesome looking game that you can play. You’ll build your foundations in core topics like C#, cameras, animation, and lighting. You’ll also begin working with non-Unity applications necessary for the full game dev pipeline, such as Maya, 3DS Max, and Photoshop.


Create a great looking game

The courses include AAA-quality assets used in Swords & Shovels, and at each step, you’ll learn new skills that will make these assets come to life. By the end of the course, you will have a working dungeon crawler style arena battle game. And, it will look amazing!

Go at your own pace

When you sign up for Unity Game Dev Courses, you’ll get access to more than 20 hours of instructional videos, created by game industry veterans with a knack for teaching. You can learn at your own pace, practice, or review as you like. We designed these courses in Partnership with Pluralsight, the enterprise technology learning platform, so now you can get the best of Unity’s content expertise delivered on the easy to use Pluralsight learning platform.

“At Unity we are passionate about enabling the success of our developers, so it’s important that we equip them with the tools and resources they need to bring their ideas to life. Pluralsight’s reputation as a leading learning platform makes them an ideal partner for helping game developers acquire new skills and learn new techniques that will raise the quality of creations in the gaming industry.”

— Jessica Lindl, Global Head of Education at Unity Technologies

Start your adventure

For a limited time, you can get the low introductory rate of $12/month. Your monthly subscription gives you access to:

  • Unlimited access to a growing library of expertly-authored Unity courses.
  • High-quality Swords and Shovels assets get you started quickly.
  • Easy-to-understand courses taught by game-industry veterans.
  • Learn the basics of content-creation tools like 3ds Max and Maya.
  • Skill assessments that help you validate your skills in minutes.
  • Absolutely no commitment. Period. You can cancel at any time.
Sign up now and start building!

21 replies on “A new way to learn Unity: Game development from A-to-Z”

Completed Swords and Shovels. Had fun, mostly. Beautiful assets, a few nice topics, but otherwise, in its current state, very light on content/instruction, compared to Unity Learn/Tutorials, save a few exceptions.

Most of the courses are fundamentals. Even the ones in Advanced are all titled “[topic] Fundamentals”. Where are the truly advanced/deep-dive courses?

I personally would like to see a few more courses in the vein of Unity Adventure Game Tutorial. That tutorial had some pretty amazing coverage, ranging from high-level concepts, game design, best practices, down to fine-tuning the NavMeshAgent movement/rotation and extending the editor, to create an in-editor interaction system that a non-programmer (artist/game designer) can use.

can i take this course with pluralsight subscription or 12$ must rather i ‘ve pluralsight subscription?

I have subscribed and the content there is very good, however , I got the impression from your promo trailer that there would be art creation content as well.
I had a quick look and all art content courses related to the game are locked out to me asking me to go full subscription ( rigging, env. texturing concept art etc) is this the case ?
There is no art content courses in the subscription, they are already on pluralsight just not included in the unity deal. Just looking for verification, I was under the impression it was comprehensive training.
Thanks for your time.

That is correct. This first set of courses will teach you the core fundamentals of using Unity in game development.

I’m excited to hear that! Let me know if you have any questions, comments or feedback. You can leave it right on the Discussion board on the course pages. That’s where I am most active.

I am a Pluralsight subscriber. Will I get access to these with my current subscription or is this a separate subscription?

I have been a Pluralsight subscriber for many years. Their content is very good, however not all courses have closed captioning. I just took a quick look and it appears these courses do not have captions.

There is Closed Captioning on every video. At this point in time, the Unity Animation Fundamentals course and Unity Gameplay Programming course do not, but we are working on getting it enabled very soon. You can also find transcriptions under the Transcriptions tab on each Course Page.

We do provide Closed Captioning on these courses. At the moment, we are still waiting for Closed Captioning on Unity Animation Fundamentals and Unity Gameplay Programming Fundamentals to be enabled. That should be happening very soon. Also, it is worth mentioning that in the Closed Captioning it does not include transcription of sound effects or music playing. (I’m making an assumption from your comment of “are audio files transcribed”.) Hopefully that answers your questions.

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