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Setting the standard for excellence: Unity Certifications for Technical Artists now available worldwide

, February 8, 2018

We have created the only advanced professional certifications for Technical Artists in the games industry. Register here to take the exam!

Validate your expertise

As a Technical Artist, you have unique skills and experience that make you the bridge between Art and Programming. The job market is highly competitive, though, and the qualifications for Technical Artist positions can vary widely. We have created two new professional certifications to set the standard of excellence for Technical Artists:

Unity Certification can help you stand out from the competition. A Technical Artists certification shows that you have what it takes to succeed in this challenging role and demonstrates to employers that you have the highly specialized skills and applied knowledge they need.

Unity Certification comes with a verifiable digital badge that you can add to your resume, website, blog, or email footer, and share on social networks like LinkedIn.

 

“I’m the hiring manager for Technical Art at Disney Interactive in Northern California, and having a way to evaluate a Technical Artist’s Unity experience is a big plus. These tests can prove that someone understands not just the basics from reading the manuals but also has experience solving specific production issues.”

— Ken Proudfoot, Principal Technical Artist/VFX Artist, Disney Interactive

Take the exam anytime, anywhere

We have partnered with Pearson VUE to make all the Unity Certified Expert exams available to take online or at more than 5,200 testing centers around the world. The Technical Artist certification exams are currently available in English with Japanese, Korean, and Simplified and Traditional Chinese to follow. Visit our Pearson VUE page to select an easy and reliable way to take the exam near you.

What’s covered in the Expert Technical Artist exams

Unity Certified Expert Technical Artist: Rigging & Animation

The Unity Expert Technical Artist: Rigging & Animation certification verifies that you have the skills necessary to effectively integrate rigging and animation assets into a game. Successful candidates will have advanced proficiency in topics including: editor customization, asset customization, process automation using custom tools, rigging and animation prototyping, configuration of animation system state machines and animation events, rig setup and animation, physics components for dynamic animation, and scene optimization.

Unity Certified Expert Technical Artist: Shading & Effects

The Shading & Effects Technical Artist certification verifies that you have the skills necessary to effectively implement the look, style, theme and aesthetics of the game. Successful candidates will have advanced proficiency in topics including: asset customization, process improvement through custom tools and editor customization, render pipeline, post-processing effects, cameras in Unity, shader construction, prototyping and customization, render setup shader knowledge, scripting knowledge pertaining to shaders, particle system customization and extension, effects techniques, and scene optimization.

Prerequisites: Both of the Technical Artist certifications are recommended for people who have the equivalent of several years’ experience in this field and have accrued a variety of advanced, practical application experience.

You can prepare for certification by signing up to receive the Exam Objectives with sample questions. The Exam Objectives are available in English, Japanese, Korean, Simplified and Traditional Chinese, Spanish, Portuguese, and Russian.

Get Certified!

Sign in at our Pearson VUE page and book any of the Unity Certified Expert exams:

  • Unity Certified Expert Technical Artist: Rigging & Animation
  • Unity Certified Expert Technical Artist: Shading & Effects
  • Unity Certified Expert Gameplay Programmer

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  1. Hi Kamran, Thanks for asking. Yes! We are working on a courseware that can help the test-takers to prepare for the Technical Art certification exams.

  2. ..ummm...yeeeaaaahhh..

    February 9, 2018 at 3:09 pm Reply

    is this for:
    A. new revenue streams ?
    B. to feign and mask the true skill level of the userbase’s quality as developers ?
    C. disassemble the conventional “tech artist” position into niche positions as to reduce salary requirements by lowering the bar of acceptance ?
    Isn’t the janitor of toilets” that became “maintenance engineer” ..a bit of a bad joke ?
    AKA: a “burger cook” position being renamed to; “hot beef engineer” ? lol.. that’s funny, and true.
    D. All of the above ?
    E. actually, it’s all about revenue through encouraging users to life-invest in Unity specific knowledge. Otherwise, we’d encourage a higher ‘par’ and not section off niche handling.

    1. Sound like you might be a Chip On The Shoulder Engineer. Not sure where you are coming from? Rigging and animation is definitely different from Shading and Effects and people do decide to specialise in one area so they become the best at that.

  3. Is there any course or study material made by Unity directly tailored for these exams?

    1. Hi Kamran, Thanks for asking. Yes! We are working on a courseware that can help the test-takers to prepare for the Technical Art certification exams.