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Staying home for GDC this year? Here’s how you can join us online.

Soon, thousands of game developers will storm San Francisco for GDC, to spend a jam-packed week learning, exchanging ideas, getting inspired and making connections. It’s always one of my favorite industry events of the year, and luckily, because GDC happens in my hometown, I’ve been able to attend (nearly) every one of them for the past decade. I am particularly excited this year because we are going BIG for Unity at GDC, with a ton of amazing sessions and more across several locations — you don’t even need a badge for a lot of it!

Unfortunately, many reasons can prevent a person from being able to attend GDC. Are you, like many others, watching from afar this year? While you will be missed, you are certainly not forgotten. Here are just some of the ways you can join us online, from the comfort of your own home or office. You can even stay in your pajamas — I won’t tell. Come chat with your fellow Unity community members in our live chats, on the forum, and on social media.

Catch a glimpse into the future of Unity

Bookmark our Unity at GDC landing page or set a reminder on our YouTube channel so you don’t miss the Unity at GDC keynote on Monday, March 19 at 6:30pm PT.

This will be our first deep dive into Unity 2018 and beyond, and you’ll get to hear about our latest innovations covering artist tools, graphics, and the future of performance from John Riccitiello (CEO), Danny Lange (VP of AI & Machine Learning), Brett Bibby (VP of Engineering), Natasha Tatarchuk (Director of Global Graphics), Joachim Ante (CTO), and Lucas Meijer (Technical Director).

Unity Live at GDC show schedule

Hosted by Will Goldstone (Product Manager) and Liz Mercuri (Technical Evangelist), our interview style talk show will air at 9am (PT) on March 20 – 22 on YouTube and Facebook Live. We have an exciting lineup in store for you, so take a peek at the schedule below.

Tuesday, March 20 – 9am – 10am (PT)

Oculus Start Program – Kasey Galang, Head of Developer Ecosystem, Oculus VR

Augmented Reality – Brad Weiers, AR/VR Technical Product Manager, Unity

Vuforia – Vinny Da Silva, Global Vuforia Evangelist

Porting Unity Experiences to Windows Mixed Reality – Jaime Rodriguez, Principal Program Manager, WDG

Unity Connect challenges – Nathan Ventura, Product Marketing Manager, Unity

 

Wednesday, March 21 – 9am – 10am (PT)

Universal Game Dev Challenge – Learn more about one of the biggest developer challenges Unity’s ever run!

D.R.O.N.E. – Peter Rößl, Lead Game Designer & Tomasz Stobierski, Lead Graphics Programmer, Five Studios Interactive

Unannounced

Visual Studio – Miguel de Icaza, Distinguished Engineer, Microsoft

Zoink Developing in 2.5D With Unity – Klaus Lyngeled, Creative Director, Zoink

 

Thursday, March 22 – 9am – 10am (PT)

Unity Machine Learning – Jeff Shih, Senior Product Manager Machine Learning, Unity

Unity Education – Jessica Lindl, Global Head of Education, Unity

Developing on new Oculus hardware – Unannounced guest

In the Valley of Gods – Sean Vanaman, Co-founder & Chris Remo, Designer/Composer, Campo Santo

Unity SDK for Mixer – Gersh Payzer, Software Engineer Lead, Mixer (Xbox)

But what about sessions?

UDPATE: Due to popular demand, we will be streaming select sessions from Unity Central. Check the landing page for the schedule and links. For other sessions, check back after GDC for the recordings. Subscribe to our YouTube channel if you want to be notified when they go live.

Follow us on Twitter, Facebook and Instagram

In fact, don’t just follow — say hello! Unity’s social media and community team (myself included) will be sending live #UnityatGDC updates throughout the week. We hope to see you in the comments!

Comments are closed.

  1. Avinash Subramanian

    March 14, 2018 at 6:19 pm

    All the v best Team Unity.. Looking fwd to the session videos on YouTube specially by Jessica Lindl (Unity Education)

  2. No word on our neglected baby named WebGL.
    Strategic fail.

    1. Probably because the progress is more dependent of browser vendors actions than Unity. The recent meltdown/spectre issues for example moved the progress of various things even more back or have now delayed them for an unknown amount of time.

      1. Yep that’s pretty much 100% of the story. You can’t drive if the people making the wheels don’t use the same sizes.