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Next week at GDC: How to stream the Keynote and where to go

, March 14, 2019

Every year at GDC we make major announcements and debut our latest technologies. We can’t wait to reveal our latest features, jaw-dropping demos, spectacular games made with Unity, and plenty more next week. Here’s how you can stream our keynote, as well as some opportunities to connect with us that you won’t want to miss.

Our keynote kicks off the week on March 18, 5:00 pm PDT at Bespoke (846 Mission Street at the Century Theaters entrance). Some of Unity’s brightest minds will take the stage to demonstrate how we’re pushing tomorrow’s innovations ahead today.

We don’t want to spoil any surprises, but here’s a sneak peek at what we have lined up for you. Unity CTO Joachim Ante will share our most recent work on improving performance and the Data-Oriented Tech Stack (DOTS). And Natasha Tatarchuk, VP of Graphics, will show how our latest innovations are empowering artists to create beautiful high-fidelity content in Unity. Along with some amazing demos to dive in to, you can expect brand new announcements from some of the industry’s most storied franchises. We’re excited for Lorne Lanning and Bennie Terry to join us to talk about Oddworld Soulstorm. And we can’t wait to welcome to the stage Warren Spector and Elizabeth Legros of OtherSide Entertainment to talk about their upcoming game.

Where can you find the stream? Basically, everywhere! Set a reminder on your streaming platform of choice, whether that’s YouTube, Twitch, Facebook Live, Mixer, Twitter’s Periscope, or Oculus Venues. The livestream Keynote Pre-Show begins at 4:40 pm.

Set a reminder!

Keynote Parties

If you’re looking to experience the keynote together with your fellow creators, join one of the Keynote Viewing Parties at Unity’s Bellevue, Montreal, and San Francisco offices, or one of the official Unity User Group parties in Bend, Washington, Sacramento, Los Angeles, and Austin.

Attending GDC? Let’s connect!

You’ll definitely want to visit our biggest ever GDC booth (#S227), open starting Wednesday, March 20 at 10 am PDT. And for more information, you can head to our Unity at GDC page for our GDC activities and networking opportunities, full session schedule, and a sneak peek at how you can get a customized Unity t-shirt or your very own professional headshots at our booth. But we’d like to call your attention to a few fun and we hope valuable opportunities for you to connect with your peers and Unity experts!

Happy Hours

Please join us at the booth (#S227) on Wednesday and Thursday and raise a glass to this wonderful community of creators!

Wednesday, March 20
Take a look at the Unity 2019 Roadmap, followed by drinks with some of our R&D team.

Roadmap session: 4:00 – 5:00 pm
Happy Hour: 5:00 – 6:00 pm

Thursday, March 21
Join us for a discussion about the future of diversity at Unity and the games industry, as we toast to a future with more creators in it!

Diversity & Inclusion discussion: 4:30 – 5:00 pm
Happy Hour: 5:00 – 6:00 pm

Unity After Dark

But wait, there’s more! Once the expo is closed, we’ll be headed to some of our favorite bars in the downtown area. Come along to continue networking with Unity employees and fellow developers. You don’t need a GDC badge for this — simply mention “Unity for all” at the door for access. We recommend coming early because capacity is limited and first come, first served!

Wednesday, March 20
Pagan Idol
375 Bush Street
Hosted drinks from 6:00 – 8:00 pm, in partnership with Deloitte Digital

Thursday, March 21
The Cordial
163 Jessie Street
Hosted drinks from 6:00 – 8:00 pm

Share your feedback at our product roundtables

In addition to sessions and demos, we are hosting product roundtable discussions and we’d love to use this unique opportunity to hear your feedback. Please complete this form if you’re interested in participating in Unity Research at GDC!

Whether it’s on social media (#unityatgdc), in the livestream chat, or in San Francisco, we look forward to seeing you all soon!

Comments are closed.

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  2. Could you please add to the “GUID based reference” support of Unity 2018.3?