Search Unity

Ringing the NYSE bell together: How Unity put the “U” in UPO

, November 5, 2020

What happens when real-time 3D technology meets one of the oldest time-honored traditions in public stock exchanges? Learn how Unity transformed an initial public offering (IPO) – typically attended only by a company’s executives – into an employee-centered virtual event celebrated by thousands.

When Unity decided to take action to become a public company, it was on one condition: it would be vastly different from a traditional IPO. Basing this approach on two of Unity’s core values – Go Bold and In It Together – we partnered with the New York Stock Exchange (NYSE) to build a completely different opening ceremony. 

The NYSE is a fixture in the world of public financial markets and, much like many other organizations, had to take a different approach to a historically traditional process and ceremony. Our 2020 IPO was an ideal opportunity to bridge the old with the new. Traditional IPOs typically follow a number of timed events such as the unveiling of the company’s banner on the NYSE facade, the bell ringing promptly at 9:30 am from the balcony, the physical signing of the book (a 150-year-old tradition), and a variety of meetings and interviews. The rest is up to the company to make its own.

Turning an IPO into a UPO

What was clear from the beginning of our IPO process was that all employees would have to be involved on the morning of the event. All 3000-plus of them. So by engineering the event according to our company values, we could create a “Unity” Public Offering or UPO. But what kind of real-time, web-based system would we have to build to make it happen? 

To start, we brought in teams from two recent acquisitions, Furioos and Finger Food Advanced Technology, to brainstorm. And then we brainstormed some more, filling up virtual whiteboard after virtual whiteboard. Our big challenges included: how could we enable thousands of people to ring a virtual bell and sign a virtual wall at the same time? Oh, and to further challenge ourselves – we needed to integrate NYSE live coverage with employee videos (filmed at home and on different devices) and curated Unity creator content as part of the event. Another Unity core value is Best Ideas Win and we put it to the test. 

Getting down to work

With sleeves rolled up, we divided the development across multiple teams, both within Unity and at the NYSE. Since accessibility was critical, we set up a unique event website for everyone to easily reach and participate in the experience when the time came. 

Next, we tapped into the power of Furioos – a cloud-based streaming technology – to bring the same experience to all employees regardless if they were on a tablet, laptop or desktop, including older devices (Furioos runs 3D apps in the cloud and treats them as if they are on your local device).

One of the big processing issues we had to resolve was that we needed to pass a lot of information via the web page (such as user authentication, environment data, and device capabilities) to the Unity app handling the content. Fortunately, the Furioos SDK simplified this so we had more time to focus on perfecting the user experience. 

Adding employee voices and creator content

To ensure full employee inclusion and participation, several weeks before the UPO we encouraged all Unity staff to contribute a short testimonial video about what Unity means to them. We received hundreds from around the world, giving voice to a large cross-section of employees, some of them sharing the Unity philosophy – “We believe the world is a better place with more creators in it” – in their native languages. We planned to integrate their contributions into a 3D video wall during the countdown to the bell-ringing ceremony.

As part of the event, we also needed to integrate a variety of real-time broadcast streams such as interviews with Unity staff, panel discussions, and a dynamic feed of many Made with Unity projects to show how Unity creators are making a difference in multiple industries and initiatives. The goal was to curate an hour-long production of stories, interviews, and key moments to give the look and feel of an in-person event, all from employee homes around the world. 

Rendering the content in Unity

With all of this rich content to be handled, it made perfect sense to build and render as much of it as possible using the Unity platform. For example, we used Unity to highlight video moments such as the raising of the NYSE banner and the transition to the virtual bell-ringing on the balcony. To add even more polish to these segments, we tapped Unity’s particle effects capabilities to represent the creators who help make Unity possible.

Working closely with the NYSE, Vimeo, and our Furioos team, we enabled the virtual bell at precisely 9:29:50 am ET on September 18 and our CEO, John Riccitiello, invited all employees, shareholders, and guests to ring the bell together at the same moment.

It was also then we encouraged participants to mark or sign their name on the virtual wall. This was an overlay we displayed just below the broadcast and included details to help set the context, thus combining the NYSE’s longstanding signature tradition with an innovation that allowed everyone at Unity to make their mark. 

Going bold opens a path for other companies

In typical Unity fashion, we didn’t settle for what others had done before us. With ingenuity and creativity, the UPO team redefined what it means to IPO, setting a new standard for other companies to follow. At its core, the experience was meant to focus on what’s most important: the employees who are the lifeblood of any organization. 

Unity’s UPO was the first all-digital IPO hosted on the beta version of our new employee-centered, interactive platform, and it created two firsts for the NYSE: the first entirely remote bell-ringing to open the market, and the first time an entire company was able to participate in the event. “In It Together” certainly rang true here!

 

Learn more about Furioos

 

3 replies on “Ringing the NYSE bell together: How Unity put the “U” in UPO”

Its been a long while since we see a blog post containing actual engine updates. And Unity has gone radio silent on the new networking updates for months..

I feel as though this is a great move for a few people at the top.

The rest of us, the ones who were with Unity from the beginning, will now be pawns. We’ll see how many ways Unity can nickel and dime us now that the original owners have had their big pay day and gradually fade more and more out of the picture.

i have the feeling the engine is doomed now and have now a active clock to its dying.
The Developers and Players are unhappy and go more and more to other Possibilities. i use unity short after realese 2005 November and got up and downs with the time. but since end of Unity 5, evrything getting worse. The Quality goes down gratualiy and the bugs getting more and more, today even the license system for the Pros and Indies didnt work probably, so work with it was near impossible. i dont like this move, because this means everything will now bound on money and driven this way.

Leave a Reply

Your email address will not be published. Required fields are marked *