Making of The Heretic: Digital Human tech package

July 10, 20202

Creating a realistic human is a complex technical challenge, as you need a huge amount of data to achieve a high level of visual fidelity.When working on The Heretic, the Demo Team developed tools to overcome many problems related to facial animation; attaching hair to skin; and ... Read more

Creating a realistic human is a complex technical challenge, as you need a huge amount of data to achieve a high level of visual fidelity.When working on The Heretic, the Demo Team developed tools to overcome many problems related to facial animation; attaching hair to skin; and ... Read more

A better way to track events in your game

July 3, 20207

Widespread best practices for analytics don’t necessarily apply to gaming. Set your live games up for success with effective event tracking. In order to make the most ... Read more

Exploring the Unity MARS Starter Templates

+1 July 2, 20203

Starter Templates are predesigned, customizable building blocks created to help AR developers save time in Unity MARS to deliver projects faster. Read on to learn more ab... Read more

Achieve better Scene workflow with ScriptableObjects

July 1, 202023

Managing multiple Scenes in Unity can be a challenge, and improving this workflow is crucial for both the performance of your game and the productivity of your team. Here... Read more

Learn how to tell your stories in real-time 3D

June 30, 20204

Our new course, Real-Time Animated Storytelling, is designed to help artists learn how to use Unity’s fast and powerful suite of cinematic t... Read more

Learn to code or teach Unity with two live courses coming in July

+1 June 29, 20207

Create with Code Live is back for a summer session, for anyone who wants to learn to code the fun way – by making games. We also have a bran... Read more

Making of The Heretic: The VFX-driven character Morgan

June 29, 20205

Creating a character with the help of Visual Effects Graph was an interesting challenge for the Unity Demo team. As someone who spent a lot ... Read more

Artists and designers: Here are the Unite Now sessions for you

June 26, 20203

With Unity, artists and designers can reduce their reliance on programmers and technical artists to implement their ideas, and keep more cre... Read more

Blend virtual content and the real world with Unity’s AR Foundation, now supporting the ARCore Depth API

+1 June 25, 20206

Unity’s AR Foundation 4.1 supports Google’s new ARCore Depth API. With the addition of this capability, AR Foundation developers can now del... Read more

Unity Reflect adds Navisworks integration to enable BIM coordination

+1 June 25, 20207

New Unity Reflect release adds Navisworks support, project sharing through cloud, and improved navigation and visuals. We created Unity R... Read more

AEC

AR Foundation support for ARKit 4 Depth

+1 June 24, 20205

The new Apple iPad Pro comes equipped with a LiDAR scanner that provides enhanced scene understanding and real-world depth information to br... Read more

Package Manager updates in Unity 2020.1

June 24, 202034

As more features in different stages of development move into packages, choosing the right tools for your project can be challenging. Update... Read more

Learn Premium is now available to everyone at no cost

June 23, 202044

With the rapidly changing economic landscape, there is an unprecedented need for people to develop in-demand skills. That’s why, starting to... Read more