Normal map compositing using the surface gradient framework in Shader Graph

November 20, 20195

A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and graphics engineers. This approach overcomes several limitations of traditional methods. Since the introduction of normal mapping in real-time... Read more

A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and graphics engineers. This approach overcomes several limitations of traditional methods. Since the introduction of normal mapping in real-time... Read more

Unity Reflect arrives in December

+2 November 19, 201913

Unity Reflect, our new real-time 3D product for building information modeling (BIM) workflows, will be released from beta and available for purchase on December 2. Las... Read more

AEC

Faces of Unity – Arturo Núñez

November 15, 20194

This year, Unity sent a team to Phoenix, Arizona to connect with over 500 Latinx engineers at the Society of Hispanic Professional Engineers National Convention. As a Tec... Read more

Tales from the Optimization Trenches

November 14, 20196

As a Developer Relations Engineer in our EMEA Consulting & Development team, I spend most of my time visiting Unity’s largest customers and helping them resolve perfo... Read more

Level up your VR skills with a free, new course from Unity and Oculus

+1 November 13, 20194

We’ve partnered with Oculus to create a free intermediate level course, “Design, develop and deploy for VR.” You’ll learn VR best practices ... Read more

Sherman behind the screens: How to create cinema-quality lighting in Unity

November 13, 20193

Created by the Emmy Award-winning team that brought you Baymax Dreams, Sherman is a new short film crafted with Unity’s High Definition Rend... Read more

Training your agents 7 times faster with ML-Agents

November 11, 20191

In v0.9 and v0.10 of ML-Agents, we introduced a series of features aimed at decreasing training time, namely Asynchronous Environments, Gene... Read more

Simplify your game testing with our new machine learning product, GameTune

+1 November 8, 201910

One of the most exciting announcements at this year’s Unite conference was the beta release of GameTune, our new machine learning tool for g... Read more

The new Asset Import Pipeline: Solid foundation for speeding up asset imports

November 7, 201917

As of 2019.3, the new Asset Import Pipeline is the default for new projects, aiming to save you time with faster platform switching and layi... Read more

Havok Physics in Unity

November 6, 201925

As announced at Game Developers Conference (GDC) 2019, Havok Physics is now available as a Preview package in the Unity Package Manager. Thi... Read more

How to use URL handlers and OpenURL safely in your Unity app

November 6, 20195

The Unity Security team focuses on helping Unity creators build more trustworthy games and applications. Tune in to this blog series for tip... Read more

Enter Play Mode faster in Unity 2019.3

November 5, 201925

Play Mode is at the core of what makes Unity fun to work with. But as your projects get more complex, it can take a while to get started. Th... Read more

Unity acquires Obvioos, creators of Furioos

November 1, 20199

Democratizing development using real-time 3D tools is at the heart of what Unity is all about. Today, we’re excited to announce that Unity h... Read more