On September 17, 2017, the first version of Unity Machine Learning Agents Toolkit (ML-Agents) was released. The mission was simple – allow g... Read more
In the latest release of the ML-Agents Toolkit (v0.14), we have added a self-play feature that provides the capability to train competitive ... Read more
In v0.9 and v0.10 of ML-Agents, we introduced a series of features aimed at decreasing training time, namely Asynchronous Environments, Gene... Read more
Today, we are releasing a new update to the Unity ML-Agents Toolkit that enables faster training by launching multiple Unity simulations run... Read more
Today, we're making a major upgrade to the Unity ML-Agents Toolkit to leverage the Unity Inference Engine, a new library that enables cross-... Read more
We’ve added a two new enhancements in the Unity ML-Agents Toolkit v0.6 based on your feedback! The first enhancement improves the usability ... Read more
Building a game is a creative process that involves many challenging steps including defining the game concept and logic, building assets an... Read more
We are committed to working to help make Unity the go-to platform for Artificial Intelligence (AI) research. In the past few weeks, we’ve se... Read more
We are happy to announce the release of the latest version of ML-Agents Toolkit: v0.4. It contains a number of features, which we hope every... Read more
We are happy to announce that the ML-Agents team is releasing the latest version of our toolkit, v0.3.
This is our biggest release yet, a... Read more
From the moment we introduced it last September, the developer community has wholeheartedly embraced the ML-Agents Toolkit beta. We’ve seen... Read more
The Machine Learning team at Unity is happy to announce the release of a new version of Unity Machine Learning Agents Toolkit – v0.2 Beta! W... Read more
With the rapidly changing economic landscape, there is an unprecedented need for people to develop in-demand skills. That’s why, starting to... Read more
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