Posts by Aras Pranckevičius

Coming in 3.2: mobile graphics optimizations

January 18, 201136

Last week, we started talking about Unity 3.2 by giving you a look at one of the updated Standard Assets. We'll have more to show soon, but ... Read more

Shader Compilation for Multiple Platforms

October 20, 20106

Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders... Read more

Unity 3 technology – Surface Shaders

July 17, 201039

In Unity you can write your own custom shaders, but it's no secret that writing them is hard, especially when you need shaders that interact... Read more

Summer of Code: Terrain Toolkit Released!

February 23, 201019

This blog post is written by Sándor Moldán (Nekharoth on forums) who has been working on Terrain Toolkit to help generate realistic terrains... Read more

Four years ago today…

January 4, 201012

...I took a plane to Copenhagen. Well ok, it all started a bit before: (more…) Read more

Fridays Are For Fun!

November 18, 20098

At end of April 2009, Joachim sent this out to all developers at Unity: We want to try one more thing... On Friday work on something cool. ... Read more

Summer of Code: Progress of Terrain Erosion Tools

August 23, 20097

This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected p... Read more

Presentations from Assembly 2009 demo party

August 20, 20094

We have a ton of people at Unity who have been or are involved in the demoscene. Assembly is one of the largest demoscene parties, and this ... Read more

Fixed function T&L in vertex shaders: implemented

June 10, 20094

Unity roadmap blog post said: Currently Unity mixes the fixed function pipeline for vertex lit objects and vertex shaders for pixel lit l... Read more

Blast from the recent past – Unity 2.5

May 16, 20091

For some reason I was browsing through old emails and found some old development screenshots of Unity 2.5. Unity 2.5 was the first versio... Read more

Hardware of the casual gamer, launched

August 28, 20084

Almost a month ago I said we're preparing reports of Unity Web Player hardware statistics. Well, here they are: unity3d.com/webplayer/hws... Read more

Hardware of the casual gamer

August 1, 200822

Pretty much everyone knows Valve's hardware survey - it's a very valuable resource that shows what hardware the typical "hardcore PC gamer" ... Read more

Terrain lighting & shadows, and the road towards it

April 14, 20085

People have been asking: why built-in shadows don't work on Unity's terrain? (here, here, ...) Yes, right now (Unity 2.0.2) they don't. Why ... Read more