In a few short weeks, Unity will be heading to NeurIPS in Vancouver (December 8–14). We’re sponsoring the main conference and the Women in M... Read more
Posts by Arthur Juliani
After six months of competition (and a few last-minute submissions), we are happy to announce the conclusion and winners of the Obstacle Tow... Read more
In February, we launched the first round of the Obstacle Tower Challenge. Since the closing of the round, we have received 2000+ entries fro... Read more
Three weeks ago we announced the release of the Obstacle Tower Environment, a new benchmark for Artificial Intelligence (AI) research built ... Read more
We are committed to working to help make Unity the go-to platform for Artificial Intelligence (AI) research. In the past few weeks, we’ve se... Read more
We just released the new version of ML-Agents toolkit (v0.4), and one of the new features we are excited to share with everyone is the abili... Read more
We are happy to announce the release of the latest version of ML-Agents Toolkit: v0.4. It contains a number of features, which we hope every... Read more
We are happy to announce that the ML-Agents team is releasing the latest version of our toolkit, v0.3. This is our biggest release yet, a... Read more
The Machine Learning team at Unity is happy to announce the release of a new version of Unity Machine Learning Agents Toolkit – v0.2 Beta! W... Read more
Our two previous blog entries implied that there is a role games can play in driving the development of Reinforcement Learning algorithms. A... Read more
Welcome to the second entry in the Unity AI Blog series! For this post, I want to pick up where we left off last time, and talk about how to... Read more
Welcome to the first of Unity’s new AI-themed blog entries! We have set up this space as a place to share and discuss the work Unity is doin... Read more