We evaluated and researched today’s most popular netcode frameworks for multiplayer games to inform your decision.
Updated on 21st October... Read more
This blog was last updated, 27th April 2020.
As many of you know, we put UNet into maintenance mode because we believe there is a better wa... Read more
As part of our commitment to solving challenges for connected games development, we’ve focused first on real-time multiplayer games, and we’... Read more
Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by d... Read more
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Licensing solution for offloading Unity project builds to network hardware.