Posts by Brandi House

Enter the Boss Room: our new multiplayer sample game

+1 April 8, 202116

Explore Unity’s new, experimental netcode library and the underlying patterns of a multiplayer game in our small scale cooperative RPG, Boss... Read more

Accelerating Unity’s new GameObjects multiplayer networking framework

December 3, 202019

The open source MLAPI project joins the Unity family. Read on to discover some of the changes you can expect as we build Unity’s first-party... Read more

Choosing the right netcode for your game

September 8, 202042

We evaluated and researched today’s most popular netcode frameworks for multiplayer games to inform your decision.  Updated on 21st October... Read more

Navigating Unity’s multiplayer Netcode transition

June 13, 201966

This blog was last updated, 27th April 2020. As many of you know, we put UNet into maintenance mode because we believe there is a better wa... Read more

Multiplayer Connected Games: First steps forward

September 12, 201848

As part of our commitment to solving challenges for connected games development, we’ve focused first on real-time multiplayer games, and we’... Read more

Evolving multiplayer games beyond UNet

August 2, 2018104

Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by d... Read more