Posts by Dan Miller

Three reasons to consider Unity MARS for your next AR project

+1 April 23, 20214

Unity MARS is a tool to help kickstart and further support AR development. Read on to explore three specific scenarios and use cases that ca... Read more

Unity’s Handheld AR Ecosystem: AR Foundation, ARCore and ARKit

+2 December 18, 201818

A lot has happened since we first announced the AR Foundation package for multi-platform handheld AR development. We want to take this oppor... Read more

How ARCore enables you to create brand new types of user interaction (Part III)

+1 May 1, 20181

In part I and part II of our ARCore blog series, we shared how you can leverage ARCore for Unity features, like motion tracking to create a ... Read more

How ARCore enables you to create brand new types of user interaction (Part II)

+1 April 6, 20181

In Part I of our ARCore series, we shared some creative ideas on how you can use capabilities like light estimation to unlock new forms of u... Read more

How ARCore enables you to create brand new types of user interaction

March 7, 20186

AR frameworks unlock new types of gameplay and user interaction. Here are some practical ideas to inspire you to start building. We encourag... Read more