Posts by Daniel Bratcher

Traveling the world with the Asset Store

Terry Drever is traveling the world, and he funds his here-today-gone-in-a-few-months lifestyle exclusively by selling a portfolio of assets... Read more

May 18, 20154

VR pioneers Owlchemy Labs

Owlchemy Labs work at the frontier of VR development. Which, you could say, puts them at the frontier of the frontier of game development. A... Read more

May 15, 20157

From Art Director to Asset Store Publisher

What makes someone with a highly successful career as an Environment Artist, Lead Artist and Art Director on AAA titles decide to make the j... Read more

April 16, 201516

Unity Multiplayer in Super Dungeon Bros

The first phase of our plan to create a networking solution that allows Unity developers to build multiplayer games for any type of game wit... Read more

April 14, 201514

Upgrading MUD to Unity 5

Those of us who were around back in the day all remember M.U.Ds. Multiplayer realtime fantasy worlds that, at any rate initially, had to be ... Read more

April 8, 20152

Sharing and learning with the Toronto Unity User Group

When Adam Proctor of Uken Games started the Toronto Unity User Group in August 2013, fifty people arrived for the first meetup. Just sixteen... Read more

December 15, 20141

Happy birthday to us – Unity Asset Store turns four

A lot can happen in 4 years, and, as far as the Unity Asset Store is concerned, it certainly has. Asset Store growth has outstripped even th... Read more

November 4, 201417

The student and the Asset Store extension

Not every publisher sets out with a clear plan to make an Asset Store product. If you have a half-finished extension lying around, or some c... Read more

October 15, 201410

The hobbyist and the Asset Store – success with Stealth

Set yourself a goal. You have a year to make a game by working on your own in your spare time. How far can you get? After 15 months, Nicola... Read more

September 30, 201421

Game Metrics: Their True Nature and What You Shouldn’t Live Without

This featured guest article by Christian Thurau on game metrics, from essential to advanced, and their value in game development. Christian ... Read more

December 5, 20137

Cutting edge AAA shading technology for all

Physically-based surface shaders in the Asset Store So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... Read more

November 21, 201326

Broaden your reach with multiplatform publishing

Develop once deploy anywhere - that’s our proud boast. Currently, users can deploy content built on the Unity engine to nine different platf... Read more

May 15, 20135

Unity at GDC 2013

This year Unity will be a major presence at GDC, in large part thanks to all the amazing games made by our ever-expanding community of users... Read more

March 19, 20137