Posts by Ethan Bruins

Procedural patterns to use with Tilemaps – (Part II)

In part 1 we looked at some of the ways we can create top layers procedurally using various methods, like Perlin Noise and Random Walk. In t... Read more

June 7, 20183

Procedural patterns you can use with Tilemaps (Part I)

Many creators have used procedural generation to add some diversity to their game. Some notable mentions include the likes of Minecraft, or ... Read more

May 29, 20184