Posts by Erland Körner

Working with Physically-Based Shading: a Practical Approach

Throughout the development of Unity 5, we’ve used our Viking Village project internally as a testing ground for shading and lighting workflo... Read more

February 18, 201535

Teleporter demo

We'd like to share with you a project that was built during the R&D period of the Physically Based Shader and Reflection probes. This b... Read more

May 19, 201458