Posts by Jesper Mortensen

Enlighten will be replaced with a robust solution for Baked and Real-time GIobal Illumination

July 3, 201963

Unity is required to remove Enlighten but will continue support as-is through 2020 LTS. We have a robust replacement for Enlighten Baking wi... Read more

In Development – Progressive Lightmapper

September 28, 201656

We’ve been hard at work on the Progressive Lightmapper since we first showed it at GDC in March. Please watch the video below for a quick in... Read more

Awesome Realtime GI on desktops and consoles

November 5, 201548

We've teamed up with Alex Lovett again and built The Courtyard, a demo that puts the Precomputed Realtime GI features in Unity 5 to good use... Read more

Gorgeous Arch-Viz in Unity 5

February 24, 201528

Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett a... Read more

Global Illumination in Unity 5

September 18, 201465

Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... Read more

Iterative baking of Occlusion and NavMeshes

November 30, 201215

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... Read more

Shuriken – World Particle Collision

November 18, 201216

With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast. We spent a lot of time ... Read more