We’ve been hard at work on the Progressive Lightmapper since we first showed it at GDC in March. Please watch the video below for a quick in... Read more
We've teamed up with Alex Lovett again and built The Courtyard, a demo that puts the Precomputed Realtime GI features in Unity 5 to good use... Read more
Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations?
In response Alex Lovett a... Read more
Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... Read more
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data.
Wouldn... Read more
With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast.
We spent a lot of time ... Read more
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