The Addressable Asset System is a vital feature for many Unity users – particularly those with lots of content to manage. We’ve noticed some... Read more
Posts by Jon Watts
A/B testing takes away the guesswork from the process of improving games. In games, at any one time, countless variables have an impact o... Read more
Widespread best practices for analytics don’t necessarily apply to gaming. Set your live games up for success with effective event tracking.... Read more
Player-first engagement: Learnings from deltaDNA
Jon Watts • May 15, 2020