Posts by Kristyna Hougaard

Unity Hackweek 2018: Creating X Together

July 4, 20186

When do you do your best creative work? At Unity, we know that when you’re around people you trust, in a relaxed, friendly environment, and ... Read more

Growing and nurturing your game’s community

July 4, 20164

As the principal guardians of Unity’s social media channels and the forums, my team sees a lot of people struggling to promote their creatio... Read more

Unity at Hack Week 11

May 25, 201614

How do we maintain the fast pace of innovation and maintain a stable product at the same time? Hack weeks are a part of the answer. The prin... Read more

Launching a successful product on the Asset Store

February 9, 20167

Have you ever thought about making some extra money on the Asset Store? Or do you just want more people to see your awesome art and tools? H... Read more

Looping in the whole team with Unity and Unity Cloud Build

October 26, 20152

Ambitious games are built by teams that work great together. Two mid size studios share how they collaborate in Unity in the following video... Read more

Unity and Anime Studio Pro: The Making of Monster Mingle

June 10, 201513

When Chris O’Shea and the team at Cowly Owl had the idea for their recent game Monster Mingle, they realized that their vision requires real... Read more

Color Grading with Unity and the Asset Store

May 12, 201511

It takes a split second for a brain to judge your game’s visual style. Color grading, a post processing visual effect, is often the secret s... Read more

Capital: Adventures in adventure creating

April 21, 20156

Games can be the perfect medium to tell stories with. But how do you get started when you’re not a coder? I talked to the film maker and gam... Read more

Crossy Road and Unity Ads

January 13, 201516

UPDATE: Now at $3 million At our GDC event, we were proud to announce that the iOS version of Crossy Road has earned over $3 million with U... Read more

Indie while Expecting: The Story of Glyph Quest

December 17, 201429

Can you charge for a game you made with the free version of Unity? Yes. YES! Making money off games is always hard, of course. But with Unit... Read more

The Sound Engineer and the Asset Store

November 27, 201421

Eric “Dok” Wager is a French sound engineer with almost twenty years of experience in music and French cinema. Currently, he provides intera... Read more

First Unity game in WebGL: Owlchemy Labs’ conversion of Aaaaa! to asm.js

October 14, 201429

Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... Read more

Universal Fighting Engine: Building a business on the Asset Store

October 9, 201411

Daniel Esteves is an Asset Store publisher who is all in. His assets are not a byproduct of his game development process. He actually enjoys... Read more