Posts by Marco Trivellato

WebAssembly Load Times and Performance

September 17, 20185

A few weeks ago we talked about WebAssembly and its advantages over asm.js. As promised, now it’s time to look at the performance and load t... Read more

WebAssembly is here!

August 15, 201831

It’s been a while since we announced our intention to switch to WebAssembly (a.k.a. Wasm) as the output format for the Unity WebGL build tar... Read more

Low-Level Plugins in Unity WebGL

January 19, 201711

Last year we launched a series of technical blog posts on WebGL, starting with a couple of posts on memory. Now it's time to continue with a... Read more

Unity WebGL Memory: The Unity Heap

December 5, 201610

In the previous Unity WebGL blog post, we explained that memory works differently compared to other platforms; we told you the Unity Heap sh... Read more

Understanding Memory in Unity WebGL

September 20, 201619

Since we shipped Unity WebGL, we have put a lot of effort into optimizing memory consumption. We’ve also been explaining how memory works in... Read more