A few weeks ago we talked about WebAssembly and its advantages over asm.js. As promised, now it’s time to look at the performance and load t... Read more
It’s been a while since we announced our intention to switch to WebAssembly (a.k.a. Wasm) as the output format for the Unity WebGL build tar... Read more
Last year we launched a series of technical blog posts on WebGL, starting with a couple of posts on memory. Now it's time to continue with a... Read more
In the previous Unity WebGL blog post, we explained that memory works differently compared to other platforms; we told you the Unity Heap sh... Read more
Since we shipped Unity WebGL, we have put a lot of effort into optimizing memory consumption. We’ve also been explaining how memory works in... Read more
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