Posts by Marc Tanenbaum

Improve workflows, validate decisions, and avoid errors with Presets

+1 October 11, 201913

With Presets, you can customize the default state of just about anything in Unity – Components, Importers, Managers – without coding. Preset... Read more

Standard Events Explained: Part 2 – Application and Progression

August 9, 20174

So far in this series, I've introduced the concept of Standard Events and waded into the pool to describe the Onboarding group of events. Th... Read more

Standard Events Explained: Part 1 – Onboarding

June 9, 20174

In my last post, I wrote about our new Standard Events package, which we've designed to make deep analysis of your game insanely simple. Now... Read more

Introducing Standard Events

May 12, 20179

"What custom events should I implement?" is a question we get asked a lot at Unity Analytics. Believe it or not, asking this doesn't mark yo... Read more

Hackers, InterWebz, and Fish Tacos

February 22, 20174

In the harsh chill of a San Diego February... Well, it was a little drizzly and we couldn't wear shorts (most of the time). Anyway... 1... Read more

Stoking the fire: Heatmaps Rekindled

June 29, 201616

The heat is on! Last year, Unity Analytics released our beta version of the Heatmap system. It arose from a hack week project, which itself... Read more