Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While mu... Read more
With Presets, you can customize the default state of just about anything in Unity – Components, Importers, Managers – without coding. Preset... Read more
So far in this series, I've introduced the concept of Standard Events and waded into the pool to describe the Onboarding group of events. Th... Read more
In my last post, I wrote about our new Standard Events package, which we've designed to make deep analysis of your game insanely simple. Now... Read more
"What custom events should I implement?" is a question we get asked a lot at Unity Analytics. Believe it or not, asking this doesn't mark yo... Read more
In the harsh chill of a San Diego February...
Well, it was a little drizzly and we couldn't wear shorts (most of the time). Anyway...
1... Read more
The heat is on!
Last year, Unity Analytics released our beta version of the Heatmap system. It arose from a hack week project, which itself... Read more
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